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Author Topic: [0.6.2a] Bushi v1.1.1  (Read 118853 times)

Grug

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Re: [0.54.1a] Bushi v1.3
« Reply #15 on: July 17, 2013, 07:51:07 AM »

"Humans suck, they tried to kill me. Better commit genocide."

Robot logic.
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KAPbl4

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Re: [0.54.1a] Bushi v1.3
« Reply #16 on: July 17, 2013, 10:40:18 AM »

"Bushi"? Cortex Command?
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Gotcha!

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Re: [0.54.1a] Bushi v1.3
« Reply #17 on: July 17, 2013, 10:55:09 AM »

I dunno any Cortex Command mods related to Bushi. Been a while since I modded and played that game, so I probably forgot about it, unless it's a recent mod. :)

Bushi is how the Japanese call Samurai if I'm correct.
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KAPbl4

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Re: [0.54.1a] Bushi v1.3
« Reply #18 on: July 17, 2013, 02:43:59 PM »

Bushi is how the Japanese call Samurai if I'm correct.

Yes, but this mod somehow reminds me of famous DarkStorm faction mod from Cortex.
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Gotcha!

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Re: [0.54.1a] Bushi v1.3
« Reply #19 on: July 17, 2013, 02:49:23 PM »

Well, if you say so, but other than both being connected to the japanese language they really share nothing. ;)
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Gotcha!

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Re: [0.54.1a] Bushi v1.3.1
« Reply #20 on: July 18, 2013, 03:23:55 PM »

I... can't... stop... updating...  :'(

v1.3.1
(savegame compatible with previous version)
- Modified turret colours, they're now a near perfect match with the ship colourscheme I think.
- Slightly modified fleetspawns, reduced amount of Kaiken in fleets, never exceeds 3.
- The small laser now fires smaller projectiles.
- Added Suntetsu fighter wing. (Similar to wasp, stats wise.)
- Added Nagamaki cruiser. Carries huge missiles. Also a test. Let me know if this thing is useful. x)

If you are playing with this mod and don't want to start over in order to get the Suntetsu fighter wing or Nagamaki, just use the console mod and use "addwing bushi_suntetsu_wing" and "addship bushi_nagamaki_hull".

Now to upload my other mod's update. Modding is hard work. Pfff.
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Gotcha!

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Re: [0.54.1a] Bushi v1.3.2
« Reply #21 on: July 20, 2013, 06:11:27 AM »

v1.3.2
- Changed Kaiken's max teleports to 2 (was 3) and slightly nerfed its health/armour.
- *kitbashbashbash* Added new Frigate: Yari.
- *kitbashbashbash* Added new Destroyer-Carrier: Chigiriki.
- Added transports to CIVILIAN group.
- Apparently I forgot to add the 1.3.1 new fighter wing to fleet spawns. Fixed.
- Added new ships to fleet spawns.
- After buying the chip implant neutral and independent factions would become enemies to you. However, that makes the player unable to repair their ships at the Abandoned Station and Omnifactory. These factions are no longer enemies after buying the chip. (Needs new game, sorry. To set yourself neutral with these factions, use the console mod.)


I wonder, do people even like this mod? So quiet in this thread. :O
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ValkyriaL

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Re: [0.54.1a] Bushi v1.3.2
« Reply #22 on: July 20, 2013, 06:17:11 AM »

I'm sure they do, i haven't had any comments in my thread for months, but i get positive comments about it in other threads instead. ::)
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Gotcha!

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Re: [0.54.1a] Bushi v1.3.2
« Reply #23 on: July 20, 2013, 06:38:30 AM »

Let's hope so then. I kind of get this feeling I'm making this mod just for me. ;D (Not that that would be a bad thing.)
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echosierraalpha

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Re: [0.54.1a] Bushi v1.3.2
« Reply #24 on: July 20, 2013, 06:41:18 AM »

Don't worry Gotcha!

I'm sure everyone appreciates your mods (I certainly do!)
maybe it's just because people are not familiar with this original universe?
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Uomoz

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Re: [0.54.1a] Bushi v1.3.2
« Reply #25 on: July 20, 2013, 07:52:05 AM »

I personally don't like the sprites at all. The lighting is different from vanilla standards.
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ValkyriaL

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Re: [0.54.1a] Bushi v1.3.2
« Reply #26 on: July 20, 2013, 07:55:23 AM »

And heres Uomoz crushing all hope of happiness! =3 apart from the lighting, i'll have to give him that one, the sprites are VERY good looking, and the lighting isn't that bad either, but it could be better.
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Gotcha!

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Re: [0.54.1a] Bushi v1.3.2
« Reply #27 on: July 20, 2013, 07:56:36 AM »

I can take valid criticism, don't you worry. ;)
Uomoz, I wonder, what do you feel about the sprites in my other faction?
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ZeroOne

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Re: [0.54.1a] Bushi v1.3.2
« Reply #28 on: July 20, 2013, 01:03:28 PM »

I am sad.



Spoiler
5294685 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [bushi_chigiriki] not found!
java.lang.RuntimeException: Ship hull variant [bushi_chigiriki] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at data.scripts.world.BushiConvoySpawnPoint.addRandomShips$(BushiConvoySpawnPoint.java:104)
   at data.scripts.world.BushiConvoySpawnPoint.spawnFleet(BushiConvoySpawnPoint.java:64)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Unfortunately I got this error twice today.
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Gotcha!

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Re: [0.54.1a] Bushi v1.3.2
« Reply #29 on: July 20, 2013, 01:19:09 PM »

Ai caramba. I apologize for your sadness. ;_;
I forgot to add _Hull to that ship in the delivery script, so every time one got delivered it would crash your game.
Please redownload the mod. I've fixed it. :)

Edit: You can just continue your savegame.
Edit2: Actually, I am in doubt. It might be that you need to start a new game or need to edit your savefile.
« Last Edit: July 20, 2013, 01:22:52 PM by Gotcha! »
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