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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299625 times)

IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #210 on: June 15, 2012, 11:41:19 AM »

http://youtu.be/9-19kMXEBw8

 :D

EDIT:
Question, is there a reason why the Ceni Six are the only ones to use shield technology, as well as being the only ones to field something like the Iri, unlike everyone else, who get things like the Ritiak or the Cerija? Just something I found curious... I think you may have explained it in earlier posts, but I'm just not in the mood to look back. Yay, laziness. And I've never quite noticed just how huge the Ritiak actually is. I was always finding it silly that Thiian ships use a ton of crew for ships that are smaller than the Iri. Always figured that, what with the ships being smaller, the crew requirements would be lessened. Although, I think the Ceni Six have the most advanced ship which implies either the Ceni Six ships are very intuitive to commandeer, or have banks of AI systems in place.
« Last Edit: June 15, 2012, 01:12:23 PM by IIE16 Yoshi »
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #211 on: June 15, 2012, 02:06:12 PM »

Question, is there a reason why the Ceni Six are the only ones to use shield technology, as well as being the only ones to field something like the Iri, unlike everyone else, who get things like the Ritiak or the Cerija? Just something I found curious... I think you may have explained it in earlier posts, but I'm just not in the mood to look back. Yay, laziness. And I've never quite noticed just how huge the Ritiak actually is. I was always finding it silly that Thiian ships use a ton of crew for ships that are smaller than the Iri. Always figured that, what with the ships being smaller, the crew requirements would be lessened. Although, I think the Ceni Six have the most advanced ship which implies either the Ceni Six ships are very intuitive to commandeer, or have banks of AI systems in place.

Yep, answered before :P
http://fractalsoftworks.com/forum/index.php?topic=642.msg35879#msg35879

The other factions will get capital ships in the future.

As for crew compliments, you're correct: Thiian ships aren't as technologically advanced as Ceni Six, so their vessels require a bit more crew to operate.
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hadesian

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Re: Ascendency (Alpha 4 Released)
« Reply #212 on: June 15, 2012, 02:40:17 PM »

A few words
1. Runs fine on OS X.
2. Unbelievably good.
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cardgame

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Re: Ascendency (Alpha 4 Released)
« Reply #213 on: June 15, 2012, 03:47:31 PM »

A few words
1. Runs fine on OS X.
2. Unbelievably good.

Yes indeed.

Now for some more indepth feedback... the KTA are no longer a joke, either through a direct buff or a nerf of the Kio. I fought three of their ships with two Kios and was severely threatened, losing about 80% of my hull integrity on the flagship.

The Thiian Scugs and Viktra class ships also seem stronger than in A3, which is good because they were fodder before. The Okouth guys still are fodder, but I think this is simply because most of their fleets consist of spammed quantities of Rela Suppression Frigates, which are absolutely terrible against Ceni ships (like using Needlers on an Onslaught). I think they should get one weapon at least that can do something.



« Last Edit: June 15, 2012, 06:07:44 PM by cardgame »
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IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #214 on: June 16, 2012, 02:22:58 AM »

I think most non-energy weapons deal either kinetic or frag. Which is kinda nice. Armour means that much more, and missiles are far more dangerous because they're one of the only sources of HE damage. Although it does give a massive edge to the C.SIX and the Coalition, as they use energy weapons which always deal 100% of their damage to anything (not taking mitigation into account) whereas kinetic does like 50% damage, same with frag. And frag does 50% damage to shields too. Although frag ruins hull if your armour is starting to give way.


The other factions will get capital ships in the future.


I always figured that ships like the Ritiak WERE their capital ships. They were just....small...and not very capital sized...  :D
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Pelly

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Re: Ascendency (Alpha 4 Released)
« Reply #215 on: June 16, 2012, 04:53:58 AM »

It works on OSX really well, the music is nice, the game plays well, the factions are really good (apart from the Okouth) nice to play around in the ships, none of the sounds are out of sync which is really good.

