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Next feature?

More missions.
- 5 (9.1%)
A new system.
- 12 (21.8%)
More ships.
- 38 (69.1%)

Total Members Voted: 55


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Author Topic: [0.7a] Citadel v0.8.3  (Read 263574 times)

FasterThanSleepyfish

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Re: [0.6.1a] Citadel - v0.5.4- Balance Update! (Feedback wanted!) [Exerelin]
« Reply #60 on: February 06, 2014, 10:15:07 PM »

Thanks Shellster! I really like how the Marathon turned out myself.
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SpaceRiceBowl

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Re: [0.6.1a] Citadel - v0.5.4- Balance Update! (Feedback wanted!) [Exerelin]
« Reply #61 on: February 07, 2014, 08:32:42 PM »

Man, they all look really good
 ;D
Edit: Any work on the implementing the new sprites?
« Last Edit: March 14, 2014, 06:41:26 PM by SpaceRiceBowl »
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Debido

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Let's play video of Citadel vs SS Vanilla ships in 1080p.
(Dev version)


A 16 minute firefight, steel on steel, plasma melting armour and all manner of pretty laser light shows.

« Last Edit: March 28, 2014, 09:54:33 PM by Debido »
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SpaceRiceBowl

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Hot damn son... when is it gonna be released?   :o
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FasterThanSleepyfish

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Soontm!
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FasterThanSleepyfish

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New New New! ;D

0.6
+New ship, the Parlance-class Prototype cruiser. A certain alien race cooperated with the Citadel shipbuilders,
and the color scheme of green and purple should indcate which race. Anyways, it is a slower but more
maneuverable ship compared to the previously spotlighted Nova-class. It also boasts more weapons,
 better turret coverage and a decent shield generator. Although, it is pretty "squishy" for a cruiser.
+New ship, Arye-class light carrier. It has a good sheild, OP, but poor speed, poor health and only one flight
deck. It also has a medium universal for any kind of weapon you could want.
+New ship, the Hauler-class freighter. It's a small freigter that tries to get through in numbers. It is slightly
faster than the tarsus, but has no shield. The only weapon slots are two small energys, along with 4 built
in tac-lasers for some attack strength.
+New Large Weapon: Seige Laser. A powerful HE laser that has quite a large charge up time. It cannot turn
and has a very expensive OP cost (30 OP). It is very flux hungry too, the Sunder cannot handle it.
+New Small Weapon: Copperhead. A single barrel version of the Viper. It is easier to fit on ships, as well as
slighly better in everything but DPS.
-New art for ships and weapons! Ships courtesty of HELMUT.
-The Monolith has been nerfed. It only has 3 avalible large mounts, and lots of mounts have built-in mining
weapons to show it is a civillian ship. It's only a mobile autofactory, not a ROFL-stomper.
-New sounds for some weapons from SniZipGun.
-Even more ship stat tweaking! (I could still use some more input, pretty please)
-Weapon stat tweaking
   -Meteor is more useful, now kinetic damage.
   -Striker pod is also more useful, also changed to kinetic damage.
   -The Hypermatter is buffed, but the accuracy decreases noticably during extended firing periods.
-Campaign fleet  composition tweaking. They should actually go in systems now, if they stop chasing pirates.


Download Here!
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Nanao-kun

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Might be a good idea to update the OP with pictures of the current ships. It's quite a difference.
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FasterThanSleepyfish

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All in good time, I had to do this post in a rush!
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Nanao-kun

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All in good time, I had to do this post in a rush!
Looking at the ship_data, the Monolith is designated as a Mobile Autoactory, rather than Mobile Autofactory.

EDIT: Typo.
« Last Edit: April 09, 2014, 09:08:08 PM by Nanao-kun »
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FasterThanSleepyfish

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Thanks, will change in the hotfix!
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Nanao-kun

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Thanks, will change in the hotfix!
Dreadnaught and Seige are also misspelled (Dreadnought and Siege), but changing that would also require Exerelin players to wait for an Exerelin update.

Also, what are these MeatShips?
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FasterThanSleepyfish

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Boy, am I on a misspelling spree! (Thanks Mr.Nano!) Exerelin will be updated soon, so no worries.

The meatships are for testing your variants against, that's all. Like a buffalo Mk2 with no weapons, just to beat up repeatedly.
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Nanao-kun

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Oh. The mod_info file also lists the mod as version 0.5b.
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Erick Doe

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Thanks, will change in the hotfix!
Dreadnaught and Seige are also misspelled (Dreadnought and Siege), but changing that would also require Exerelin players to wait for an Exerelin update.

Also, what are these MeatShips?

Not necessarily a misspelling. The USS Dreadnaught was a ship, just like the HMS Dreadnought and the USS Dreadnought.
USS Dreadnaught
USS Dreadnought
HMS Dreadnought

This may be a play on the word naught / nought. In British English nought is the preferred spelling. While in the USA naught is usually used.
« Last Edit: April 10, 2014, 03:29:13 AM by Erick Doe »
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kupan9

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Wow, I like the new look.
So I downloaded the mod and tried to use it with the newest commit of Exerelin and had some issues. It seems that you changed the naming convention from FoxDreadnaught to Fox_Dreadnaught. So I had to change that in the citadeldefenders.faction and citadeldefenders.json to get the game to start with both mods enabled (corrected versions of the files in the links of the file names).
So after doing that I started a new char, and the description for the Aural class seems to refer to itself as the Bolt, and use ? instead of ' throughout the description.

The new ships look nice, I am looking forward to trying a campaign out with them.
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