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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299613 times)

IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #300 on: August 11, 2012, 01:22:48 PM »

Wait, I just noticed something. At first I thought it was just a pretty cool screenshot with fighters doing fly-bys. But, are those fighters actually now drones~?


EDIT:
Also, at any point, will the Coalition be thinking of fielding new, bigger, badder pewpew, in light of the Thiiei's new, bigger, badder dakkadakka~?
« Last Edit: August 11, 2012, 01:34:42 PM by IIE16 Yoshi »
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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #301 on: August 11, 2012, 02:46:41 PM »

Yeah, the Esk carrier's system is an F-01 escort. The F-01s are still standard fighter squadrons, though. Same thing with the Saldara and its VES-1330 escort.

As for increased Coalition power, their carrier has actually been upgraded to a capital ship, kind of--this was mainly to make it act less like a carrier, and more of a combat ship in the AI's eyes. The Luxara light cruiser also received a little buff to help fill the gap. They might get a true capital ship in the future, but I'm not certain yet.
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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #302 on: August 11, 2012, 05:18:02 PM »

Upgraded~? Has it had any changes to it's weapons? And how's the Luxara been buffed~?
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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #303 on: August 11, 2012, 05:57:50 PM »

Upgraded~? Has it had any changes to it's weapons? And how's the Luxara been buffed~?
No weapon changes, the upgrade was just its OP amount and hull/armor. Same for the Luxara; just some simple stat buffs.
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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #304 on: August 11, 2012, 06:03:12 PM »

Hrm, I might try flying the Luxara. Been kind of put off of it, because the Esk Carrier (I still haven't learnt it's name :3) is more versatile. And has far more utility due to it's landing bays. I like the arrangement of the heavier weapons on the Luxara, from the looks of it in the shop, it looks like it has a nice lefty and righty kind of arrangement, which'll be pretty awesome, cos I love getting into fights with more ships than what I have.
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Rybread

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #305 on: August 12, 2012, 10:28:27 PM »

Here's looking forward to the 0.53a release. This is a great and challenging mod, and I love the mercenary system.

Cheers!
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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #306 on: August 17, 2012, 08:09:42 PM »

Well, even while touring the Great Smoky Mountains, I've managed to add in a new system to the mod: a Warp Node.

Lore-wise, a warp node is a massive structure that allows near-instantaneous travel via hyperstream between two relatively close points in space. While a very powerful piece of technology, it can be easily inhibited with certain devices. Thus, a fleet cannot hope to jump right into the perfect place above a planet to initiate an orbital bombardment.

Ceni Six has a warp node orbiting Ujionla, and it can take you to to the four near-corners of the map, putting you close to the outer moons (Loth, Esk, Greshio, Bli). It can also be used for a quick escape, or to intercept a fleet near the exit coordinates.





A jump costs 1,200 credits to cover the massive energy requirements.

Also, do note that the jump takes place instantly--you don't have to wait for the day to change. As soon as you close the station's screen, you will be teleported.


Beta 1 is done, by the way. It's just not possible to upload the ~90mb file from my current location, as my upload rate is practically nonexistent. I'll be home on Monday, so expect it early next week.
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Verrius

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #307 on: August 17, 2012, 08:11:28 PM »

+1337 points for adding a FEATURE! Holy hell, nobody ever does that these days. Very nice :)

cardgame

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #308 on: August 18, 2012, 07:12:59 PM »

Looking to be pretty awesome! Can't wait :)

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Trylobot

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #309 on: August 18, 2012, 08:36:20 PM »

@Psiyon: Would you like to collaborate on a piece of code that would cause the "warp" process to be a tween rather than an instant jump?
http://hosted.zeh.com.br/tweener/docs/en-us/misc/transitions.html

I'm thinking "easeInOutCubic" would be very appropriate to control the distance between Origin and Destination over say a ~500ms duration to make it look neat. Too bad there's no way to do a smear effect on the starmap.
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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #310 on: August 18, 2012, 09:33:04 PM »

Certainly. It shouldn't be too difficult. The only problem that I forsee is the jump being interrupted by running into a hostile fleet. Another, more complex idea would be to create a way to allow the player to choose their own destination. Having two resources, say "+1000 X" and "+1000 Y" would allow the player to manipulate their destination by purchasing various amounts of those two resources.

Edit: "-1000 X" and "-1000Y" would be needed too, unless we manipulate the code in a way that makes the origin in the bottom left of the map.
« Last Edit: August 18, 2012, 09:37:26 PM by Psiyon »
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Trylobot

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #311 on: August 18, 2012, 09:55:41 PM »

Sounds like it would be too clunky for the player. At the moment, coordinates are not exposed, but they would have to be for the player to use the system to any benefit. And, the player would not only know about them, but have to understand them really well, and be good at gauging distances and so on.

The only feasible use I could see for this would be: "Escape (Immediate)" which would teleport you some distance from the station (corresponding to resources purchased), but in a randomized direction.
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Psiyon

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Re: Ascendency (Beta 1 Released)
« Reply #312 on: August 20, 2012, 09:11:33 PM »

@Trylobot: Yes, it would be really clunky, but I'm used to clunky stuff. For the most part, pretty much any feature you try to add to the game in its current state is going to be clunky.

---

Beta 1 is released! Sorry it took so long, but as I said, I didn't want to release something broken.