Overall well done I love this mod.
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IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #216 on: June 16, 2012, 01:11:53 PM »

Perhaps the only sound effect I don't like is the hull-on-hull impact sound. (hurhurhur, hull on hull action, hurhur)
I think that's just because I like having the volume cranked up so I can enjoy the SFX, then a wrecked fighter or corvette smashes into my hull and I hear those deafeningly loud screeches and scrapes. Although, I think the ballistic-on-shield sfx, the energy-on-shield, ballistic-on-armour, energy-on-armour, hull/asteroid on shield are still default, I never really hear those over the din of a fight and that awesome wtfboom ships have.

And yeah, the Okouth do feel a bit like cannon fodder because they field a lot of frigates. So it's hilarious having a small fleet of Okouth frigates bump my Iri with it's two frigates (because all my destroyers have been caught out while escorting  :().
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #217 on: June 16, 2012, 09:02:36 PM »

The Okouth guys still are fodder, but I think this is simply because most of their fleets consist of spammed quantities of Rela Suppression Frigates, which are absolutely terrible against Ceni ships (like using Needlers on an Onslaught). I think they should get one weapon at least that can do something.
Yeah, but they're somewhat intended to be early-game fodder. They'll probably get a destroyer or two in the future that'll be able to murder Ceni ships.

I always figured that ships like the Ritiak WERE their capital ships. They were just....small...and not very capital sized...  :D
Nah, those are cruisers.

Perhaps the only sound effect I don't like is the hull-on-hull impact sound. (hurhurhur, hull on hull action, hurhur)
awww yeaaah, baby
I think that's just because I like having the volume cranked up so I can enjoy the SFX, then a wrecked fighter or corvette smashes into my hull and I hear those deafeningly loud screeches and scrapes.
Yeah, that can get kind of annoying at times I suppose. Maybe I'll lower the volume of the sound effect a little.

Although, I think the ballistic-on-shield sfx, the energy-on-shield, ballistic-on-armour, energy-on-armour, hull/asteroid on shield are still default, I never really hear those over the din of a fight and that awesome wtfboom ships have.
All shield impact SFX I made myself; the rest that you mentioned are still the originals though.


@Everyone in general: Thanks for the compliments, I appreciate them :)
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IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #218 on: June 17, 2012, 03:16:10 AM »

The Okouth guys still are fodder, but I think this is simply because most of their fleets consist of spammed quantities of Rela Suppression Frigates, which are absolutely terrible against Ceni ships (like using Needlers on an Onslaught). I think they should get one weapon at least that can do something.
Yeah, but they're somewhat intended to be early-game fodder. They'll probably get a destroyer or two in the future that'll be able to murder Ceni ships.
:(


I always figured that ships like the Ritiak WERE their capital ships. They were just....small...and not very capital sized...  :D
Nah, those are cruisers.
But the Ritiak is already a massive ship. It's like, fractionally smaller than the Iri, and much bulkier. I kinda want to see how big a Thiian battleship would be, but at the same time, I don't, I know it's gon' have so much dakka. And the Ritiak already has impressive dakka.


EDIT:
http://puu.sh/Bz3h
Look what I spied while sitting on the menu. :D

DOUBLE EDIT:
http://puu.sh/BQm4
http://puu.sh/BQq3
*meanwhile* http://i.imgur.com/6ll4g.png
http://puu.sh/BQuV

TRIPLE EDIT:
Randomly checked out some of the Thiian ships I'd managed to salvage in fights and noticed their weapons had no ammo count. Ecstatic at the thought, I went and started a new game to play as the Thiians, then discovered that some of their weapons do have ammo counts, and some do not, so I kinda took the liberty of removing ammo counts from all weapons, aside from things like the DRFL or missiles. May remove missile ammo counts too, I dunno. It's always something that's pushed me away from any ballistic oriented ship is the prospect of being forced out of a battle, simply because I'm running low on ammo, which is not a concern that ships like the C.SIX ships have. Not entirely sure if it's intended, because it looks like some of weapons have no ammo (the guns on the Scug), while the bad boys on the Ritiak do have ammo.

