You should make a capital ship or cruiser for the Lyseti faction that uses the big FC-HPAC-1220 so that it's used in the campaign (besides on elite velithans, so I guess I should say used on a lyseti ship).
Potentially. I was kind of staying away from giving Lyseti any big ships, because most smaller ship-building corporations wouldn't have the extensive resources for building a capital ship available to them.
Yeah, after making that comment I realized that lore-wise a Lyseti capital ship wouldn't make sense (as cool as it would be
). Maybe the addition of some sort of destroyer would make more sense. It's a shame that such a cool weapon isn't utilized by its respective faction.
Earlier in the thread you mentions adding a new ship to both the KTA and Coalition factions. As needless as my opinions regarding what roles those ships should fill are, I will state them here anyways.
The KTA are really in need of some sort of heavy cruiser. Their fleets are a little soft, being based around the powerful, but long-range hyberon beams, and are really in need of some backbone. The Cerija-class assault-ship does fill this role somewhat, but the Cerija-class isn't exactly the heaviest capital ship in the game (and that's not it's intended role). Adding a powerful cruiser would really strengthen and round out the fleet.
As far as the Coalition goes, I not totally sure what role their ship should fill. It could fill in the gap between the Luxara and the Kaeomdus, but that doesn't seem entirely necessary. I could also be a destroyer, as the game doesn't have a huge abundance of basic destroyers. It would be cool to see some sort of Coalition dreadnought, but this may be too over-powered (but still cool
).
And just in case I have blabbered enough, the Viktra could use a little buff as well. It's not a bad ship, but it's weapons package is a little sub-par, especially for the 6 fleet points it's worth. The Makalan also fit's into this category, but the hyperon beam buff may help alleviate this issue.
After staring at the Lyseti heavy pulsed anion cannon for awhile, I feel like it is a little op compared to the other energy weapons, but this is debatable. My only reason for thinking this is the difference in base damage between the energy weapons grows significantly as the flux level of a ship increases. Now, since most energy weapon wielding ships in the game have a way to naturally increase their flux level, the benefit of using a higher damage energy weapon quickly outweighs the cons of the higher flux cost and slightly higher op (not to mention the Lyseti heavy pulsed anion cannon has great range comparatively).