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Author Topic: The Confederacy of Free Stars  (Read 143416 times)

tinsoldier

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Re: The Confederacy of Free Stars
« Reply #15 on: February 07, 2012, 07:41:53 PM »

Updating fixed it!

However, the Pilum LRMs don't ever contact the enemy ships.  The fly right through the bow/stern without colliding or exploding.
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jocan2003

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Re: The Confederacy of Free Stars
« Reply #16 on: February 14, 2012, 10:21:05 PM »

Man i cant wait to fly one of these badass in campaign mode :D
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InfinitySquared

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Re: The Confederacy of Free Stars
« Reply #17 on: February 15, 2012, 03:44:02 AM »

I'm working on trying to get into the campaign. Soonish. Just need to have one of every ship class so that I'll have something substantial to work with. The next release will feature a new ship and one new weapon, at the least.

ED: New rel.
« Last Edit: February 15, 2012, 06:46:21 AM by InfinitySquared »
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DSMK2

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Re: The Confederacy of Free Stars
« Reply #18 on: February 16, 2012, 10:30:04 PM »

It's interesting to see my old sprite work still floating around after all this time, good work on your ships!
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jocan2003

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Re: The Confederacy of Free Stars
« Reply #19 on: February 17, 2012, 12:15:20 AM »

Was too hard for me i ported it to this current version, I DO NOT TAKE ANY CREDITS AT ALL, i simply bluntly got it into campaign mode and got rid of some inconsistencies with new format, oh i also slipped a small humor on my side.

THIS PART IS THE MOST IMPORTANT OF ALL

I would like to thank InfinitySquared for the mod and if he want me to remove the link to download i will do so, some of you dont know me at all and may not trust me so be it they dont know what they are missing, scan the file once extracted or just dont take it and wait for him.

Im sorry if i went too far too fast but i like to share my work so little it is compare to his work.

there is a readme in the rar file wich is important to read if you want campaign if you dont want campaign well, no need to download this.

http://www.mediafire.com/?t1d1k0hkzlcd0ga

Have fun!

Right now you cannot change anything to ship if you do you wont be able to replace the weapon back due to optional point/op point, gahhhh blank, customisation point anyway, so if you loose a weapon in a fight, ( how the hell would you anyway?! ) your pretty much screwed on that note. They are soo overpowered that well you need negative point too!
« Last Edit: February 17, 2012, 12:18:14 AM by jocan2003 »
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InfinitySquared

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Re: The Confederacy of Free Stars
« Reply #20 on: February 17, 2012, 12:24:05 AM »

Actually, I very much appreciate this!  ;D

Could I have permission to make this the official release, and base subsequent releases off of it?

ED: Thanks DSMK2!
« Last Edit: February 17, 2012, 12:30:32 AM by InfinitySquared »
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jocan2003

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Re: The Confederacy of Free Stars
« Reply #21 on: February 17, 2012, 02:26:04 AM »

Oh by all mean go for it it was actually the goal to help you get a headstart :D
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InfinitySquared

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Re: The Confederacy of Free Stars
« Reply #22 on: February 17, 2012, 02:56:51 AM »

Well thanks!  :D

Would you mind sharing your notes as to how you got the ships into the campaign? I'm going to be adding a new release once I get two ships and a fighter done.
« Last Edit: February 17, 2012, 02:58:31 AM by InfinitySquared »
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jocan2003

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Re: The Confederacy of Free Stars
« Reply #23 on: February 17, 2012, 03:24:10 AM »

Oh wasnt that hard, everything explained in the readme.txt adding them by changing the sector_gen.txt ( variant that is just look what i changed i noted it out. also i simply reworked the ship_data.cvs and weapon_data.cvs to include new  stuff in such as cargo fuel, min crew etc. Oh and i did some changes to your descriptor to make it version .25 and ship description too said something a bit whack there just for the heck of it, feel free to remove it tho!
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InfinitySquared

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Re: The Confederacy of Free Stars
« Reply #24 on: February 17, 2012, 04:22:45 AM »

Ah, thanks!

Funnily enough though, I was planning to have the campaign-compatible release be 0.25. :D

I'm working on proper descriptions for the ships right now, I just need to finish another Cruiser and the first fighter.

Now, I wonder if we could have a new faction spawn in the campaign...

Thanks Jocan! Do you want to be the second modder in this so far one-man team?
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jocan2003

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Re: The Confederacy of Free Stars
« Reply #25 on: February 17, 2012, 04:28:01 AM »

Sue i could work on making ships appear as faction with his own station too these ship would be available only there etc shouldnt be that hard, add me up on msn i already sent a mail to your gmail linked to your forum profile.
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InfinitySquared

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Re: The Confederacy of Free Stars
« Reply #26 on: February 17, 2012, 04:56:13 AM »

I've added you already, and I think I sent an e-mail to your address.
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jocan2003

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Re: The Confederacy of Free Stars
« Reply #27 on: February 18, 2012, 12:50:57 AM »

funny thing happent while fiddling with randomness

http://i124.photobucket.com/albums/p29/jocan2003/screenshot001.png

Try to find the sun... it IS there....
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Heavy Weapons Pony

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Re: The Confederacy of Free Stars
« Reply #28 on: February 18, 2012, 02:20:14 AM »

Either that ship is horrifyingly big or the sun is extraordinarily small Either way that ship would be terrifying.
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I am Admiral Luna and this is my favorite game on the Internets.
"Captain! Pilum Missile's detected at 18 degrees starboard!"
"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
(Chuckles around the bridge)
"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga

jocan2003

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Re: The Confederacy of Free Stars
« Reply #29 on: February 20, 2012, 05:28:16 AM »

TEASER!!!!




Sadly there is no travel between system, it only generate system randomly when starting a new game. No ennemy on map because i still have to work on it but i tought i would tease you :P
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