QUADRA EDIT:
I don't know if I'm high or something, but when a fighter wing lands on the Esk carrier (forgotten it's crazy name), the wings of the carrier seem to tear themselves apart and fly towards the landing bays. And when they take off, pieces fly back towards the wings. I think I'm really high, but if I can screenshot it, I'll try. Either high, or I really need to sleep.
« Last Edit: June 18, 2012, 01:58:02 PM by IIE16 Yoshi »
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #219 on: June 23, 2012, 06:57:19 AM »

Just a little update:


The main focus as of now is balancing and polishing. One of the largest changes, however, is my return to the original KTA concept, which had them using both kinetic and energy weapons. This means, of course, that KTA ships now have a mix of all 3 weapons types on them.

Some of their new ballistic weapons:

-Mortar: A long range weapon that obliterates strike craft, but has very limited ammunition and required careful aiming.
-(S/M/L) Repeater: A simple kinetic weapon that fires a burst of projectiles at a rapid rate.
-Area Suppression Weapon: A double barreled CIWS that can handle itself fairly well. If you thought the Okouth light CIWSs filled the area with lead, this thing is 2x that.
-Distributed Burst Weapon: Essentially a shotgun, made specifically for point defense purposes. It is generally ineffective against anything else.


Other stuff:

The Coalition has a new ship, a heavy frigate, and the main menu has a new music track that I made myself. I think I like it enough to keep it there.

Quote
DOUBLE EDIT:
http://puu.sh/BQm4
http://puu.sh/BQq3
*meanwhile* http://i.imgur.com/6ll4g.png
http://puu.sh/BQuV
lol. Believe it or not, it's been on my to-do list to rearrange that ship's weaponry, though with recent tests, it makes the most sense to remove those two back turrets altogether and maybe throw a medium or two somewhere else on it.


Quote
TRIPLE EDIT:
Randomly checked out some of the Thiian ships I'd managed to salvage in fights and noticed their weapons had no ammo count. Ecstatic at the thought, I went and started a new game to play as the Thiians, then discovered that some of their weapons do have ammo counts, and some do not, so I kinda took the liberty of removing ammo counts from all weapons, aside from things like the DRFL or missiles. May remove missile ammo counts too, I dunno. It's always something that's pushed me away from any ballistic oriented ship is the prospect of being forced out of a battle, simply because I'm running low on ammo, which is not a concern that ships like the C.SIX ships have. Not entirely sure if it's intended, because it looks like some of weapons have no ammo (the guns on the Scug), while the bad boys on the Ritiak do have ammo.
Yeah... it was hard to make up my mind entirely regarding ammo counts. Right now the idea is that the large slugs that the medium and large weapons fire take up a lot of storage space, while the smaller slugs are small enough to store a massive amount. I don't know, but this was also on my list of things to take a look at. Either a: most ballistics well get ammo, but it'll be a pretty high amount, or b: I'll remove ballistic ammo entirely for most weapons.


Quote
QUADRA EDIT:
I don't know if I'm high or something, but when a fighter wing lands on the Esk carrier (forgotten it's crazy name), the wings of the carrier seem to tear themselves apart and fly towards the landing bays. And when they take off, pieces fly back towards the wings. I think I'm really high, but if I can screenshot it, I'll try. Either high, or I really need to sleep.
lolwut. I'd love a screenshot of that.
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IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #220 on: June 23, 2012, 08:25:36 AM »

http://puu.sh/D57A

Look towards the rear guns. You can see pieces of the armour in the wrong spot. (specifically, far left gun and center right) It's hard to point out with a picture. But it IS happening. No idea what causes it. Just fighters landing and taking off. I knew I wasn't tripping!

Massively biased towards having no ammo count on ballistic weapons. But that's just me. I can understand ammo counts on weapons like burst PDs, like the DRFL, then again, could also make them have no ammo and lower their RoF somewhat but that needs a fair bit of tweaking to get right.



Hrm, the Mortar. Works well against strikecraft... Would it be fair to call it a giant flak gun? Long range + big gun + fighters + solid shot = fairly ineffective PD. So it sounds like it would be a flak gun.

