Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

Next feature?

More missions.
- 5 (9.1%)
A new system.
- 12 (21.8%)
More ships.
- 38 (69.1%)

Total Members Voted: 55


Pages: 1 ... 13 14 [15] 16 17 ... 23

Author Topic: [0.7a] Citadel v0.8.3  (Read 263568 times)

cpmartins

  • Lieutenant
  • **
  • Posts: 63
    • View Profile

I'm having conduit whithdrawl. Such an amazing little ship. No worries though, take your time and make it the best you can.
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 729
  • Blub
    • View Profile

I'm having conduit whithdrawl. Such an amazing little ship. No worries though, take your time and make it the best you can.

Heh, sorry :)

I'm happy to report that the intial pass is done, and roughly 3/4 of the ships have been changed significantly. Ships like the Conduit, Porter and Particle are still the same, while most cruisers have been radically modified. Now comes the part where I try and plug them into a campaign situation and see how they perform!
Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile

Nice to hear your progress Foxer360!
Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile

How it's going man, any news coming this weekend?

greetings
Ahne


Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 729
  • Blub
    • View Profile

Been pretty busy with real life stuff, but I'm currently working on improving the art assets. Then after that, some housekeeping to tie it all off.
Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile

Good to know, thx for the reply.
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 729
  • Blub
    • View Profile
Re: [0.65.1a] Citadel v0.7.6 - The Polish Update Strikes Back [1/26/2015]
« Reply #216 on: March 22, 2015, 11:18:20 AM »

Greetings all, and welcome to the new and improved nerfed Citadel mod! There were many changes in this version, so I apologize if there are little bits that don't make sense. Any feedback or complaints would be greatly appreciated!

Man, this update took me way longer than I expected. Have some spaceships.
Spoiler
<- Old New ->
<- Old New ->
<- Old New ->
<- Old New ->
[close]

Changelog for 0.7.6:
Spoiler
Code
0.8a 
-SHIPS
    Many universal slots removed, some slot size changes, some turret arc changes
    Shield efficiencies reduced across the board
    Flux values nerfed on some ships
    Hull values for a few ships redone
    Ship system changes for Aural, Comet, Nova and Monolith
    Rip Drive- Now allows for shield deployment and gives a efficiency bonus, but disables weapons
    Arrowheads: Replaced Burn Drive with Berserker system
    Improved art for Aural, Sierra, Nova and Torus
WEAPONS:
    Hypermatter: Higher ROF, less damage (sorta like a stat badass pulse laser)
    K/E-Barrage: Accuracy (now very low), range, DPS and ROF modified
    Rotunda Battery: Reduced flux cost, slower ROF, shorter charge-up
    Zeus: Higher ROF, reloads completely after a while
    Supernova: Grants one charge after a long period of time
OTHER:
    Increased Bastion Shield system cooldown by 5 seconds
    Increased Ionic Generator system cooldown by 15 seconds
    Reduced All fighter speeds substantially
    Increased FP cost for cruisers
    New sound: Rip Drive
    Modified Plasma Blaster sounds to be shorter
[close]

Download:
« Last Edit: March 22, 2015, 11:34:53 AM by Foxer360 »
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.65.2a] Citadel v0.8.0 - Rebalance-pocolypse [3/22/2015]
« Reply #217 on: March 22, 2015, 11:22:47 AM »

Awesome.
Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: [0.65.2a] Citadel v0.8.0 - Rebalance-pocolypse [3/22/2015]
« Reply #218 on: March 22, 2015, 08:16:44 PM »

Very nice man!
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4682
    • View Profile
    • GitHub profile
Re: [0.65.2a] Citadel v0.8.0 - Rebalance-pocolypse [3/22/2015]
« Reply #219 on: March 23, 2015, 05:30:56 AM »

To fix the Nexerelin crash, the Fox_Corvette_strike variant's empty string hullmod ("" on line 7) needs to be removed. Don't know why it doesn't also spontaneously explode in vanilla, but there it is.
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 729
  • Blub
    • View Profile
Re: [0.65.1a] Citadel v0.7.6 - The Polish Update Strikes Back [1/26/2015]
« Reply #220 on: March 23, 2015, 06:44:34 AM »

All right, quick fix for (n)Exerelin.

Download:

Logged

Remmahknik

  • Ensign
  • *
  • Posts: 3
    • View Profile

Still getting the fox corvette hull ID missing error. Downloaded the fix from the download link ya posted above.
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 729
  • Blub
    • View Profile

Hmm, I just flipped through every single file and made sure there were no more similar errors. Let me consult my magic ball...
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile

Works for me in Nexerelin though.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia

It's probably because the starting variant for being in the Citadel faction no longer exists.  Just a guess.
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 23