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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 300454 times)

XpanD

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #45 on: March 16, 2012, 04:19:47 PM »

Really loving these stories, so yeah - please post more! :P
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #46 on: March 16, 2012, 07:31:32 PM »

Really loving these stories, so yeah - please post more! :P
Very well, then. Here are the histories of Bli and Thtiu:


Bli:



Bli is about as close as you can get to "normal" in the eskel system. Out of the four moons, it has, by far, the most pleasing climate when compared to Thtiu's scorching equatorial desert, or Nara's hellish hurricanes. On Bli, nothing held humanity back from thriving--with the only exception being humanity itself. Though a beautiful world, Bli's history is scarred by numerous and fierce global conflicts. Fractured into seven equally-powered nations, there was never a lack of tension between them--and every hundred or so years, that tension would snap back in the form of a war. The reasons for conflict varied. Sometimes it was resources. Sometimes it was religion. Sometimes it was a sadistic method of decreasing the size of a nation's population. Bli, as a whole, had the chance to surpass its neighboring moons by a few hundred years--something it failed at miserably due to blasting decades of human development away with each subsequent war. Conflict ceased when the gas giant system was opened up to them through the advent of space travel. The seven nations took their eyes off of each other, and set them on their "naive", "primitive" and "culturally backwards" neighbors.


Thtiu:




Thtiu is virtually the exact opposite of Esk: its landmasses are all centered around its equator, meaning most of the land is baked in extreme heat. Because of this, a massive equatorial desert wraps around the middle of the planet. Being the only moon with oceans of salt water, drinkable water is considered a very valuable resource by its inhabitants--so valuable, in fact, that its value allowed a single, small national entity to subvert the entire world. The Thennus Feri corporation invented the technology necessary for extremely cheap and effective water distillation. Populations subsequently boomed, as water could now be easily distributed throughout the moon without fear of major shortages. Once the population surpassed eight billion, every human being in every nation on Thtiu relied on Thennus Feri for their lives--and this was a widely known fact. Thiiei--a small, but extremely militant nation on the edge of the desert took a very deep interest in this. Control the water, control the world. It only took five years to accomplish. Thiiei stormed the Thennus Feri headquarters, where they proceeded to remotely deactivate every distillation plant on Thtiu--except for their own, of course. Though the counter-attacks were brutal, they managed to hold out long enough for the lack of water to completely stop enemy armies in their tracks. One by one, the weaker, desert-bound nations ceded themselves to Thiiei as their populations rioted and died off from dehydration. The stronger nations held, but after the end of five years, Thiiei controlled approximately 90% of Thtiu. They ceded their nations after intense negotiating--the end result was a ruling council of five individuals that had absolute power over the moon. (loosely) United, Thtiu focused all of its efforts on getting itself into orbit, with the sole goal of taking everything above it for itself.


Thought the Thiians were the good guys, huh? Nope. Good guys don't exist in this universe. Only profiteering mass-murderers, warmongers, fascists and elitists.

Warms your heart, doesn't it?
« Last Edit: April 21, 2012, 09:15:20 PM by Psiyon »
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #47 on: March 19, 2012, 06:09:14 PM »

More stuff done:

Got some Ershiian (Ceni Six Corp.) ships completed:

C.SIX Olora class Destroyer:



C.SIX F-84 heavy fighter:




I've also started on the Okouth faction--a rogue corporation that has it out for C.SIX, meaning they'll play the role that pirates do in default Starfarer.

Zetil class Corvette:


Rela class Suppression Frigate:



Campaign is making progress as well. It's empty as hell right now, but it works. A lot more content still needs to be made for it to be playable, but it'll get done in due time.
« Last Edit: March 19, 2012, 06:10:45 PM by Psiyon »
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Trylobot

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #48 on: March 19, 2012, 06:15:57 PM »

These look superb in-game, man. Keep up the quality work
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Alex

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #49 on: March 19, 2012, 06:45:44 PM »

Finally had a chance to check this out - wow! Looks amazing, love the sounds, love how different the gameplay is. And all the attention to detail with the new UI graphics and such. Jolly good show, as the brits would say :)

Also, the difficulty of the 2nd mission *is* indeed "wack". The flagship seems pretty impotent - had a hard time taking out the smaller enemy ships, while they seem to have little trouble with either the flagship or its supporting cast. Still, good fun.
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #50 on: March 20, 2012, 12:22:48 PM »

Thanks for the kind words, both of you :)

And Alex, I totally didn't even test the 2nd mission for the new demo, so I didn't know if it was really "wack" or not. Too busy trying to push ITOG:TA aside to play some Mass Effect 3 at the time. Hope you at least had fun dying, though :P
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #51 on: March 22, 2012, 05:53:28 PM »

Thiian Viktra frigate and Okouth Rela Suppression frigate are ingame:





A word of advice: keep your fighters and corvettes as far away from these ships as possible; they will get chewed to bits. The Rela suppression variant also has excellent PD capabilities, making them excellent escorts for your larger, more valuable ships.
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #52 on: March 25, 2012, 05:53:29 PM »

Progress continues with five more ships ingame:

C.SIX-84 and Coalition OAC-78 Missile Bomber:



Kresh-44 Freighter:


Coalition Luxara Light Cruiser:



Okouth Zetil Corvette:



Content-wise, the majority of the ships that I want for the next campaign release are complete. The only ones left are the three KTA ships, a Thiian Destroyer, a Coalition corvette, and perhaps one or two more smaller ships if time permits.

