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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299674 times)

IIE16 Yoshi

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Re: Ascendency (Alpha 3 Released)
« Reply #195 on: June 08, 2012, 11:07:55 PM »

I'll never get to fly for the Gay Pride faction? I feel kinda sad now.  :'(
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Vandala

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Re: Ascendency (Alpha 3 Released)
« Reply #196 on: June 09, 2012, 12:53:28 AM »

I'll never get to fly for the Gay Pride faction? I feel kinda sad now.  :'(

What the hell did I miss?

IIE16 Yoshi

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Re: Ascendency (Alpha 3 Released)
« Reply #197 on: June 09, 2012, 05:09:14 AM »

Oh nothing. Nothing at all. :D
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Psiyon

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Re: Ascendency (Alpha 3 Released)
« Reply #198 on: June 12, 2012, 02:33:58 PM »

I'll never get to fly for the Gay Pride faction? I feel kinda sad now.  :'(
wat



Just a heads-up: I'm going to be releasing a smaller update hopefully later today or tomorrow. There was a crapload of work that needed to be done to bring it into the beta stage, and I decided to cut it into two releases. This next one will be Alpha 4, and next will be Beta 1.

This update will have:

-Mercenary system.
-Paychecks.
-2 portraits for each major faction, + a new version of Tysia.
-A full 3-way war with the Kraskae Treaty Alliance now involved.
-New KTA ships + weapons.
-Updated UI graphics.

Big content dump:
Spoiler

Final few portraits:

EC:



Thiiei:







And here's the contract icons for the mercenary system:

Coalition Contract:


Contract termination:



Thiian Contract:


Contract Termination:



Standard Paycheck (varies by color):



[close]



So, how do the merc system and paychecks work?

A:

The mercenary system allows you to fight under the banner of either Thiiei or the Coalition. In order to sign a contract, go to the station of the entity you wish to fight for. Pick up the contract, and put it in your cargo--after the in-game day changes, the contract will be signed, and the opposing faction will become hostile to you. (Meaning if you work for Thiiei, the Coalition will become hostile once the contract is signed.) As long as you are working for them, you will receive a paycheck about once a month, valued at 12,000 credits. You can cash in paychecks at any station. You are able to terminate the contract at any time--just go back to that station, and put the "Terminate Contract" item in your cargo. After one in-game day, you will no longer work for your faction, and you will no longer receive paychecks. The opposing faction will still remain hostile to you for a bit of time, but they will eventually call off the hunt for you (You're a mercenary--why kill you when they can hire you to kill your former employers?). Once the opposing faction has returned to neutral status with you, you may choose to work for them if you wish. In addition to paychecks from working for a faction, you will always receive a somewhat smaller paycheck from Ceni Six once every little-less-than-a-month, so long as you do not betray them.

Be warned: if you attack either Thiiei or the Coalition without a contract with their opposing faction, you will be labeled as permanently hostile, and no contracts will be able to be signed with them. If you choose to work for the other faction, also be aware that after you terminate a contract with them, the faction you attacked originally will NOT regain neutrality with you.

All of the above was accomplished with a metric fuckton of "if" statements.



So, yeah. Soon.
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WKOB

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Re: Ascendency (Alpha 3 Released)
« Reply #199 on: June 13, 2012, 06:47:48 AM »

Very cool.
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Upgradecap

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Re: Ascendency (Alpha 3 Released)
« Reply #200 on: June 13, 2012, 06:48:53 AM »

Psiyon, you forgot the SoonTM. ;)
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Uomoz

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Re: Ascendency (Alpha 3 Released)
« Reply #201 on: June 13, 2012, 08:03:19 AM »

Ha, I know something like that: my new Diplomacy scripts. MADNESS.
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Upgradecap

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Re: Ascendency (Alpha 3 Released)
« Reply #202 on: June 13, 2012, 08:27:21 AM »

Ha, I know something like that: my new Diplomacy scripts. MADNESS.

You constructed that script completely by yourself, only using other scripts as refrence? ;)
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #203 on: June 13, 2012, 04:23:36 PM »

Alpha 4 released!

Full Version: https://dl.dropbox.com/u/71512473/ascendency-A.4-full.zip
No music: https://dl.dropbox.com/u/71512473/ascendency-A.4-lite.zip
Linux/Mac users: Please let me know if it works on your system!

A.4 Changes:

-Mercenary system added, allows you to fight for either Thiiei or the Coalition.
-Paychecks added.
-The Kraskae Treaty Alliance is now involved in the war, creating a 3-way conflict.
-3 new KTA ships + 1 KTA weapon.
-UI updates.
-Portraits for the 3 major factions.
-Various balance/gameplay changes, too many to list.


