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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Next feature?

More missions.
- 5 (9.1%)
A new system.
- 12 (21.8%)
More ships.
- 38 (69.1%)

Total Members Voted: 55


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Author Topic: [0.7a] Citadel v0.8.3  (Read 263049 times)

Lakis

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #105 on: June 08, 2014, 04:36:04 PM »

Any time, I'm more than happy to help make a mod better. Though, I have no real coding skills myself, I learn well enough.

edit: T'was myself rambling a little near the end. ^^;
« Last Edit: June 08, 2014, 07:28:58 PM by Viymese »
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

Foss456

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #106 on: June 30, 2014, 07:42:32 AM »

I've tried downloading your mod but Chrome marks it "Harmful" and when I open it with firefox WinRar tells me it's corrupted. Maybe it's on my side but I'd be glad if you'd check on it  :)
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FasterThanSleepyfish

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #107 on: June 30, 2014, 08:28:41 AM »

I've tried downloading your mod but Chrome marks it "Harmful" and when I open it with firefox WinRar tells me it's corrupted. Maybe it's on my side but I'd be glad if you'd check on it  :)

Well, I have just checked all of the files. Nothing seems to be out of the ordinary! I believe the files of Starsector Ship Editor left inside the mod files have triggered your browser's alarm, and I assure you there is no foul play.

Thank you for choosing Citadel's mercenary services. Please contact a sales representative if you have any more questions.

[//END TRANSMISSION//]
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Foss456

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #108 on: July 01, 2014, 09:27:12 AM »

Thanks for checking. It's working now.
All I had to do is choose "download" instead of "open" in Firefox (kind of silly thing).
Anyway, I'm off to play.  ;)
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FasterThanSleepyfish

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #109 on: July 20, 2014, 08:05:28 PM »

Teaser :O

Flux Aligned Drives



All Citadel craft have unique engine modules in the fact that flux conduits run along thruster components. A confusing number of devices within the flux cables work together to supercharge the exhaust through an unknown method. However, Citadel scientists were able to ascertain one noticeable effect: higher flux levels amplify engine power by a significant amount.


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HELMUT

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #110 on: July 21, 2014, 03:06:29 AM »

So the more flux you have, the faster you go? That's an interesting idea but would it be better than the normal speed boost at 0 flux?
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FasterThanSleepyfish

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #111 on: July 21, 2014, 08:05:45 AM »

So the more flux you have, the faster you go? That's an interesting idea but would it be better than the normal speed boost at 0 flux?

Not quite, but you do get better maneuverability. I guess you could call it passive maneuvering jets!

BTW: Next update comes a whole new ship, weapons, portraits and more!
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FasterThanSleepyfish

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #112 on: August 02, 2014, 10:31:47 PM »



Say hello to the Sierra-class Battlecruiser!

The Sierra class is a heavily armed carrier meant to be the backbone of large Citadel fleets. Mobile and well armed, the Sierra is a foe well respected among the admirals of the Sector. Two large mounts make this monstrosity able to dish out large amounts of grade-A hurt. Two fighter bays supplement the Sierra's offensive capabilities, and are unseen in such great amounts in Citadel forces.

While the lack of shielding is the only drawback of the Sierra models, Citadel engineers made sure the efficiency of the relatively small generator was great enough to counterbalance its scarcity. Only in situations where the Sierra class is completely surrounded is its weak armor exposed, but hopefully the Sierra and its escorts will have overpowered the enemy before it is exposed as such.

---

Also, notice anything different about this particular picture?  ;D
« Last Edit: August 02, 2014, 10:44:35 PM by Foxer360 »
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Nanao-kun

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #113 on: August 02, 2014, 11:18:05 PM »

Is it a new shampoo? ;)
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FasterThanSleepyfish

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #114 on: August 02, 2014, 11:48:07 PM »

Indeed!

http://i.imgur.com/t6qwnec.png

Here is the plain sprite. Hopefully this new style suits Citadel well!
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Nanao-kun

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Re: [0.6.2a] Citadel v0.6.4 - Now with ShaderLib!
« Reply #115 on: August 03, 2014, 10:55:20 PM »

Looks nice!
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FasterThanSleepyfish

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Oh golly, here comes the DROP!

BBBBOOOOOOOOMMMMMMM!!!!!Citadel has been updated! I should really end the onomonopias.

Check the OP or here.

Also, there is a shiny new update video made by yours truly:
http://www.youtube.com/watch?v=T_GwNilmdjY
« Last Edit: August 29, 2014, 11:05:38 PM by Foxer360 »
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Nanao-kun

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Oh man. Those look great.
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Sundog

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That looks like some really good stuff. What editor did you use to make the video?

FasterThanSleepyfish

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@sundog I used Cyberlink's Power Director 12. Pretty expensive, but much more powerful than WMM
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