Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Next feature?

More missions.
- 4 (7.4%)
A new system.
- 12 (22.2%)
More ships.
- 38 (70.4%)

Total Members Voted: 54


Pages: 1 [2] 3 4 ... 24

Author Topic: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]  (Read 229233 times)

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.54.1a] Citadel Defenders v0.9- New Weapons and Art!
« Reply #15 on: August 28, 2013, 05:19:38 PM »

Alright, fixed the download link, I'm so sorry about that failzor move!  :D
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.54.1a] Citadel Defenders v0.9- New Weapons and Art!
« Reply #16 on: September 14, 2013, 09:28:37 AM »

What do you think of this? It's shape is basic, but I was thinking it could be smaller as a compensation.
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile

It's a bit quiet here... is everything OK?

Anyways, check the original post for the new version. It comes with a new system, rading parties, weapons, ships and misc. tweaks.

Kinda losing faith on this mod, but I really love it. :/ Oh well, onwards!
Logged

NITROtbomb

  • Commander
  • ***
  • Posts: 127
  • I like Mah glass cannon ships :)
    • View Profile

don't worry this will light up soon, A good way to get some followers it to create some deep lore for your faction, character backstories, how they were birthed, you know stuff.
Logged
Dancing and playing games, how does that work.. well YOU tell me!

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile

Just for your information, this is going to be updated slower than normal.
Don't think of it as me being all moody and such, but this mod has a long road ahead of it. School, lack of ideas, motivational issues with spriting and you name it. Eventually, there will be a full release available for everyone to download, so no worries. Also, a complete lore change is in the works! But until then, enjoy what I cooked up for 'yall!
« Last Edit: October 09, 2013, 10:13:11 AM by Foxer360 »
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1168
    • View Profile
    • Github profile
Re: [0.6.1a] Citadel Defenders - Announcement
« Reply #20 on: October 08, 2013, 11:18:12 PM »

Since you have a working download for the current version of the game, would you like me to move this to the Mods subforum?
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.6.1a] Citadel Defenders - Announcement
« Reply #21 on: October 09, 2013, 12:43:07 AM »

Sure, even though I feel that it isn't mature yet, I would be fine with that. Always need good criticism!
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1601
  • I am going to destroy your ships
    • View Profile
Re: [0.6.1a] Citadel Fleet - Beta v0.3 - Exerelin coming soon!
« Reply #22 on: October 14, 2013, 10:10:30 PM »

That sig...

Well anyways that repeating ion gun, and acceleration drive ship system we discussed sounds very interesting Mr. Foxer.

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.6.1a] Citadel Fleet - Beta v0.3 - Exerelin coming soon!
« Reply #23 on: October 24, 2013, 07:12:29 AM »

New update soon! ;D

-Graphical tweaks to most weapons/projectiles
-New repeating Ion cannon, a medium mount that costs as much as a large mounts OP
-The Minelayer has a new Vixen drone, a large and deadly thing with a repeating ion cannon built in.
-There are some engines with hidden jets, namely the Light Destroyer and the Crusier
-Some more stuff I can't recall right now!
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.6.1a] Citadel Fleet - Beta v0.3 - Exerelin coming soon!
« Reply #24 on: October 29, 2013, 09:50:49 PM »

The work goes on, with a reworked carrier image a well as a new system for the supernova cruiser! A very potent ability indeed!

The Citadel don't like fighters because they lose to many crew in the process. I will be adding some more fighters and weapons for the upcoming Exerlin update... think 0.5 shortly after 0.4!
« Last Edit: October 29, 2013, 09:54:52 PM by Foxer360 »
Logged

ciago92

  • Admiral
  • *****
  • Posts: 573
    • View Profile
    • Email
Re: [0.6.1a] Citadel Fleet - Beta v0.3 - Exerelin coming soon!
« Reply #25 on: October 30, 2013, 12:03:44 AM »

I keep expecting mass effect :-( lol
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.6.1a] Citadel Fleet - Beta v0.3 - Exerelin coming soon!
« Reply #26 on: October 30, 2013, 12:13:30 AM »

Guh... that's a good point!  Sorry for your lost hopes on Mass Effect!
Logged

ciago92

  • Admiral
  • *****
  • Posts: 573
    • View Profile
    • Email
Re: [0.6.1a] Citadel Fleet - Beta v0.3 - Exerelin coming soon!
« Reply #27 on: October 30, 2013, 07:55:13 AM »

no worries, I just chuckle every time I see the name
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.6.1a] Citadel Fleet - Beta v0.5 - Exerelin Compatibility!
« Reply #28 on: November 06, 2013, 08:31:49 PM »

Woo! New version with OP updated!

Have fun in Exerelin!
Logged

Sleepyfish

  • Admiral
  • *****
  • Posts: 653
  • Blub
    • View Profile
Re: [0.6.1a] Citadel Fleet - Beta v0.5.1 - Exerelin, New Lore and More!
« Reply #29 on: November 11, 2013, 06:20:25 PM »

Okay, the 0.5.1 update brings more changes and adjustments. Slightly updated the mod lore as well, it's easier to read in some parts, and bit more vanilla friendly in terms of storyline.

Please, please, please- I would like *SOME* feedback!  :'(

I need it, it's so lonely around here!

EDIT:

I have a few questions...

1. What am I doing wrong? No one seems to want to share their opinions and feedback!
2. What aspects could I do better in terms of presentaion of the mod?
3. Am I updating too slow?
4. Finally, are there any requests for custom ships/weapons that people want? (Dual Cobras, anyone?)
« Last Edit: November 11, 2013, 11:45:56 PM by Foxer360 »
Logged
Pages: 1 [2] 3 4 ... 24