@Uomoz: Yeah, diplomacy is annoying. I sort of half-looked through yours and Warstalker's scripts to get an idea as to how to do it, but in the end mine turned out a lot different. Still, it works perfectly as far as I'm aware, though I fully encourage anyone to try to break it if they can because I probably screwed up somewhere.
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cardgame

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Re: Ascendency (Alpha 4 Released)
« Reply #204 on: June 13, 2012, 04:26:47 PM »

Downloading now, will let you know how everything works for Mac.
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Heavy Weapons Pony

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Re: Ascendency (Alpha 4 Released)
« Reply #205 on: June 14, 2012, 12:07:12 AM »

Aren't I the one who tells you if it works for Mac?

Oh noes! I've been replaced ;-;

EDIT: Everything seems fine, I've only played it for about an hour though.

HUZZAH! THE EDIT HATH BEEN DOUBLED!: The spawn rate for everyone is incredibly crazy, the entire sector is made of triangles!

« Last Edit: June 14, 2012, 01:54:12 AM by Heavy Weapons Pony »
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I am Admiral Luna and this is my favorite game on the Internets.
"Captain! Pilum Missile's detected at 18 degrees starboard!"
"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
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"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga

IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #206 on: June 14, 2012, 03:59:55 AM »



HUZZAH! THE EDIT HATH BEEN DOUBLED!: The spawn rate for everyone is incredibly crazy, the entire sector is made of triangles!



HUZZAH!

EDIT: Now I can play Starfarer again without worrying about Harpoons or Sabots. I fiddled with the weapon_data too much and gave all missile launchers regenerating ammo. This had the unintended side effect of giving those 1 and 3-shot small launchers unlimited ammo, with the ability to shoot a volley every second. Ships just die if any other ship decides to use their missiles. Ineveraskedforthis.jpg.

DOUBLE EDIT: Oh, my god. Randomly kept my headset plugged in while playing Starfarer, and oh god, I never realised how awesome the engine fx are. Something as simple as listening to the engines. Ignore everything else, acquire engine SFX.

TRIPLE EDIT:
http://puu.sh/AY1S
Crashed into KTA while talking on Steam. Derp.

http://puu.sh/AYmG
Spoiler
[close]
« Last Edit: June 14, 2012, 03:25:06 PM by IIE16 Yoshi »
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #207 on: June 14, 2012, 05:58:53 PM »

Holy Jesus you done *** that fleet. That's not good.

What loadout were you using for the Iri, or was it its default?

Either way, I think some balancing is in order...

(Also, the engine sounds are different in the mod, though Starfarer's default engine sounds are pretty nice sounding too.)
« Last Edit: June 14, 2012, 06:00:31 PM by Psiyon »
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IIE16 Yoshi

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Re: Ascendency (Alpha 4 Released)
« Reply #208 on: June 14, 2012, 10:06:15 PM »

Default weapons loadout on the Iri, with some hullmods for extra damage instead of speed. I think I was stacking Multinode Scanners with Microprocessors, for extra range. Also played the entire battle safe, having the two destroyers escort me while I lumbered over to a sensor array, which I just sat on top of for the battle, as there were no other sensor arrays. Loving my Iri now, don't change her.  :D

EDIT:
http://puu.sh/B2IY
Actually no, not entirely default I don't think. And the missiles have been removed for the extra OP to use elsewhere, but that's how I had my Iri before I bumped the KTA. (Minus the KTA superlaser which I scav'd from them after the fight)

DOUBLE EDIT:
Photobombed by my friend again. Damnit.

TRIPLE EDIT:
Totally breaking my Iri now. For slightly less DPS and half the OP, I can use the KTA two-shot energy weapons instead of the standard heavy lasers of the Iri. Changing out all the heavy lasers for those two-shot guns frees up, what, 40-50 OP? Which I can then throw into extra damage on energy weapons with more elite mods, or throw it all into the capacitor and give the Iri one helluva shield. Now it's just a case of killing enough KTA carriers to scav the two shooters. The C.SIX station just doesn't have enough ships, or manpower, to fuel attacks on KTA Armadas with like 3-4 battleships in them. (or Assaultships, if you wanna be PC (Wouldn't they be Battlecruisers?))

QUADRA EDIT: Ok, so one Iri, plus two Orolas (I think that's their name, C.SIX Dessie) escorting > Thiian fleets

AN ENEMY IS GODLIKE: http://puu.sh/B5a2  :D

AN ENEMY IS LEGENDARY: http://puu.sh/B6FS

AN ENEMY IS LEGENDARY: After getting the final KTA two shooter, I've managed to squeeze all this into my ship.
http://puu.sh/B6P8
Roughly +50% weapons range and damage, a mild speed boost and ok-ish shielding. That said, I barely use the shields after noticing that most weapons are kinetic or frag and practically ping off the armour.
« Last Edit: June 15, 2012, 08:07:36 AM by IIE16 Yoshi »
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Psiyon

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Re: Ascendency (Alpha 4 Released)
« Reply #209 on: June 15, 2012, 11:25:24 AM »

Well. Uh. Thanks for breaking the mod, I guess. I think I might shift my focus to balance for a little while and release another smaller update.
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