And damn, right now, there's a total of 24 ships ingame, as well as 29 weapons. It's actually starting to feel like a true total conversion. The end goal is about 40 unique ships, and as many weapons that it takes to complement them, meaning there'll probably be upwards of 45 or so weapons in the final release.

Anyway, you can probably bet on seeing the first campaign release sometime in early to mid April.
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figvam

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #53 on: March 27, 2012, 03:19:17 AM »

Got an error when trying the latest version (inorbita-d021.zip):
Error loading [graphics/ships/vicerusf.png] resource, not found
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #54 on: March 27, 2012, 10:45:04 AM »

I'm assuming you're using the newest version of Starfarer (.52a?). I'll check its compatibility when I get home, and release a fix if I can.
Edit: I'm stupid, I thought .52a was released when I saw the topic in announcements.

Still, I'll check this out.


Edit 2: I couldn't find a problem, the demo seemed to work fine for me. I'd suggest re-downloading it. And make sure you're not using any other mods with it, because they probably won't be compatible.
« Last Edit: March 27, 2012, 12:40:10 PM by Psiyon »
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figvam

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #55 on: March 28, 2012, 03:47:37 AM »

Edit 2: I couldn't find a problem, the demo seemed to work fine for me. I'd suggest re-downloading it. And make sure you're not using any other mods with it, because they probably won't be compatible.

I found the problem in the zip file. In Linux (and all other Unix-based OSes), file names are case sensitive. Apparently this filename is referenced in lower case somewhere in the archive:
inorbita/graphics/ships/Vicerusf.png

The case in filenames should be used consistently.
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #56 on: March 28, 2012, 10:20:11 AM »

Interesting, I wasn't aware of this. I'll make sure everything is fixed for the next release.
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #57 on: March 30, 2012, 08:44:10 PM »

Three new ships:

Thiian Theiper Class Heavy Destroyer:

A well-rounded destroyer that can deal a lot of damage in a short amount of time.

Coalition Madenus Class Assault Corvette:

Though it looks large enough to be a small frigate, it's technically still a corvette. These things can take a beating.

Okouth Ves Class Swarmer:

Unmanned drones. While they severely lack weapon power and hull integrity, they are the fastest thing on the battlefield, making them useful for quickly capturing objectives.


And with that, Thiiei and the Coalition are complete enough for me to feel comfortable releasing them. While they'll certainly get a few more ships each in the future, they're on a pretty even playing field right now. The only thing left to do before I release the alpha is get 4-5 KTA ships ingame--as well as a shitton of campaign coding and testing, of course.

If anyone is interested in playing the alpha early and helping me test the campaign, let me know; I could use the help.
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Trylobot

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #58 on: March 30, 2012, 09:51:38 PM »

Excellent work on this Psiyon, in particular the spriting and balancing. Both sides presently feel different enough to be distinctive, but I don't feel like either one has a particular advantage overall. And considering the large number of ships you've got in total, I'm sure that can't've been too easy.

After you are done with ITOG:TA, do you think you'll start a new mod?
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Psiyon

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Re: Thiiei's Ascendency (Second Demo Fix Released)
« Reply #59 on: March 31, 2012, 08:38:04 AM »

Thanks :)


I can't really say for certain what I'll do after ITOG. Its completion is still pretty far away, and then you've also got to account for the continuing development of Starfarer...

I see two outcomes:

1: If, for some reason, the addition of new features into Starfarer breaks ITOG horribly, it'll be overhauled. A shift in the universe's timeline about 50 years into the future would allow multiple star systems, and would probably fit fairly well with what Starfarer is hoping to be. Though, as I said, it would be overhauled: it would no longer be about the three warring eskel factions, but rather focus on a war between the human races in the Large Magellanic Cloud versus the Terrans (us, of course), from the Milky Way, which is the storyline that the book I'm writing is set in.

I'm mainly praying for some sort of override on generating a random sector. In the future, instead of traveling to other star systems, I'd like for players to be able to travel to other planets in the Eskel system (Which sounds kind of silly, but you have to realize that the campaign map is centered on God, not a star. You can only visit other moons at the moment.) If the sector is unavoidably randomly generated, then I'd either have to completely get rid of fuel and limit the mod's playability by a ton, or overhaul it.


2: If ITOG isn't horribly broken, and each new version of Starfarer doesn't require game-breaking changes to the mod, then that very well might be it. I'll be going off to university in the fall, and I'm not certain how much free time I'll have to dedicate to modding. If there is time, there was a mod idea I started making early on when I first bought Starfarer, the idea of which was the player controlling large fleets in a fight against 1-2 massive AI-controlled superships. Here's a horrible quality video of that:
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