The LPC-600x2 does the same amount of damage per second as the LPC-600, but the LPC-600x2 uses 25 flux per second rather than the 18 flux per second used by the LPC-600. The LPC-600x2 also turns slower than the LPC-600. The LPC-600x2 does a little more emp damage, but is this really worth the 3 extra op when you consider the aforementioned downsides.
Hmm, looking at the stats now, you're right. I'll make a note to fix that up.
Sorry to be the critical guy here. The truth is I think this mod is fabulous, and I've been thoroughly impressed by the detail you've put into it. I love the combat style that you created by taking shields out of the equation, and the artwork is amazing. My aim is only to try to improve the mod, and I'm sorry if it comes across as annoying.
No need to apologize, I don't cry when people tell me I did something wrong
Thanks for your interest and feedback.
Alrighty im curious to see what you got planned next, when i first started this mod i was like "almost no ones got shields anyone with balistics
is gonna screw up my ships, better be thiiei!" then that evolved to " missles all the way with darkoth spam.". now its "lyseti lazors plus KTA
missiles = win." I find that FC-LPAC to be the most efficient energy weapon, enough to replace my meidium mounts with. Is the ESK arsenal gonna
expand or get buffed? its just a little strange a shuttle and transport company has such advanced hardware over a military based almost entirely
on energy.
(on a side note i tried playing HW2 in the orbit of god, it dun work >_<. when i try to start a skirmish it just quits. title screen comes up fine)
For what I have planned next, I can't really say at the moment. As I've said quite a bit now, Ascendency is mostly done. The content that I want is all there, and while there may be a fair bit of tweaks and edits once 0.6 releases, there probably won't be a drastic amount of new content.
One thing I'll probably be doing in the future is merging Dominion and Ascendency into a multi-layered mod, giving the user the choice of what time period they want to play the campaign in. Once I truly start working on Dominion, it will probably be best if both mods were built into each other, as they use the same basic framework.
As for Lyseti, yeah, they're kind of weird. I might be nerfing some of their stuff in the future.
Edit: Don't play the Homeworld 2 mod. It's terrible.
Also, just feel like bouncing an idea around: does anyone have an opinion on RPG-like "build-quality" for weapons? For example, a Coalition Light Pulse Cannon might have three different versions, each one better than the last in basic statistics. Think of Mass Effect 1's weapon system, where each gun had like 10 different versions, the higher the better. I'm kind of torn between going that route, or going the opposite route, and removing several of weapons and making the ones that still exist more defined.