EDIT:
Curiousity killed the cat, are there plans for any more factions in the near, or distant future? Cos there's like 3 uninhabited planets in the system of God....
« Last Edit: June 23, 2012, 10:35:00 AM by IIE16 Yoshi »
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #221 on: June 23, 2012, 11:11:42 AM »

http://puu.sh/D57A

Look towards the rear guns. You can see pieces of the armour in the wrong spot. (specifically, far left gun and center right) It's hard to point out with a picture. But it IS happening. No idea what causes it. Just fighters landing and taking off. I knew I wasn't tripping!
That's really goddamned weird. I haven't a clue either as to what would be the cause of it, but I'll take a look regardless.

Massively biased towards having no ammo count on ballistic weapons. But that's just me. I can understand ammo counts on weapons like burst PDs, like the DRFL, then again, could also make them have no ammo and lower their RoF somewhat but that needs a fair bit of tweaking to get right.
I'll take it into consideration. As for the Rapid Fire Lasers, they were just as you described in an earlier version, but they sucked really hard as a PD weapon. Then I increased their RoF before .52a (Meaning no ammo regen), and they just blew the crap out of anything that came close. Right now, the limited ammunition allows them to fire in powerful bursts to take out missiles and light fighters, but not be too much of a threat to anything else, which is exactly where I want them.

Hrm, the Mortar. Works well against strikecraft... Would it be fair to call it a giant flak gun? Long range + big gun + fighters + solid shot = fairly ineffective PD. So it sounds like it would be a flak gun.
Yeah, a giant flak gun would be accurate. The original idea was to make it a huge artillery piece that worked well against large ships, but sadly, any weapon with a proximity burst grants it the ability to tear fighters to shreds, provided the detonation range is high enough. Still, even with the changed role, I really like the gun, it's pretty fun to shoot. Loading a Thiian destroyer with four of them makes for some great fighter-killing fun. Until it runs out of ammo and dies terribly, that is.


Curiousity killed the cat, are there plans for any more factions in the near, or distant future? Cos there's like 3 uninhabited planets in the system of God....
Yeah. There's one more minor faction, the Lyseti Trading Corporation. Their main purpose is to supply the K.T.A. and Esk Coalition with unique weapons and ships made by smaller corporations. This means that their weapons and ships are kind of all over the place, as they come from many different sources. They'll add some nice variety with their oddball assets, I feel.

There might also be some civilian "sub-factions" for the main three, which are essentially just small corporate fleets, (ie, the company that makes Thiian ships, company that makes Coalition weapons, etc). The civilian presence would be minimal, however.
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IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #222 on: June 23, 2012, 11:43:41 AM »

Hrm, 'kay. Kinda like the idea of the Lyseti. Personally, I wouldn't mind seeing another ballistic faction. I mean, there's the KTA, the Esk and the C.SIX. And then there's the Thiians and the Okouth in the ballistic corner. And the Okouth is only like half a faction, because they only field frigates en-masse. Unless that's their ethic. In fact, it probably is, going by how their guns work. Drown everything in everything else.  :D

I quite like the idea of civilian ships, might make the system seem more alive, rather than just a ton (or several tonnes, for that matter) of warships going at it all the time.

http://puu.sh/D8Is
There it is again. It's only the wings. The rest of the hull is untouched and nothing happens to it. Just bits of the wings flying back and forth as fighter wings take off and land. I don't think the Thiian carrier does it, I'ma go check. As for replicating it, there's no special instructions. Just go get an Esk carrier, get some fighters, and go duke it out with some fleet at random.
« Last Edit: June 23, 2012, 01:19:14 PM by IIE16 Yoshi »
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cardgame

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Re: Ascendency (Alpha 4 Released)
« Reply #223 on: June 23, 2012, 03:26:58 PM »

Really like the sound of this next update you're working on :)
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #224 on: June 23, 2012, 09:59:16 PM »

Really like the sound of this next update you're working on :)
Thanks, it should hopefully refine the gameplay into something much more pleasant.


@Yoshi: Just a quick verification: You're playing on full damage, correct? Not half? Just curious for the purpose of taking your balance feedback into account.
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