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Author Topic: (ded) Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a  (Read 299664 times)

Silver Silence

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Re: Ascendency (Beta 3 Released)
« Reply #465 on: June 15, 2013, 08:10:13 PM »

But that's how you have to start. One lone ship. So every fight is crippling damage because you have to fight 3-4 frigates at a time. I started and died 3 times before capturing a lone uncrewed Kartuaa and filling it with Thiian rocket bombers.
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Psiyon

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Re: Ascendency (Beta 3 Released)
« Reply #466 on: June 15, 2013, 08:54:54 PM »

You don't have to start with one ship. The easy start option gives you a couple frigates and fighters to start you off without too much pain. I might just make a system that lets you create your own starting fleet with a set number of points or something for the next version.
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Silver Silence

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Re: Ascendency (Beta 3 Released)
« Reply #467 on: June 15, 2013, 10:25:02 PM »

I started with an easy C.SIX start and got rolled over in the first fight I had with the Okouth. Then I sulked and restarted as Thiians with another easy start and got rolled over by the Lyseti because I totally forgot that the Thiians are like the only people that the Lyseti don't like.  ::)
Still suffering losses and I've bought all the fighters from the Thiian station, even the little fighters. Those rocket bombers work a treat on most frigates except that er... the Savil? The KTA missile frigate. That thing sadly chews up strikecraft faster than they can chew it up because missiles.
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Levik

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Re: Ascendency (Beta 3 Released)
« Reply #468 on: June 17, 2013, 11:11:22 PM »

when the new version is released?
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Psiyon

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Re: Ascendency (Beta 3 Released)
« Reply #469 on: June 18, 2013, 08:34:19 AM »

I started with an easy C.SIX start and got rolled over in the first fight I had with the Okouth. Then I sulked and restarted as Thiians with another easy start and got rolled over by the Lyseti because I totally forgot that the Thiians are like the only people that the Lyseti don't like.  ::)
Still suffering losses and I've bought all the fighters from the Thiian station, even the little fighters. Those rocket bombers work a treat on most frigates except that er... the Savil? The KTA missile frigate. That thing sadly chews up strikecraft faster than they can chew it up because missiles.
Alright, I think I get your point. I'll see about adding in some smaller 1-2 ship "fleets" for each faction so starting off isn't quite as brutal. But do understand, I don't want to make the mod too easy--the difficulty is sort of central to it.

when the new version is released?
Sometime a bit after 0.6a. A lot of the stuff I'm adding in--namely the critical hit system--is partially broken in the current version, and requires the fixes\features of 0.6a to make it work.
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Silver Silence

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Re: Ascendency (Beta 3 Released)
« Reply #470 on: June 19, 2013, 01:50:18 AM »

You know, Psi, on a topic completely unrelated to the mod, how do you use Wings3D?
My intentions were to create spaceborne versions of the red ships, but all I can do is deform a cube and make it hurt my mind as I invert it's faces inside itself.....
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silentstormpt

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Re: Ascendency (Beta 3 Released)
« Reply #471 on: June 19, 2013, 07:42:03 AM »

Been getting some ideas for a few days for a critical system that instead of just being a crit it also "penetrates" armor or shield depending on the weapon damage type, not only that, by using the smoke effect coded by xenoargh i can have it doing a burn effect on crits that penetrated the armor or doing a small emp effect on a certain zone if the crit was done by a kinetic damage type. To finalize, when a ship goes into overload, to penalize, there will be low EMP shooting from the ship that might hit itself but also enemies close (specially dangerous to fighters and drones)
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Psiyon

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Re: Ascendency (Beta 3 Released)
« Reply #472 on: June 19, 2013, 11:53:37 AM »

You know, Psi, on a topic completely unrelated to the mod, how do you use Wings3D?
My intentions were to create spaceborne versions of the red ships, but all I can do is deform a cube and make it hurt my mind as I invert it's faces inside itself.....
First off, find a copy of the Manifoldlabs version of Wings 3D. It's got a lot of extra features, namely boolean operations. As for actually using the program, my methods are as such:

1: Hotkey all the widely used commands. I use the 1-3 keys for moving things along either the X Y or Z planes, E for extrude: normal, V for bevel, B for bridge, and C for cleanup.

