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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Next feature?

More missions.
- 5 (9.1%)
A new system.
- 12 (21.8%)
More ships.
- 38 (69.1%)

Total Members Voted: 55


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Author Topic: [0.7a] Citadel v0.8.3  (Read 263028 times)

JohnDoe

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Re: [0.65.1a] Citadel v0.7.5 - Some Elbow Grease for the New Year[1/26/2015]
« Reply #195 on: January 27, 2015, 09:06:55 AM »

Thanks!
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FasterThanSleepyfish

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Re: [0.65.1a] Citadel v0.7.6 - The Polish Update Strikes Back [1/26/2015]
« Reply #196 on: February 03, 2015, 09:52:25 AM »

Hey everyone, I'm dropping on by with some of that delicious mod polish!

Changelog for 0.7.6:
Spoiler
Code
0.7.6
~SHIPS
-Bastion Shield AI fixed
-Ionic Generator AI fixed

~WEAPONS
-Updated nearly all weapon descriptions

~MISC
+Version Checker mod is now compatible with Citadel
*Reduced overload/vent speed boost for Flux Alligned Engines
*Changed the scale of the Citadel system
*Buffed all of the markets in Citadel
*Missing market descriptions... again!
*Updated market descriptions
[close]

Download:



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Midgetaur

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Re: [0.65.1a] Citadel v0.7.6 - The Polish Update Strikes Back [1/26/2015]
« Reply #197 on: February 04, 2015, 08:17:44 PM »

When I start a new game with v0.7.6, Citadel Prime's market has two and half stacks of 1,000,000 units of food for sale at 1 credit each, and 7,000,000 green recruits.

Its Market Info screen looks like this:
Spoiler
[close]

The economy galaxy-wide is in disarray; supplies are going for 2,000 credits per unit in other systems.

Is this intentional? Maybe I didn't give it enough time to normalize. I didn't have this issue in v0.7.5

I'm using:
Starsector+ 2.5+
Citadel 0.7.6
Lazylib 2.0b
ZZ ShaderLib Beta v1.03

Also, I really like the new look of Citadel's system.
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Nanao-kun

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Re: [0.65.1a] Citadel v0.7.6 - The Polish Update Strikes Back [1/26/2015]
« Reply #198 on: February 04, 2015, 08:35:22 PM »

I haven't played with the new Citadel yet, but the changelog mentions a buff to its market.
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FasterThanSleepyfish

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Re: [0.65.1a] Citadel v0.7.6 - The Polish Update Strikes Back [1/26/2015]
« Reply #199 on: February 04, 2015, 11:44:26 PM »

Jeez, that was dumb of me. Market size 9 gave Citadel Prime way more oomph than it needed.  :P

As such, hotfix is here! Or, you can snag it on the original post.
« Last Edit: February 04, 2015, 11:50:36 PM by Foxer360 »
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Taverius

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Thanks for the fix - although now Version Checker is failing on it.
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No faction is truly established without a themed Buffalo (TAG) variant.

FasterThanSleepyfish

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Thanks for the fix - although now Version Checker is failing on it.

Your welcome! Also, just fixed the Version Checker failing. Apparently, the .version file was a dead link, which is odd considering it said it uploaded fine. Huh.
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Voiddweller

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While i like ship sprites in this mod, i wonder why those sprites was cut so roughly?
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FasterThanSleepyfish

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While i like ship sprites in this mod, i wonder why those sprites was cut so roughly?

Thanks for playing!

I need to do an anti-aliasing pass on all of the ships, since they were originally kitbashed. When this new rebalancing update comes out, the sprites will probably have turret size/style changes too.
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Agalyon

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Do you have an ETA on when Citadel will be updated for 65.2a?
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Farlarzia

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I only recently took the time to look at how this mod had changed, since last I saw it was almost new. The sprites in this mod are easily some of the best one the entire forum.
I'll have fun rediscovering this faction
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FasterThanSleepyfish

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Do you have an ETA on when Citadel will be updated for 65.2a?

Hehe, there is certainly a lot to do, but you can bet your space-butt that I'll be working on it as much as I can! As for the ETA, I can't really give one since balancing is not a particularly steady process.

I only recently took the time to look at how this mod had changed, since last I saw it was almost new. The sprites in this mod are easily some of the best one the entire forum.
I'll have fun rediscovering this faction

Thanks for taking a peek! You'll have to thank Helmut for helping with the latest art, he's a genius at integrating vanilla greebles. Also, I hope you have fun re-discovering it! (Don't forget this next release is going to be a major balance changer.)
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Ahne

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We all need an update man, i will not play starsector+ without your faction so i hope for an soon update. We all hope!

Greetings
Ahne
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FasterThanSleepyfish

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We all need an update man, i will not play starsector+ without your faction so i hope for an soon update. We all hope!

Greetings
Ahne

Hehe, you don't wanna rush me when I'm rebalancing everything! No more 14xClarent Aurals for you!

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Ahne

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Haha na no rushing man, only a little tip on your shoulder :p

I love to see rebalancing with great success!
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