0.8.3
+Exerelin's Corvus mode compatible! Don't forget to change Nexerelin's mod_info (you'll see what to change).
+2 new random missions from MesoTroniK. Thanks!
+2 new Rip Drive system variants, light and heavy. Both have less charges, more cooldown and less time.
+New hull explosion sounds! CH-BOOOM! KRK-POW!
-Engine style changes. Now smokey instead of glowing!
-Ship balancing: Torus is more tanky, less offensively capable. Driver's flux stats boosted. Tacit buffed.
-Many other changes in many fields. It's irresponsible of me to not document them. >.>
-Sound updates: Most medium/small weapons have new sounds as well as the Concussion Beam and Zeus.
-Sprite Updates: Porter-class and Ayre class.
-Significantly buffed Plasma Blasters. Now, they deal good damage and taper out as they fire for longer.
-Changed Meteor and Striker. Larger volleys, faster speed but a slow reload. Also improved graphics.
-Removed the Cobra's ammo mechanic. Not fun enough.
-Nerfed K-Barrage by decreasing its accuracy limit and increasing its accuracy loss rate. Also nerfed ammo.
-Nerfed Parabola's range from 6000 to 2000. Effectively an MRM, but still able to go very far (with inertia).
-Buffed Heavy eFlak. It now features a larger blast radius.
-Buffed Plasma Launcher on the Conduit with a larger blast radius. Still iffy on this one.
0.8a
-SHIPS
Many universal slots removed, some slot size changes, some turret arc changes
Shield efficiencies reduced across the board
Flux values nerfed on some ships
Hull values for a few ships redone
Ship system changes for Aural, Comet, Nova and Monolith
Rip Drive- Now allows for shield deployment and gives a efficiency bonus, but disables weapons
Arrowheads: Replaced Burn Drive with Berserker system
Improved art for Aural, Seirra, Nova and Torus
WEAPONS:
Hypermatter: Higher ROF, less damage (sorta like a stat badass pulse laser)
K/E-Barrage: Accuracy (now very low), range, DPS and ROF modified
Rotunda Battery: Reduced flux cost, slower ROF, shorter charge-up
Zeus: Higher ROF, reloads completely after a while
Supernova: Grants one charge after a long period of time
OTHER:
Increased Bastion Shield system cooldown by 5 seconds
Increased Ionic Generator system cooldown by 15 seconds
Reduced All fighter speeds substantially
Increased FP cost for cruisers
New sound: Rip Drive
Modified Plasma Blaster sounds to be shorter
0.7.6
~SHIPS
-Bastion Shield AI fixed
-Ionic Generator AI fixed
~WEAPONS
-Updated nearly all weapon descriptions
~MISC
+Version Checker mod is now compatible with Citadel
*Reduced overload/vent speed boost for Flux Alligned Engines
*Changed the scale of the Citadel system
*Buffed all of the markets in Citadel
*Missing market descriptions... again!
*Updated market descriptions
0.7.5
~SHIPS
+New Rodure class frigate. A more stereotypical jack-of-all trades frigate.
-Added "High Maintenance" hullmod to Nova.
-Added "High Maintenance" hullmod to Conduit.
-Bastion Shield has been changed so that it will deploy immediately for 5 seconds. Still powerful, but requires some careful thinking to use.
-Buffed Vixen Drone's shield and speed
~WEAPONS
-Nerfed Conduit's main weapon charge range.
-Buffed all Blitz Torpedo tracking/turn speed.
-Reduced Heavy eFlak's charge regeneration rate.
-Buffed Plasma Projecter from 300 damage per shot to 500 damage per shot
-Buffed Meteor missile: Faster projectiles and a very slow ammo regeneration.
-Diode has slower ROF. Balance of stats is roughly the same though.
-Plasma Blaster now fires slower and has an interruptable burst.
-The Seige Beam (you are lucky if you find this) can now turn slowly.
-Revolver AC fires slower yet more powerful volleys. Reduced to 4 OP from 7 OP.
