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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299678 times)

silentstormpt

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Re: Ascendency (Beta 2.2 Released)
« Reply #390 on: January 05, 2013, 06:38:53 PM »

Quote
-Removed Herobrine.

nope...

herobrinespawner.system
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CrashToDesktop

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Re: Ascendency (Beta 2.2 Released)
« Reply #391 on: January 05, 2013, 07:45:27 PM »

Any particular reason, as Esk, my dockyard is oribing around Greshieo?
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Psiyon

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Re: Ascendency (Beta 2.2 Released)
« Reply #392 on: January 05, 2013, 08:18:43 PM »

Any particular reason, as Esk, my dockyard is oribing around Greshieo?
Just to reduce clutter around the homeworlds; things can get hard to click on with the giant armadas around. As the KTA, your dockyard orbits Nara.

Quote
-Removed Herobrine.
nope...
herobrinespawner.system
aw damn i guess ill have to get it next time.
« Last Edit: January 05, 2013, 08:20:20 PM by Psiyon »
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Jonlissla

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Re: Ascendency (Beta 2.2 Released)
« Reply #393 on: January 06, 2013, 12:09:50 PM »

Never got around to try this mod before but now I finally did. Have to admit I'm really impressed, it does feel as a proper total conversion. Was a bit confused when I first saw the prices for all the different ships but considering how brutal combat is now I can understand that you have to replace ships a little bit more often.

Really nice mod, keep up the good work.
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Sunfire

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Re: Ascendency (Beta 2.2 Released)
« Reply #394 on: January 08, 2013, 04:00:31 PM »

I've been getting a missing value 1281, I am using the full version 2.2 on version 0.54.1 of Starfarer, I mean Starsector (neither of which the forum recognizes as words). Know what's up?
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Psiyon

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Re: Ascendency (Beta 2.2 Released)
« Reply #395 on: January 08, 2013, 05:54:43 PM »

I've been getting a missing value 1281, I am using the full version 2.2 on version 0.54.1 of Starfarer, I mean Starsector (neither of which the forum recognizes as words). Know what's up?
Can't say, can you provide any details about the crash, or the starfarer.log file?
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Sunfire

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Re: Ascendency (Beta 2.2 Released)
« Reply #396 on: January 08, 2013, 06:53:40 PM »

I've been getting a missing value 1281, I am using the full version 2.2 on version 0.54.1 of Starfarer, I mean Starsector (neither of which the forum recognizes as words). Know what's up?
Can't say, can you provide any details about the crash, or the starfarer.log file?

The load bar gets completely full, but then instead of the main menu, all I get is a crash. I think this is the problem:

35418 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id overdrive_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id disruptors_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id burndrive2_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id f01escort_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id missileoverdrive_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id hyperstream_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id magplating_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id jets_SHIP_SYSTEM not found
35419 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id overcharge_SHIP_SYSTEM not found
35420 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
35420 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id sdrones_SHIP_SYSTEM not found
35420 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id teriatescort_SHIP_SYSTEM not found
35420 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id swarmers_SHIP_SYSTEM not found
35441 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
35446 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 154.44 MB of texture data so far
35563 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.lwjgl.opengl.OpenGLException: Invalid value (1281)
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
   at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
   at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
   at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
   at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
   at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1117)
   at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1130)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
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Psiyon

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Re: Ascendency (Beta 2.2 Released)
« Reply #397 on: January 08, 2013, 08:30:31 PM »

Try applying the small planet textures fix, under the red text on the main page. If that doesn't work, which operating system are you running?
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Sunfire

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Re: Ascendency (Beta 2.2 Released)
« Reply #398 on: January 09, 2013, 07:26:26 AM »

Try applying the small planet textures fix, under the red text on the main page. If that doesn't work, which operating system are you running?

It worked like a charm! Thank you very much.
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Isimiel

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Re: Ascendency (Beta 2.2 Released)
« Reply #399 on: January 13, 2013, 04:11:28 PM »

How will this mod handle other systems out of curiosity  ;D
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Psiyon

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Re: Ascendency (Beta 2.2 Released)
« Reply #400 on: January 13, 2013, 04:47:50 PM »

How will this mod handle other systems out of curiosity  ;D
There are a few other planets in the Sovereign system that I intend to open up once multiple systems are available.

Moroba - A hellish hothouse world that lies close to the system's star.
Asylia - A barren but resource-rich world that has flows of molten gold running across its surface. One moon.
Kresh - A barely habitable desert. It has a breathable atmosphere, but temperatures are hostile to life anywhere that isn't near the poles.
God - durr
Trith - A frozen wasteland with two moons.
Pialtu - A barren world with virtually no atmosphere.
Vicerus - A small, cold world on the edge of the system.
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CrashToDesktop

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Re: Ascendency (Beta 2.2 Released)
« Reply #401 on: January 13, 2013, 04:50:59 PM »

I think he's asking about multiple systems, once it comes out. :) But the more planets, the merrier! :D If a faction controls that planet, will fleets spawn form them?
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Psiyon

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Re: Ascendency (Beta 2.2 Released)
« Reply #402 on: January 13, 2013, 04:56:26 PM »

I know, but there won't be multiple systems, only various planets/objects in the Sovereign system. But, I can assure that there will be a lot of lively places to go, so despite being only one star system, it won't feel small.

If a faction controls that planet, will fleets spawn form them?
I really don't know as of yet, as I have no idea how the multiple system thing will even work.
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Isimiel

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Re: Ascendency (Beta 2.2 Released)
« Reply #403 on: January 14, 2013, 07:36:18 PM »


why not they seem to have FTL drives ? ( im not complianing i just want to know more about the lore  :) )
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Psiyon

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Re: Ascendency (Beta 2.2 Released)
« Reply #404 on: January 14, 2013, 07:52:06 PM »

why not they seem to have FTL drives ? ( im not complianing i just want to know more about the lore  :) )
While they do have FTL drives, their ships don't have the necessary energy to jump to another system. They can make it to other systems with specially designed vessels, but exploration hardly receives priority funding in a wartime economy.

They primarily use their FTL for moving essential war assets around the system, as well as precision military strikes. Only ships with massive fusion cores have the ability to enter FTL, so most ships smaller than cruisers don't have the capability.
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