Well, I know I said I'd wait for .52a, but I figure I'd do a sort of public test thing and release the first alpha now.
Here's the link to download:
http://dl.dropbox.com/u/71512473/Ascendency.Av4.zipContents:
-Full campaign support with 5 factions -- Thiiei, the Coalition, the KTA, C.SIX, and Okouth. Each faction has its own station.
-29 unique ships.
-36 weapons
-Updated random battle, and a new mission.
Stuff to note:
-Missiles work a little differently than normal weapons. All missiles are internally housed. Their icons at the store are simply visual aids to show you what the missile/rocket looks like, and is not its actual graphical representation on the ship. Because that would be silly.
-Your ships will die. You will die. You don't have fancy state-of-the-art energy shielding protecting each of your ships. Keep your amount of supplies high, because your damaged ships after each battle will chew through them. Sell fuel for easy money.
-New hullmods: Improved warheads (Increases missile damage by 25%) and Integrity Grid (Reduces hull damage by 15%). These replace stabilized shields and extended shields, so don't freak out. I figured since shields are so rare, I'd get rid of a few hullmods relating to them. I'll probably add a new hullmod in the future that allows ships with no shields to gain shield abilities.
-Okouth and K.T.A. forces are hostile to you by default.
Known issues:
-The campaign is a bit laggy due to a bug involving hullmods on fighters. This cannot be avoided in .51a, however it is patched in .52a.
-Probably horribly imbalanced. Feedback in this area would be a massive help.
Have fun!
Edit: It would be helpful if someone on Linux/Mac would test-run this to see if everything loads up alright. With the massive amount of files for the mod, I could have easily used a capital letter where I shouldn't have.