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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299624 times)

elite24

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Re: Obsidian Void (ASC: Indev) (DOM: Indev)
« Reply #495 on: October 23, 2013, 05:41:39 PM »

Oh come on Psiyon ;). I'm sure no one would object to having your awesome mod released a little earlier then planned. Go for it!
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DornoDiosMio

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Re: Obsidian Void (ASC: Indev) (DOM: Indev)
« Reply #496 on: October 23, 2013, 08:09:04 PM »

I've got no objections to an early release. It looks great thus far! 
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Piemanlives

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Re: Obsidian Void (ASC: Indev) (DOM: Indev)
« Reply #497 on: October 23, 2013, 09:40:05 PM »

The amount of want for this mod reminds me of the want we had during "In The Orbit of God" good times were had then.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Psiyon

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #498 on: October 28, 2013, 10:12:51 PM »

Okay so here's Obsidian Void mk.1.

Probably could have used more testing time, but I don't have a lot of time on my hands. Let me know if things are hella broken.


Mk.1 Released!
https://dl.dropboxusercontent.com/u/71512473/OV%20MK1.zip
Includes: Ascendency Beta 4; Dominion Demo 1

Note: No more lite version. Without music, it's about 50 MB. If you have 56kbps, you're getting screwed with either version. So, you know. Sorry.

Warning! If you get a startup crash and have an old or integrated graphics card, please try the following texture fix:
https://dl.dropboxusercontent.com/u/71512473/smallplanettextures.zip





(Rough) Patch notes:

Spoiler

Mk.1:

Changes (ASC):

-I could write a book on the changes. I'm not going to. Main things:
--New planets
--New ships
--New weapons
--Cleaner code
--New look and feel
--New sounds
--Black magic
--Also, that critical hit system was trash. I removed it. It still applies for anti-fighter weapons, though.



Changes (DOM):

-Basic Lemurian and Dominion ships. Random battle added to missions.
[close]
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MesoTroniK

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #499 on: October 28, 2013, 10:44:03 PM »

I'll let you know if anything goes wrong, also...

Spoiler
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Wunder

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #500 on: October 29, 2013, 05:17:59 AM »

LET ME KISS YOU!!!!!!!!!!!!!!! :'(
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Lictuel

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #501 on: October 29, 2013, 11:32:03 AM »

I have to say, i love this mod. This mod is what brought me to Starfarersector in the first place, i followed the old HW2 mod.
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Trylobot

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #502 on: October 29, 2013, 12:10:47 PM »

Wow Psiyon, big release eh? I'll give it a spin when I get back home :)
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dmaiski

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #503 on: October 29, 2013, 01:37:50 PM »


 :(I feel its trying to tell me something... but i cant quite see what it is :(

other then that, this is a very polished mod, if only we could port your skill tree into the main game it would be epic!

only complaint would be that the combat it a bit more of a slug fest, and feels slow (compared to vanilla)
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Psiyon

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #504 on: October 29, 2013, 02:51:05 PM »

Crap--hmm, looking at the code, the cause for this seems sort of strange. Did you just attack Thiiei to trigger this, or was there anything more to it?
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elite24

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #505 on: October 29, 2013, 07:54:27 PM »

Awesome as always Psiyon. Only thing I've noticed is that the dockyard is charging me to take out my stuff, as if it was a faction's station. It makes storing cargo a little bit of a pain, considering how expensive it is ;).
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Jonlissla

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #506 on: October 30, 2013, 02:42:47 AM »

I seriously like how this mod radically changes combat with such a few tweaks. It can be a bit slow sometimes but overall I'm having a blast with it. Excellent mod, looking forward to see more updates.

However, I'm a bit confused with the Ascendancy and Dominions part. Will there be two seperate mods?
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dmaiski

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #507 on: October 30, 2013, 04:28:18 AM »

Crap--hmm, looking at the code, the cause for this seems sort of strange. Did you just attack Thiiei to trigger this, or was there anything more to it?

yea at the start i took my starter ship and blew up a whole carrier fleer in a single go

https://www.dropbox.com/s/z33yxabdlgrj639/save_pari_7194938181507957239.7z
thats the save
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

elite24

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #508 on: October 31, 2013, 04:16:31 PM »

Hey Psiyon,

Just went into my save file to do some experimenting. I found the Dockyard info in the file, and surprisingly free transfer was set to true.

<freeTransfer>true</freeTransfer>

This was the only one in the file, and it was contained inside the dockyard loop. I confirmed that it was in the right place by comparing it with a save file from the previous version, and they were the same. I then proceeded to load the previous version and sure enough, I could transfer items from the station to my inventory freely.

I transferred back over to the new version, and then proceeded to set the faction id of the Dockyard to neutral by deleting this line...

<owner reference="../../CampaignOrbitalStation[4]/owner"></owner>

... and replacing it with these lines.

<owner>
    <id>neutral</id>
</owner>

Surprisingly, this made it so I could transfer items freely between the dockyard and my inventory. From these results, it seems like either something in the new update is messing it up or the code didn't set my fleet as being a Ceni Six fleet, but I haven't figured out which yet. There is a lot of code to wade through XD.

Now to hack in a Cordelphia ;)
« Last Edit: October 31, 2013, 04:35:21 PM by elite24 »
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Wunder

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Re: Obsidian Void (ASC: B4) (DOM: D1) - 0.6.1a
« Reply #509 on: November 01, 2013, 03:30:11 AM »

With the The Lemurian Empire, I think to rise up against the enemies, you could create a super cap, mixing the top left pic and top right, left as bow, right as stern in the preview picture.
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