Full version: https://dl.dropbox.com/u/71512473/ascendency-beta1-full.zip
No Music: https://dl.dropbox.com/u/71512473/ascendency-beta1-lite.zip


B.1 Changes:


-Added the Lyseti Trading Corporation. Includes 6 ships: AC-03 interceptor, Light Shuttle, Kalion Frigate, Shield Defense Platform, Emite Transport, Daratok Destroyer. Also includes 6 weapons: Light Flak, L+H Anion Pulse Cannons, Light Machine Gun, Short Range Missile, Anti-Ship Missile.
   -Lyseti doesn't have their own station. Instead, their goods are shipped all across the system--except for Thiiei's station, as the two are enemies.

-Added ship systems to some ships.
   -Systems:

      -Thiian:
      Falshiiker/Ipelak: Light Flares
      Vicerus: Fast Missile Systems (Increases missile ROF)
      Viktra: Ammunition Belt Overdrive (Increases ballistic ROF)
      Seteth: Teriat Escort (A wing of Teriats protects the ship)
      Ithia: Maneuvering Jets

      -Coalition:
      Adjutrus: Engine Burn (Massive forward speed boost until flux levels top off)
      Ajliot: Maneuvering Jets
      Pialtu: Fast Missile Systems
      Velithan: Overcharge (Increased energy ROF + Damage, in exchange for more armor damage taken)
      Luxara: Disruptors (Similar to seeker flares)
      Kaeomdus: F-01 Escort (A wing of 7 F-01s protects the ship)

      -Kraskae Treaty Alliance:
      Makalan: Overcharge
      Karitka: Fast Missile Systems
      Ulnatan: Maneuvering Jets
      Kartuaa: Engine Burn

      Ceni Six:
      -No systems. Technically, shields could be thought of as their primary ship system.

      -Okouth:
      Savil: Fast Missile Systems
      Saldara: VES-1330 Escort (A wing of VES-1330s protects the ship.)
      Kresh-44: Engine Burn

      -Lyseti:
      Light Shuttle: Light Flares
      Emite: Engine Burn
      Shield Defense Platform: Shield Drones (Projects a weak shield that friendly ships can hide under)
      Daratok: Hyperstream Drive (Teleports the ship from one place to another)

-Added Thiiei's Ithia-class battleship + the Heavy Rapid Magnetic Coil Gun.
-Added combat music, + 1 new campaign track.
-Added Warp Node orbiting Ujionla that allows you to warp to any corner of the map.
-Added rare pirate spawns. You are rewarded with credits for defeating them.
-Added the Shield Generator hullmod--Very expensive, but equips a ship with shielding. Do note, this doesn't work well on all ships. Ships with high flux capacities are a good candidate.
-Added new, re-mastered backgrounds.
-Cleaned up the paycheck system. Your paycheck is now now deposited directly into your account, instead of having to cash it.
-New portrait of Tysia.
-New engine flare colors for the Coalition, Okouth, and Ceni Six.
-Ceni Six will now show up as friendly instead of neutral. Additionally, Thiiei or the Coalition will appear is friendly if you are employed by them.
-Went over ship names to make many of them sound less stupid.
-Added relevant tips to the main menu to help new players.
-Increased the strength of fighters. Most have more HP/Armor and slightly larger weapon arcs.
-Vasir Assaultcraft now come in wings of 5.
-New explosion sounds.
-The hyperon beam on the Makalan and Ulnatan is now built-in.
-Adjusted spawn rates/fleet sizes for all factions.
-Weapons, like everything else, are now occasionally removed from stations, though this is rare.
-Misc balancing:
   -The Kaeomdus is now considered a captial ship. It is now slightly more powerful, and the Luxara received a buff to help fill the gap.
   -Ships now have lower maximum crew and cargo capacities.
-As usual, loads of other small edits I can't remember.



The mod will be updated for as long as it makes sense, but for the moment, it's pretty much feature-complete. At some point this will be dropped, and, time permitting, Dominion will begin development.
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Sunfire

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Re: Ascendency (Beta 1 Released)
« Reply #313 on: August 21, 2012, 05:13:57 AM »

um, with the shield adding hull mod, doesn't that mean that if you put a shield on a non shielded ship with a system that it's now more powerful than the ceni 6 ships? unless the shields on the ceni 6 ships are much better than the other shields, if not, how about putting flares or something like that onto the ceni 6 frigates, on the destroyers, how about a terminator drone like drone and on the capital, how about sensor drones, or whatever you decide
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Psiyon

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Re: Ascendency (Beta 1 Released)
« Reply #314 on: August 21, 2012, 07:52:01 AM »

um, with the shield adding hull mod, doesn't that mean that if you put a shield on a non shielded ship with a system that it's now more powerful than the ceni 6 ships? unless the shields on the ceni 6 ships are much better than the other shields, if not, how about putting flares or something like that onto the ceni 6 frigates, on the destroyers, how about a terminator drone like drone and on the capital, how about sensor drones, or whatever you decide
The shields are somewhat worse, yes. The hullmod also eats up a crapload of OP. 10 for a frigate, 20 for a destroyer, 40 for a cruiser, and 50 for a capital. So even if the shields were just as good as Ceni's, there would still be a lot of firepower sacrificed for survivability. Ceni Six has both survivability and firepower; I don't think they need to become even more powerful with additional ship systems. :P

Besides, I don't feel that all ships need a system. I put systems on ships that I felt needed them--anything else would be a frivolous (and probably imbalanced) addition in my mind.
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