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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 300134 times)

Psiyon

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Re: Ascendency (Alpha 5.1 Released)
« Reply #285 on: August 05, 2012, 01:13:55 PM »

Final Lyseti ship is done:

The Unmanned Auxiliary Platform--Shield Defense Grid:





It serves as a defensive unit that your ships can rally behind. The shield drones will soak up some damage, but not enough to make you invulnerable. It really excels as a missile screen--only Anti-Ship and Splinter missiles can easily get through it. Against kinetic weapons, though, it kind of sucks.

Not sure how the AI will do with it, but I figure it'll be nice in a player's hands.

(In case you're wondering--the shields drones are classified as fighters, meaning you/the enemy can move through their shields without impacting them.)

And with that, we've now got 53 ships ingame. And to think--my original plans only called for 35-40. lol.


I also redid Tysia's portrait, because the other one looked... off. But this one is a bit more natural:

Spoiler
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Thank God I took multiple screenshots of each character I made in EVE.
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Psiyon

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Re: Ascendency (Alpha 5.1 Released)
« Reply #286 on: August 07, 2012, 03:00:27 PM »

I've added a fun little script that spawns a pirate fleet every once in a while. Pirate fleets come in three sizes: small, flotillas, and full fleets. Destroying a small fleet will reward you with 5000 credits, 8000 for a flotilla, and 12000 for a fleet. Nothing incredibly major, but it's a fun little way to make some extra money.


Here's the horribly unoptimized and poorly formatted script, if anyone's interested:
Spoiler
Quote

@SuppressWarnings("unchecked")
public class marauders extends BaseSpawnPoint {
public boolean firstalertissued;
public boolean alive;
public String fleettype;

   public marauders(SectorAPI sector, LocationAPI location,
                           float daysInterval, int maxFleets, SectorEntityToken anchor, boolean firstalertissued, boolean alive, String fleettype) {
      super(sector, location, daysInterval, maxFleets, anchor);   
   }
   @Override
   public CampaignFleetAPI spawnFleet() {
   
      StarSystemAPI system = getSector().getStarSystem("God");
      FactionAPI player = getSector().getFaction("player");
      FactionAPI marauders = getSector().getFaction("marauders");
      
      SectorEntityToken playerf = system.getEntityByName("Fleet");         
      CargoAPI cargoplayer = playerf.getCargo();

      int reward = 0;

      CampaignFleetAPI fleet = null;   
      

      
if (((float) Math.random() > 0.95) && (!alive)) {


      if ((float) Math.random() > 0.60) {      
      fleettype = "fleetsm";

      } else if ((float) Math.random() > 0.25) {   
      fleettype = "fleetmed";      
   
      } else {
      fleettype = "fleetlrg";
         
      }      


      player.setRelationship(marauders.getId(), -0.01f);   
      SectorEntityToken mtoken;

      if ((float) Math.random() > 0.5) {
      mtoken = system.createToken((10000 + ((int)(Math.random() * 5000))) * -1, (10000 + ((int)(Math.random() * 5000)))  * -1);   
      } else {
      mtoken = system.createToken(10000 + ((int)(Math.random() * 5000)), 10000 + ((int)(Math.random() * 5000)));   
      }
      

      
      fleet = getSector().createFleet("marauders", fleettype);
      getLocation().spawnFleet(mtoken, 0, 0, fleet);
            fleet.setPreferredResupplyLocation(mtoken);
         
         fleet.addAssignment(FleetAssignment.RAID_SYSTEM, null, 1000);
         fleet.addAssignment(FleetAssignment.GO_TO_LOCATION_AND_DESPAWN, mtoken, 1000);         
         
         
         
         
      Global.getSectorAPI().addMessage("SYSTEM-WIDE ALERT:", Color.red);         
      if (fleettype == "fleetsm") {            
      Global.getSectorAPI().addMessage("A small band of pirates has been detected in-system.", Color.red);         
      } else if (fleettype == "fleetmed") {          
      Global.getSectorAPI().addMessage("A medium-sized band of pirates has been detected in-system.", Color.red);         
      } else {         
      Global.getSectorAPI().addMessage("A large band of pirates has been detected in-system.", Color.red);         
      }
      
      if (!firstalertissued) {
      Global.getSectorAPI().addMessage("A reward will be issued to anyone who eliminates them.", Color.red);
      firstalertissued = true;
      }      
         
         alive = true;   
      
}





   
      if (fleettype == "fleetsm") {
      reward = 5000;
      } else if (fleettype == "fleetmed") {
      reward = 8000;      
      } else if (fleettype == "fleetlrg") {      
      reward = 12000;      
      } else {
      reward = 0;
      }



SectorEntityToken marauderf;
   

   
   if ((fleettype == "fleetsm")) {
      marauderf = system.getEntityByName("Group ");   
   } else if ((fleettype == "fleetmed")){      
      marauderf = system.getEntityByName("Flotilla ");   
   } else {
      marauderf = system.getEntityByName("Fleet ");
   }      


if (!alive){   
      player.setRelationship(marauders.getId(), 0);   
}
   
if ((player.getRelationship(marauders.getId()) < -0.01f)   && (marauderf == null)) {
      Global.getSectorAPI().addMessage("Your actions against the pirate forces are commended.", Color.cyan);
      Global.getSectorAPI().addMessage(reward + " credits have been transferred to your account.", Color.cyan);
      cargoplayer.getCredits().add(reward);   
}

if ((marauderf == null)) {
      player.setRelationship(marauders.getId(), 0);            
      alive = false;         
}
         
         
   //Global.getSectorAPI().addMessage("HERP DERP TEST", Color.cyan);
   

      
      return fleet;   
            
            }            

}


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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #287 on: August 09, 2012, 08:25:22 PM »

New video showing some Lyseti ships and the new Thiian battleship: http://www.youtube.com/watch?v=ttkFpRGpi0w

As for release, everything's pretty much complete. Just waiting for the 0.53.1 patch to come out.
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conorano

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #288 on: August 10, 2012, 01:11:08 AM »

man that ship sure can take a pounding
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Zagiel

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #289 on: August 11, 2012, 03:09:37 AM »

my best starfarer mod, nebula, dust, and ship models look amazing, can't wait for new version i hope will be released soon :)
« Last Edit: August 11, 2012, 03:12:12 AM by Zagiel »
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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #290 on: August 11, 2012, 06:14:20 AM »

A question of curiousity....