~MISC
+Flux Alligned Engines now gives you ship a signifigant engine boost when overloaded/venting.
*Planet/Station Illustrations would not show up
*Missing market descriptions.
*Citadel flag becomes red/black
0.7.4 (WIP)
+Added Citadel Prime/Citadel Station interaction dialogue pictures, courtesy of tryingtofly @ deviantart
-Adjusted ship stats to match vanilla changes
-Nerfed the Bastion Shield system by increasing the hard flux generation rate
-Improved the stats of the Seirra to compensate for the Bastion Shield nerfs.
-Updated missile engines to use new trails
-Buffed all missiles to match vanilla
-Buffed Diode PD to match vanilla missile buffs
-Fixed Plasma Blaster hardpoint barrel offsets
-Buffed Neutron/Proton bomber wings to be faster/flux capable
-Zeus is now a large energy
*Fixed Power Cruise AI Bug
0.7.3 dev 3
-Java integration of the market systems provided by the amazing David.
0.7.3 dev 2
+Added a pirate base in the asteroid belt of the Citadel system
-Made Citadel hostile to Hegemony, Diktat and pirates
-Changed Conduits Berserker system to have a beam damage bonus, added some description in the status
0.7.3 dev
+Now compatible with 0.65a (barely)
-Another Vixen Drone nerf, substituted Ion Repeater for Ion Cannon
-Comet now has the Power Cruise system
-Fixed Zeus/Plasma Blaster offsets, fixed plasma blaster turret barrels not showing up
-Reduced KBarrage flux to make it a viable option
-reduced detonation range of eFlak, reduced its damage, increased projectile speed
-reduced EMP of plasma projector
-Ion Repeater now fires bursts
-Revolver now has a longer burst delay and thinner shell.
-Parabola has a 2x longer cooldown
-Concussion Beam has more DPS and more charges
-Buffed shield efficiency of a few ships
-Tacit is now less wacky in base flux stats
-Ionic Generator system now states it does friendly fire
0.7.3
+Now compatible with 0.65a (barely)
-Another Vixen Drone nerf, substituted Ion Repeater for Ion Cannon
-Comet now has the Power Cruise system
-Fixed Zeus/Plasma Blaster offsets, fixed plasma blaster turret barrels not showing up
-Reduced KBarrage flux to make it a viable option
-reduced detonation range of eFlak, reduced its damage, increased projectile speed
-reduced EMP of plasma projector
-Ion Repeater now fires bursts
-Revolver now has a longer burst delay and thinner shell.
-Parabola has a 2x longer cooldown
-Concussion Beam has more DPS and more charges
-Buffed shield efficiency of a few ships
-Tacit is now less wacky in base flux stats
-Ionic Generator system now states it does friendly fire
0.7.2
+New trading station in the Corvus system for easier access. Orbits next to the abandonded storage.
-Moved the Citadel system a bit closer to all of the rest of the systems
-Fixed Hypermatter sprites. What was I thinking!?!
-Probably forgot some other minute change.
0.7.1
+Normals, Materials and Surface maps added thanks to Dark.Revenant.
-Viper, Copperhead and Hypermatter sprites from HELMUT
-Various placements of ship engines, shields and weapons have been fixed.
-Balances!
=Porter has been nerfed via supplies being increased to 2/day
=Parabola has had its ammo count reduced
=The Vixen drone is no longer stupidly broken with a fortress shield. Now has a phase skimmer.
=Inland's Ionic Generator is now MUCH quicker to fire and resets your flux. Kinda fun to pilot the carrier now!
-Bug fixes of the boring sort!
0.7
+Gedune mod interactions! Gedune station will now spawn in the Citadel system.
+New ship: Sierra-Class Battlecruiser (Sub-Capital). Two flight decks and a powerful weapons array.
+New wing: Firewall H?fing: An heavily shielded pair of fighters outfitted with a Heavy eFlak.
+New bomber: Neutron bomber. A fragile bomber that carries a single Blitz torpedo.
+New bomber: Proton bomber. A hardier bomber equipped with a plasmathrower. Better than the Neutron.
