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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 266097 times)

Shoat

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #510 on: November 01, 2013, 04:15:10 AM »

With the The Lemurian Empire, I think to rise up against the enemies, you could create a super cap, mixing the top left pic and top right, left as bow, right as stern in the preview picture.

Now that you mention it, they actually look like they're two fitting halves of one huge ship...
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Sabaton

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #511 on: November 01, 2013, 01:49:54 PM »

 Shame on me for not noticing this mod earlier, the music blew me away, some of it reminds me on nexus. ;D
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Wunder

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #512 on: November 02, 2013, 02:29:27 AM »

With the The Lemurian Empire, I think to rise up against the enemies, you could create a super cap, mixing the top left pic and top right, left as bow, right as stern in the preview picture.

Now that you mention it, they actually look like they're two fitting halves of one huge ship...
Its only weakness i suppose is 6 sabots and a burn drive to the side.
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Psiyon

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #513 on: November 02, 2013, 09:28:26 PM »

Glad everyone seems to be enjoying it. Sorry some things were broken, I'll hopefully get a chance this week to fix up the errors. Until then, I suppose you should refrain from attacking any of the neutral big 3 factions if you're playing as Ceni Six or Okouth.
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Levik

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #514 on: November 04, 2013, 11:40:53 AM »

Finally, I built it. Well, sort of similar.
Spoiler
[close]
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ashes to ashes

Psiyon

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #515 on: November 07, 2013, 10:45:11 AM »

Updated:

https://dl.dropboxusercontent.com/u/71512473/OV%20MK1.1.zip



Fixed the bug where you'd continually be yelled at if you attacked one of the big 3 factions while playing as a mercenary.

However, does not fix the bug with the dockyard being non-free transfer, as this is a bug with the base game. Sorry, but you'll have to deal with it until 0.6.2a.

Also, Levik, that's really cool :)
Not too far off from the actual Theiper.
« Last Edit: November 07, 2013, 02:09:42 PM by Psiyon »
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Piemanlives

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #516 on: November 10, 2013, 01:39:49 AM »

If possible I would recommend updating the front page of the thread so people don't have to go digging through comments to find recent builds.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Psiyon

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #517 on: November 10, 2013, 08:33:55 AM »

Don't worry, I updated the front page when I posted the new build :)
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zeno0010

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #518 on: November 23, 2013, 07:55:29 PM »

Im putting this back on the front page where it belongs
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Sproiet

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #519 on: November 23, 2013, 09:23:08 PM »

Im putting this back on the front page where it belongs

Don't encourage this, else threads will be filled with spam making it Number 1 on the Mods list, it will not be beneficial to the modders nor the community.
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zeno0010

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #520 on: November 25, 2013, 02:47:23 AM »

not spamming, first time doing this. im not starting the bump crimes.

calm down.
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Doogie

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #521 on: November 25, 2013, 12:35:11 PM »

Tis still not a good thing to do though.
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zeno0010

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #522 on: November 25, 2013, 02:32:26 PM »

Then ill do it constructively

Its been a while since ive been on the forums and i hope the progress of this mod continues.

i apologize.
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Toxcity

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #523 on: January 19, 2014, 10:50:13 AM »

Are you going to change anything for the 0.6.2a update?
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Psiyon

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Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« Reply #524 on: January 19, 2014, 12:04:58 PM »

Yeah, maybe. The version on my end has some pretty critical updates, mainly dealing with strike and PD weapons not shooting anything. Dunno when I'll get a 0.6.2 version made, but it's not really on my top list of priorities because nobody really plays this anyway :P
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