New release! This version brings compatibility with the latest version of Starsector+, as well as a few balance changes.
Also, I may or may not be working on making Citadel ShaderLib compatible... Get it
HERE or check out the
OP0.6.3b
+You can now use these very mod files to play in Dark Revenant's Starsector+ mod! Check it out!
-Revolver NERFED, now it deals 38 DPS but is highly accurate (very fast projectiles).
-Zeus NERFED, 1500 from 3000 energy damage.
-Striker Pod BUFFED, more projectile HP and launch speed (projectile look also changed).
-Driver-Class Seigecraft has less engines, and won't spin furiously if hit by a salamader.
-Changed some ship stats
-Driver has slightly different turret arcs, built in Meteor missiles changed to swarmers.
-Parlance has 650 from 600 flux dissipation, 75 from 50 top speed, and .7 from .8 shield efficiency
-Porter has 200 top speed from 130, flux buffs, shield buffs.
-Conduit's Berserker buffs reduced from 200% to 150%
-Monlith's Bastion Shield system now absorbs 1.5x damage, or 50% less damage.
-Meathships now have a system that burns them directly to the player.
-Shielded Meathship will not blow up when hit by asteroids anymore, hull and armor buffed.