Alpha 3 has been released! Took a bit longer than I anticipated, but the time was spent well, I feel. Progress continues with more ships, a new set of hullmods, and many more gameplay and cosmetic improvements.
Full Version: http://dl.dropbox.com/u/71512473/Ascendency-A.3-Full.zipNo music: http://dl.dropbox.com/u/71512473/Ascendency-A.3-Lite.zip(Note: Should work on Linux/Mac since Vandala kindly tested its compatibility for me)
A.3 Changes:
Major:
-8 new ships. (2 for Okouth, 2 for Ceni Six, 4 for the KTA)
-6 new weapons.
-Station rapist script - Stations will now randomly lose supplies, fuel and crew to simulate purchases made by parties other than your own.
-The majority of vanilla hullmods have been replaced by new ones.
-General speed increase for most ships.
Misc:
-1 new music track by Aes Dana - "Manifold"
-Music tracks are now all combined into one--I kept getting a bug that caused one track to loop over and over. This prevents that.
-Missile system overhaul--all missiles have been divided into large, medium, and small categories like other weapons. (It was on the one-size-fits-all system before due to lack of large missile variety)
-Faction logos replace default portraits. This is temporary until I get the chance to paint a fair amount of human portraits for the mod.
-Ordinance point limits on most ships have been slightly increased.
-Fleet points for most ships have had a slight decrease.
-Additional UI sounds.
-Some projectile speeds have had a slight decrease. Really fast projectiles were clipping through ship bounds before.
-Explosions have a redder, more hellish look.
-C.SIX-84 wings now come in squadrons of 3, increased effectiveness of their light concussion missiles.
-Craploads and craploads of other miscellaneous edits that I can't remember
Next update: The K.T.A. joins the war, and the Lyseti Trading Company and other civilian fleets will be present.