+New weapon: Rotunda Battery: An kinetic autopulse equivalent. Generates massive flux and damage.
+New weapon: Plasma Projector (A energy based Hypervelocivty Driver)
+New weapon: Heavy eFlak: An energy based flak cannon with a huge flux cost. It is very effective though.
+New weapon: K-Barrage: An expensive small weapon designed to offer supreme kinetic DPS.
+New weapon: E-Barrage: An expensive small weapon designed to offer supreme energy DPS.
+New weapon: Calidity: A small mount flamethrower akin to the Anitmatter Blaster.
+New weapon: Diode PD: A weak and cheap PD that only offers slight armor peircing and a small impact force.
+New weapon: Parabola LRM: A missile launcher that uses flux to fire two kinetic warheads with a long range.
+New text all around.
-New color scheme on all ships.
-Driver, Inland, Conduit and Stable have completely redesigned sprites.
-Inland now has a powerful Ionic Generator, which charges up to release an EMP shockwave.
-Rip Drive behavior changed, Longer, but slower, bursts of speed. The system has been given 3 charges from 2.
-Power Cruise behavior changed, on activation it drops the speed to zero, then slowly gets to 230 SU.
-Beserker system changed, signifigantly nerfed in speed and firepower.
-Weapon Balance Changes;
Plasma Blaster (Hypermatter) now fires weaker bursts, but generates less flux.
Rotunda buffed to 189 DPS.
Viper, Copperhead both have increased ammo storage. (Their projectiles are more visible now too)
Revolver Autocannon fires faster, deals more damage and has siginifigantly reduced range.
Plasma Launcher (Plasma Lance) is now a massive energy flak gun. Fighters beware...
-A whole lot of little changes everywhere else. Y'know, the Torus's flux capactiy has been buffed, ect ect...
*REMOVED Parlance-Class cruiser. Go find it in the Gedune mod!
0.6.4
+Lights update! Citadel now requires ShaderLib.
-Fixes under the hood for future updates.
-No more custom Exerelin files, use the url: https://bitbucket.org/Zaphide/exerelin/get/master.zip
0.6.3
+You can now use these very mod files to play in Dark Revenant's Starsector+ mod! Check it out!
-Revolver NERFED, now it deals 38 DPS but is highly accurate (very fast projectiles).
-Zeus NERFED, 1500 from 3000 energy damage.
-Striker Pod BUFFED, more projectile HP and launch speed (projectile look also changed).
-Driver-Class Seigecraft has less engines, and won't spin furiously if hit by a salamader.
-Changed some ship stats
-Driver has slightly different turret arcs, built in Meteor missiles changed to swarmers.
-Parlance has 650 from 600 flux dissipation, 75 from 50 top speed, and .7 from .8 shield efficiency
-Porter has 200 top speed from 130, flux buffs, shield buffs.
-Conduit's Berserker buffs reduced from 200% to 150%
-Monlith's Bastion Shield system now absorbs 1.5x damage, or 50% less damage.
-Meathships now have a system that burns them directly to the player.
-Shielded Meathship will not blow up when hit by asteroids anymore, hull and armor buffed.
0.6.2
+New ship, the Parlance-class Prototype cruiser. A certain alien race cooperated with the Citadel shipbuilders,
and the color scheme of green and purple should indcate which race. Anyways, it is a slower but more
maneuverable ship compared to the previously spotlighted Nova-class. It also boasts more weapons,
better turret coverage and a decent shield generator. Although, it is pretty "squishy" for a cruiser.
+New ship, Arye-class light carrier. It has a good sheild, OP, but poor speed, poor health and only one flight
deck. It also has a medium universal for any kind of weapon you could want.
+New ship, the Hauler-class freighter. It's a small freigter that tries to get through in numbers. It is slightly
faster than the tarsus, but has no shield. The only weapon slots are two small energys, along with 4 built
in tac-lasers for some attack strength.
+New Large Weapon: Seige Laser. A powerful HE laser that has quite a large charge up time. It cannot turn
and has a very expensive OP cost (30 OP). It is very flux hungry too, the Sunder cannot handle it.
