Ah, so nothing I'll be tinkering with anytime soon
Actually, I included the source files of the jar inside my mod. Starting with an IDE like netbeans for the first time can be tricky, but maybe you already know how to code.
On a side note, I just got a hold of the conduit.. I think the berserker system could do without the turning speed bonus, the ship together with it's already very fast turning gets pretty hard to control without using "aim at the mouse" thingy.. I noticed it increases fire rate, how does that work for beam type weapons? like the tactical laser?
Ah, some feedback! Thank you! So anyways, I'll look to reducing the turn speed boost to something more manageable for players. I always use the shift key while playing, so I might be a prone to making small ships too maneuverable. As for the lasers, I guess giving them a damage bonus would help.
I'm kind of half and half, it depends on what weapons I have and if they are mounted in turrets or not. if they are hard points then yea, shift it is, if they are turrets I prefer not using shift.
Is it possible to give specifically beams the damage bonus? otherwise the ROF and damage bonus could make projectile based weaponry too powerful. and between a damage bonus and a ROF bonus I definitely prefer seeing more "lead" flying rather than just each doing slightly more damage..
Aka, can you keep the ROF bonus for projectile based weapons, while giving beams a damage bonus to compensate?
As far as my coding ability goes.. I can read and make the most basic changes, for instance the uncompiled files Starsector has, .json and .java but I can't write any on my own. so, I doubt I could understand any of IDE or netbeans.. I can't edit the .class files (which I assume is what you are talking about) partly because I don't have the proper editor (just using Notepad++)