2: Mash a lot of different objects together. You're going to have a really rough time deforming a single cube into what you want. Make multiple cubes or 3D objects, shape them into the components you want, and then put them all together. It doesn't matter if faces are inside of other objects (Assuming you're not putting them in a 3D game where optimization is important.) If the overlapping objects really bother you, make use of the boolean union command in the Manifoldlabs version.

3D modeling takes a lot of time to learn, and I must say, even after ~3 years of doing it occasionally, I'm still terrible at it.


Been getting some ideas for a few days for a critical system that instead of just being a crit it also "penetrates" armor or shield depending on the weapon damage type, not only that, by using the smoke effect coded by xenoargh i can have it doing a burn effect on crits that penetrated the armor or doing a small emp effect on a certain zone if the crit was done by a kinetic damage type. To finalize, when a ship goes into overload, to penalize, there will be low EMP shooting from the ship that might hit itself but also enemies close (specially dangerous to fighters and drones)
That sounds pretty cool, but I don't want to over-complicate the critical hit system, at least not at first. I also don't want to use the burn effect because of performance issues--large-scale battles in this mod already annihilate low-end computers and put a strain even on relatively modern systems. While the smoke effects would be nice to have, not everyone's computer can handle the extra load.
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Silver Silence

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Re: Ascendency (Beta 3 Released)
« Reply #473 on: June 19, 2013, 06:15:09 PM »

You know, Psi, on a topic completely unrelated to the mod, how do you use Wings3D?
My intentions were to create spaceborne versions of the red ships, but all I can do is deform a cube and make it hurt my mind as I invert it's faces inside itself.....
First off, find a copy of the Manifoldlabs version of Wings 3D. It's got a lot of extra features, namely boolean operations. As for actually using the program, my methods are as such:

1: Hotkey all the widely used commands. I use the 1-3 keys for moving things along either the X Y or Z planes, E for extrude: normal, V for bevel, B for bridge, and C for cleanup.

2: Mash a lot of different objects together. You're going to have a really rough time deforming a single cube into what you want. Make multiple cubes or 3D objects, shape them into the components you want, and then put them all together. It doesn't matter if faces are inside of other objects (Assuming you're not putting them in a 3D game where optimization is important.) If the overlapping objects really bother you, make use of the boolean union command in the Manifoldlabs version.

3D modeling takes a lot of time to learn, and I must say, even after ~3 years of doing it occasionally, I'm still terrible at it.
And that's only the half of it. Then I still need to render a perfect overhead view. And then colour it in Paint.NET The orthogonal view seems to be a blueprint-style view rather than with a point of view putting things outta shape. But the camera isn't restricted any way so you can just make the camera upside down and such. And is there a symmetrical option? So a manipulation on one side also happens on the other side? Or can that simply be done by just selecting the appropriate points on both sides of the shapes?
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Psiyon

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Re: Ascendency (Beta 3 Released)
« Reply #474 on: June 19, 2013, 06:49:19 PM »

You're probably not going to want to use Wings 3D for doing your renders, since it has no rendering suite. I'd try Blender or some other freeware renderer. Even Google Sketchup might be able to do it well. But, if you absolutely need to render (and by that I mean take a screenshot of the working view) it from wings, you can turn on orthographic view and press 'y' on your keyboard, and that will switch to the top-down camera.
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Silver Silence

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Re: Ascendency (Beta 3 Released)
« Reply #475 on: June 19, 2013, 08:45:07 PM »

The render's only for the rough shape.
Actually rolling with your guide for pointers.
Could Blender open a wings model, or would I just need to start over in Blender instead?
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Psiyon

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Re: Ascendency (Beta 3 Released)
« Reply #476 on: June 20, 2013, 12:51:10 PM »

You'd need to export the model as a different file type; I usually use .obj since most applications support it. I haven't used Blender before though, but it should be easy enough to look up some tutorials and figure out how to render a top-down view with ambient occlusion.
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Psiyon

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Re: Obsidian Void (ASC: B3) (DOM: Indev)
« Reply #477 on: July 31, 2013, 07:22:32 PM »

So Obsidian Void is happening.

To be clear: Ascendency and Dominion are two separate, but similar mods. Instead of developing them separately, I decided to combine them into a single, multi-component mod. That mod is Obsidian Void. An early iteration of Dominion will make an appearance in the next release.