Now that it's possible, will any factions be getting differently coloured engine exhausts?
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Plasmatic

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #291 on: August 11, 2012, 09:28:17 AM »

from what I can read this mod was made ready for 0.53, but front page says it broke with 0.53 and the download links are removed..

Whats happening?
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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #292 on: August 11, 2012, 09:35:53 AM »

The old version, the pre-0.53a version broke, and the download links for that were removed. Psiyon says this version is pretty much ready to go, just waiting for the 0.53.1a patch, to fix some issues, and hopefully not break the mod again.
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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #293 on: August 11, 2012, 09:36:40 AM »

my best starfarer mod, nebula, dust, and ship models look amazing, can't wait for new version i hope will be released soon :)
Thanks :)  Sadly, however, it probably won't be released as soon as I thought--I'll be leaving on vacation tomorrow, and I'll be gone for a week. I'll have my laptop with me and, if 0.53.1a is released, I'll see if there's anything I can do, but don't count on it.


A question of curiousity....

Now that it's possible, will any factions be getting differently coloured engine exhausts?
Well well well, look who's unbanned? That dirty mouth of yours... :P

Yes, the Coalition has purple-ish engines, Ceni Six has orange high-tech-ish engines, and Okouth will be getting red engines. The rest are fine--midline engines fit Thiiei well, and low-tech engines fit the KTA well.



from what I can read this mod was made ready for 0.53, but front page says it broke with 0.53 and the download links are removed..

Whats happening?
It wasn't made ready for 0.53a, it's being made ready for 0.53a. However, I cannot release it until Starfarer 0.53.1a is completed, as a few fighters are currently broken due to this problem: http://fractalsoftworks.com/forum/index.php?topic=3591.0 (Same bug that prevents the sensor drones from using ion cannons). Additionally, a ship system also depends on the new update.

Sorry I can't release it sooner, but I hope you can understand that it's simply not possible--I'm not going to give you guys a broken product.
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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #294 on: August 11, 2012, 09:50:53 AM »

Ceni Six with orange engines? Hrm....I was expecting whitish engines, or green, just because of their color scheme....
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hadesian

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #295 on: August 11, 2012, 09:55:42 AM »

Sorry I can't release it sooner, but I hope you can understand that it's simply not possible--I'm not going to give you guys a broken product.
I'm not going to give you guys a broken product.
a broken product.
Are you actually Alex in disguise?
lol
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Changes as of May 24, 2013
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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #296 on: August 11, 2012, 09:58:48 AM »

Perhaps that's why this mod is so much concentrated awesome. Alex is secretly making a game in a game under the guise of Psiyon.
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Psiyon

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #297 on: August 11, 2012, 10:09:15 AM »

a broken product.
Are you actually Alex in disguise?
lol
Nyet! (Aww, the forum doesn't support the Russian alphabet.)

I mean, uh, no.

Ceni Six with orange engines? Hrm....I was expecting whitish engines, or green, just because of their color scheme....
Actually they're kind of golden now that I look at them again:




And here's the Coalition's engines:



And the white engine burn:

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IIE16 Yoshi

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #298 on: August 11, 2012, 10:15:21 AM »

Yeah, that's how I imagined the Ceni to have their engines. A near-silvery colour. And I really like the white-out engine burn.
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Plasmatic

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Re: Ascendency (Beta 1 Coming Soon)
« Reply #299 on: August 11, 2012, 11:46:22 AM »

my best starfarer mod, nebula, dust, and ship models look amazing, can't wait for new version i hope will be released soon :)
Thanks :)  Sadly, however, it probably won't be released as soon as I thought--I'll be leaving on vacation tomorrow, and I'll be gone for a week. I'll have my laptop with me and, if 0.53.1a is released, I'll see if there's anything I can do, but don't count on it.


A question of curiousity....

Now that it's possible, will any factions be getting differently coloured engine exhausts?
Well well well, look who's unbanned? That dirty mouth of yours... :P

Yes, the Coalition has purple-ish engines, Ceni Six has orange high-tech-ish engines, and Okouth will be getting red engines. The rest are fine--midline engines fit Thiiei well, and low-tech engines fit the KTA well.



from what I can read this mod was made ready for 0.53, but front page says it broke with 0.53 and the download links are removed..

Whats happening?
It wasn't made ready for 0.53a, it's being made ready for 0.53a. However, I cannot release it until Starfarer 0.53.1a is completed, as a few fighters are currently broken due to this problem: http://fractalsoftworks.com/forum/index.php?topic=3591.0 (Same bug that prevents the sensor drones from using ion cannons). Additionally, a ship system also depends on the new update.

Sorry I can't release it sooner, but I hope you can understand that it's simply not possible--I'm not going to give you guys a broken product.

No problem, completely understandable :)
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