+New Small Weapon: Copperhead. A single barrel version of the Viper. It is easier to fit on ships, as well as
slighly better in everything but DPS.
-New art for ships and weapons! Ships courtesty of HELMUT.
-The Monolith has been nerfed. It only has 3 avalible large mounts, and lots of mounts have built-in mining
weapons to show it is a civillian ship. It's only a mobile autofactory, not a ROFL-stomper.
-New sounds for some weapons from SniZipGun.
-Even more ship stat tweaking! (I could still use some more input, pretty please)
-Weapon stat tweaking
-Meteor is more useful, now kinetic damage.
-Striker pod is also more useful, also changed to kinetic damage.
-The Hypermatter is buffed, but the accuracy decreases noticably during extended firing periods.
-Campaign fleet composition tweaking. They should actually go in systems now, if they stop chasing pirates.
Sorry for being so vague, but a LOT of the content was changed.
0.5.4
* 0 Flux beam weaponry glitch!
- Major ship balance pass
- Plasma Lance is now a beam
- Cleaned up the Light Destroyer sprite a bit
+,- Misc. Stuff
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0.5.3
Changed the Campaign fleet indicator color to the a light blue. Very flashy!
Stats changed across the board. Is it good? Any changes you would recommend changes of any sort? Please do!
-Armor standardized
-Shields reduced, some shields nerfed/improved
Weapon price changes!
Fixed weird projectile behavior with Rotunda Accelerator!
The viper has a much beefier sound now!
Added a new ship, the Quasar strike frigate. It won't be in Exerelin until there is an update on Zahpide's part. (Dude, it has a plasma flamethrower!)
Changed the weapons for the Arrowhead wing into something less pathetic.
Switched up some things here and there...
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Version 0.5.2 BETA
Small weapon changes
Bugfix for campaign
All variants now make sense!
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Version 0.5.1 BETA
New weapon for the Supernova cruiser. Giant kinetic lances are awesome!
Meteor missile is now a large EMP burst. I will flesh out this line of AOE EMP missile next time!
Slight changes to Rip Drive behavior
More changes all around the block
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Version 0.5 BETA
Exerelin compatibility, at last!
New weapon: Ion Repeater, an attempt to make EMP damage useful until feature mechanics.
Carrier has gotten plastic surgery!
Minelayer has gotten a face lift!
A slight redo of all ship stats for hull, armor, flux dissipation, and flux capacity.
Cocktail Party is now a bit harder, you must do more with less now.
Slight weapon changes for projectiles, stats and behaviors.
There is more, but they are relatively unimportant.
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Version 0.3 BETA
New weapons! Rotunda Accelerator, Cobra Autogun and the Meteor Rocket!
New ship, Marathon-class Medium Destroyer! (Plus a little experiment, which is hidden!)
Updated Art: Nebulae-class PD Platform and the Juggernaut-class Seige Cruiser!
Tweaks: Stats for weapons and ships.
YAY! Lazywizard has helped me fix up the new system for this mod: Citadel! (It's quite a trip, bring some fuel!)
Many small tweaks, that I can't remember!
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Version 0.9
Redid art; now a small mod in terms of content!
New weapons! Supernova Rocket, Zeus Railgun, Mini-Flak, Light ACEL (Available at Defenders Station)
Buffed Supernova Cruiser with built-in weapons
New dialog, still WIP.
New mission, Defenders VS Defenders
Changed mission, Cocktail Party is now easy!
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Version 0.7
One new mission, random battle with a random vanilla fleet
Redid art effects, used paint.net dream effect.
Rebalanced some prices a bit.
Strengthened the Resonance destroyer.
Redid the frigate art, looks much better now.
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Version 0.6
Fixed convoy.
Fixed Station orbit.
Balanced spawning rate.
Added a new WIP minelayer ship.
Rebalanced all of the ships and their turret mounts.
Added station inventory.
Updated the variants.
New non-stereotypical names!
One new mission.