From now on, the topic's title will have two bits of information. (ASC: B3) - this denotes that the Ascendency component is in Beta 3 stage. (DOM: Indev) indicates that the Dominion component is in development, and hasn't been released as of yet.

For those who don't want to look at the front page:



Take control of the Lemurian Fleet as an immortal admiral, and fight against the Terran Dominion for your civilization's survival.




Dominion has not been released. This component of Obsidian Void is a work-in-progress.


It was an accident. A bad call, as some might say. When the Immortal Fleet Lord stared into the maw of the Nexus, she knew nothing of what was to come. Her fleet was ripped from the Large Magellanic Cloud, and then scattered throughout its parent galaxy: the Milky Way.

She was adrift in unknown waters. There was only one thing that could be done: find her fleet, and return home.

A task of impossible difficulty.

Within days, the nature of the Orion Arm was revealed to her: the Dominion reigned like a corrupt and hateful God, crushing those below for no other reason than simply possessing the means to do so. The Immortal found herself in the middle of one of the Dominion's many fiery purges: the extermination of the Rend, another offshoot of humanity.

Weeks passed. Alliances were formed. Ships were annihilated. Countless human lives were obliterated at the hands of a nuclear holocaust spanning many worlds.

When the Immortal found that the Dominion planned on invading the Large Magellanic Cloud, she faced a decision: either to strike hard with unyielding fury, or to escape through the Dominion's Nexus at full strength to warn her civilization of its imminent doom.

The Immortal, however, transcended her more common brethren. She did not see in black and white. She chose both options.

And she succeeded. She always succeeded.

The Dominion's manufacturing worlds were set ablaze. Population centers were set ablaze. Shipyards were set ablaze. Infrastructure was set ablaze.

She made the Dominion pay for their sins against their own kind.

But it came at a price: the destruction of almost every ship attempting to return home. The guaranteed extinction of the Rend subspecies. And an inevitable war that would leave a wake of catastrophe throughout the endless obsidian void.

The Dominion cannot die, for they are the apotheosis of mankind.

Spoiler
RELAY: QCS-COMM RELAY X9921-A
RECIPIENT Q-ADDR: (VERIFIED: ISDF-SCOM)
SENDER Q-ADDR: (VERIFIED: LORD ISANOA KEL EIYNAN; KEIROM STATION)
CLASSIFICATION: IMPERIAL SECURITY PRIMARY
SUBJECT: DOMINION THREAT ANALYSIS

::Decrypt in progress.
::Decrypt complete. File reconstituted. Displaying.

Forgive me if this report is a bit less formal than you’re used to, but I’m pretty pressed for time over here, with, you know, an impending invasion and all that. I’ll keep this brief, and will task one of my surviving officers with creating the statistic-ridden version in time.

The entity known as the “Terran Dominion” is the largest threat the empire has ever faced. They are more advanced than us. They have more numbers than us. They have total unity. And they have one purpose: to expand their power.

Their internal politics are a mystery, even to the Rend. Commodore Ecamen told me as much as she could once our fleets unified. They have an elite ruling class: they’re human. Surprisingly like us, apparently. Though that’s just in appearance. I only saw one. The rest of their people are slaves, and really, it would be a kindness calling them “people.” Their soldiers and ship operators are augmented with an extensive amount of cybernetic equipment, giving them superior intellect, strength, and response times. But the most interesting cybernetic “enhancement” they receive is a self-contained computational unit in place of their head. Yes, I said “in place.” Their heads are removed and replaced with some creepy-as-hell triangular computer. Whatever shred of humanity they had is totally gone. It’s easy to see how the elite class holds control over them—their subjects are machines. They can’t revolt. So these elite use them to execute their will—which, as we witnessed with the Rend’s genocide, is to kill or enslave all opposition to them. After what we did to them in the Milky Way, and almost did to their homeworld… they no doubt see us as opposition.

Their spacecraft had may as well be invincible. In small numbers, they’re manageable, but their total number of ships is estimated to be in the tens of thousands. Sensor logs from the Fury detected at least nine hundred individual combat-capable spacecraft, and we had only visited a small fraction of their territory.

Dominion weaponry is mainly energy-based. Their ionic particle slugs dent the armor on impact, and then proceed to melt it away. Tungsten plates layered into our spacecraft’s armor is a must against these weapons. Fortunately the Fury had some. Most other ships did not.

