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Author Topic: [0.7a] Citadel v0.8.3  (Read 263500 times)

TartarusMkII

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (new dev [10/28])
« Reply #150 on: November 01, 2014, 06:09:34 PM »

No worries my friend, it's not meant as a complaint. I only wish I could code and produce art like the factional authors here. The least I can do is try my hand at assisting with these issues from my point of view.

I ended up giving the Citadel their own coordinates, and they seem to be working okay as far as I can tell.
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FasterThanSleepyfish

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (new dev [10/28])
« Reply #151 on: November 01, 2014, 07:20:44 PM »

New hotfix courtesy of David! It fixes the memory leak problem caused by vanilla for the time being.

0.7.3 dev 3


^click^

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TartarusMkII

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #152 on: November 01, 2014, 07:30:19 PM »

Thanks for the notification of the update! I don't mean to press, but if you did change the OP to reflect the new download, can we also have more information as to what files to edit to get the starmap and economy systems working properly? Or does this fix it?...
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FasterThanSleepyfish

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #153 on: November 01, 2014, 07:34:17 PM »

Sigh, another derp on my part. But yes, this dev fixes the memory problems and such. No more editing is needed!

All of the links have been updated because of the neato "replace" option mediafire has.
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TartarusMkII

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #154 on: November 01, 2014, 08:03:02 PM »

After applying your fix, I cannot start a game without a java exception. But even after removing your mod, as well as the entire mod folder, it still happens! I don't think it was your mods fault, but this is very strange. I shall re-install the game. =s
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Darloth

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #155 on: November 03, 2014, 11:50:37 PM »

I got a null reference exception with the previous (0.65a) version of Starsector and I'm reasonably sure it was this mod (I also had SCY and Shadowyards on, with shaderlib, lazylib, common radar, targetting pip).

While I don't have any useful logs or reproduction steps right now, I'm going to try again with the new version and hope it's all magically fixed itself, but if not I'll make another post here with some actually useful information.  It was happening for me on the main menu battle though, so if it is still there it should be pretty easy to find.
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FasterThanSleepyfish

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #156 on: November 04, 2014, 11:02:41 AM »

Sorry Darloth! Yeah, there is also a crash in the Clash of the Titans too. I'm starting to suspect the Nova AI or some other fancy script that didn't survive the update.
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stormbringer951

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #157 on: November 08, 2014, 09:01:21 AM »

Just installed 0.7.3. No problems so far.

One minor point: two portrait files are inconsistently cased and should be renamed for Linux compatibility. The game looks for cit_port_1.png and cit_port_1.png under Citadel/graphics/defenders/portraits/, the files are actually named cit_port_1.PNG and cit_port_2.PNG.
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Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds

FasterThanSleepyfish

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #158 on: November 08, 2014, 09:04:48 AM »

Just installed 0.7.3. No problems so far.

Great! Hope you enjoy :)

One minor point: two portrait files are inconsistently cased and should be renamed for Linux compatibility. The game looks for cit_port_1.png and cit_port_1.png under Citadel/graphics/defenders/portraits/

Whoops, thanks for letting me know!
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stormbringer951

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #159 on: November 08, 2014, 02:54:33 PM »

One minor point: two portrait files are inconsistently cased and should be renamed for Linux compatibility. The game looks for cit_port_1.png and cit_port_2.png under Citadel/graphics/defenders/portraits/

Whoops, thanks for letting me know!

For clarity's sake: just noticed I typo'd cit_port_2.png as cit_port_1.png again in my previous post, hope I didn't accidentally send you off looking for a further typo somewhere.
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Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds

FasterThanSleepyfish

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #160 on: November 08, 2014, 06:22:18 PM »


For clarity's sake: just noticed I typo'd cit_port_2.png as cit_port_1.png again in my previous post, hope I didn't accidentally send you off looking for a further typo somewhere.

Thanks for letting me know again!


The Nova and Comet's power cruise AI is broken! Hotfix coming soon! (Sorry)

If you want to fix AI problem now, simply find the ship_data.csv in Citadel/data/hulls and change the two "powercruise" lines under the ship system column both to "burndrive" (but leave out the quotation marks).


Fix is coming really soon. So sorry 'yall!



« Last Edit: November 14, 2014, 05:44:50 PM by Foxer360 »
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TimeDiver

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #161 on: November 08, 2014, 07:23:58 PM »

The Nova Cruiser's AI is broken! Do not engage an enemy fleet with one or even deploy one! Hotfix coming soon! (Sorry)
Does that include the Comet destroyer? Because they both share the same shipsystem (Power Cruise).

Would substituting Burn Drive in Power Cruise's place for both ships bypass the crash, but make their AI... well, wonky?
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FasterThanSleepyfish

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #162 on: November 08, 2014, 09:38:15 PM »

Oops, you're right TimeDiver! The Comet is also affected by the broken AI.

As for the fix, changing the "powercruise" line in the mods' ship_data.csv to "burndrive" will fix the problem.
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dogamusprime

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #163 on: November 09, 2014, 10:37:51 AM »

Changed the line in .csv, it just make the game crash. I'll just wait for the fix.
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Nori

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Re: [0.6.5a] Citadel v0.7.3 - A Brave New World! (New economy fix dev [11/1])
« Reply #164 on: November 10, 2014, 09:19:08 AM »

Is this power cruise problem related to the Comet being like a bat outta hell? That thing runs circles around my frigates it is so fast...
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