As for Dominion defenses, the armor on their larger ships is at least seven or eight meters of layered metals. Internal hulls aren’t as difficult to get through, though. The only reason we were able to do well against them in combat was the Rend’s long-range beam weaponry—it would melt off the armor, and let our railguns and missiles hit deep. Recommend immediate reverse-engineering and salvage of Commodore Ecamen’s surviving vessel.

The best tactic I can recommend against Dominion ships is to simply stay as far away from them as possible. Their weaponry isn’t accurate at long ranges. Softening them up at a distance and then moving in for the kill is generally the best way to disable their ships.

Truly, though, I can’t stress enough how absolutely f--ked we are if they come through that Nexus with guns blazing, in full force. We need the Thiians. Anasi told me that he would do his best to convince the council to prepare for war. He could use the help. Even with them, I still don’t think the outcome is too promising. We either need some sort of superweapon that can give us an edge, or we need to start thinking of a mass exodus from our galaxy. I prefer the former. So tell IRD to get on it.

Also, I need a new ship. My list here shows that the next Cordelphia-class is almost completed at Hijtu. Paint it red. Name the ship “Retribution.” Crew it with the best and brightest. And then send it out here.

I hope my less-than-stellar reputation within the ISDF won’t lessen the impact of this message. Time to see if you’re really the best of the Defense Force, I guess.

Welcome to wartime, kiddies.

::Isanoa Kel Eiynan; Immortal Lord of the Fleet; IDN: ISDF-IL-01
::Message end.
::Self-deletion protocol enabled – 1 day
[close]


The Dominion component of Obsidian void takes place approximately 20 years after the Ascendancy War in the Eskel domain. There are four major players:

The Thiian Confederation:
Thiiei was able to assume control of the Sovereign system through brute force, deception, convenient alliances, and careful diplomacy. Their victory in the Ascendancy War did not result in the brutal, totalitarian regime many expected. Instead, the four worlds were given a surprisingly large capacity to self-govern, and a ruling council was formed that consisted of officials from each former government. In the year following the war, contact was made with the Lemurian Empire--humans whose homeworld was several hundred light-years away. A strong relationship was built between the two over the next twenty years. Without a hint of animosity, the two powers are proud to call themselves allies.

The Lemurian Empire:
The Empire has existed in one capacity or another for thousands of years. One political faction would rise up, take over the planet, and declare themselves the Lemurian Empire. The cycle continued until interstellar travel was perfected. At that point, the victors of the last planet-wide war held on to power for a long stretch of time. Only one major rebellion broke out as the Empire expanded outward. It was crushed. Lemurians, as a people, embrace the power of human reason. They prefer facts over emotions, experiences over simulations, and aren't afraid of their technology's rapid advancement. They live in a socialistic environment with an extremely strong government and military presence.
Spoiler


[close]

The Rend:
The Rend are natural warriors, hailing from the Milky Way. With dark grey skin and green eyes, their powerful muscles and a frightening agility make them exceptionally fit for physical activity. The Rend, due to their aggressive nature, weren't fortunate enough to expand to the stars under a single government. Independent colonies struggled to survive, and those that did offered a life that mirrored hell. Through the centuries, though, they pulled through, and came out with an impressive population and a powerful combined space navy. It was about this time that they met the Dominion. All they could do was watch as their planets burned.

The Dominion:
Coming from a planet called Earth deep in the Orion Spur of the Milky Way, the Dominion are a cybernetically corrupt offshoot of humanity. An elite ruling class presides over a population of literal drones, controlled by computers. With only the will of the elite coursing through the silicon pathways of the population, the Dominion was able to expand and advance themselves at an alarming rate. In 2472, the former Terran Union extended about sixty light-years. By 2821, the Dominion had expanded to almost three-hundred light years.
Spoiler

[close]
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CrashToDesktop

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Re: Obsidian Void (ASC: B3) (DOM: Indev)
« Reply #478 on: August 01, 2013, 03:28:47 AM »

Oh, I was wondering why this name changed. ;) Congratz!
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Sproginator

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Re: Obsidian Void (ASC: B3) (DOM: Indev)
« Reply #479 on: August 01, 2013, 06:28:53 AM »

Hehehe, sweet
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