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Author Topic: [0.6.2a] Bushi v1.1.1  (Read 86419 times)

Gotcha!

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[0.6.2a] Bushi v1.1.1
« on: July 15, 2013, 01:45:04 PM »

This mod has been abandoned for now. If you want to update/remake it, feel free.
Otherwise, I might return when the full game is out and do it myself, depending on free time.



The Three Laws of Robotics:
Spoiler
- A robot may not injure a human being or, through inaction, allow a human being to come to harm.
- A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
[close]

The Creation of Bushi:
Spoiler
Industrial giant Robotto Gyokai, having build the finest androids to date, had just finished its latest android: Bushi.
Bushi can handle over a million commands and has the processing power that even exceeds that of some modern battleships.
It is roughly 55% stronger than an average person and its fine hydraulics could even make the greatest surgeon envious.

Unfortunately, Bushi's creator, Yasei Kureiji, was so smitten with his latest design, he did the unthinkable.

The gates closed. War broke out.

Some factions did not like the idea of a possible army of androids and the planet home to Robotto Gyokai was bombed.
Millions perished. There were no survivors.

That is, no human survivors.

Three weeks before the planet's orbital bombardment, Kureiji reprogrammed one of his Bushi creations. It would no longer follow the three laws.
Instead, the android had Bushi's blueprints added to its memory so it could replicate itself. Survival became its main priority.
Send off in a small spaceship, Bushi went to search for its own happiness, if such a thing would exist for a robot.

No one saw Bushi again until around cycle 98, where a fleet of never seen before ships made short work of a small Hegemony fleet.
Bushi had returned with thousands of copies and in order to secure its ongoing existence all organisms would need to die.
[close]

Credits:
Spoiler
Original ship art: (used with permission)
Kalthaniell
Original image used for portraits:
Digital Art Gallery
Planet art:
Duael Designs LLC & Robert Stein
Raiu main weapon effect: xenoargh, with a thank you to MesoTroniK
[close]

Screenshots:
Spoiler
Pew pew pew!


Carrier? Pff, them lazy buggers can fly themselves.


I've got a present for you! =^_^=


Pew.


Torpedoes away!
[close]

Picture with all ships in it:
Spoiler
[close]

Download:
[Direct Link]
[LazyLib is required!]

Enjoy!
- Gotcha!
« Last Edit: November 20, 2018, 08:25:00 AM by Gotcha! »
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Gotcha!

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Re: [0.54.1a] Bushi v1.0
« Reply #1 on: July 15, 2013, 01:45:16 PM »

*reserved*
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Thule

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Re: [0.54.1a] Bushi v1.0
« Reply #2 on: July 15, 2013, 02:22:04 PM »

I really like the general idea and style, i am a bit reluctant positive about the lore though ;)
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Re: [0.54.1a] Bushi v1.0
« Reply #3 on: July 15, 2013, 02:29:18 PM »

It's a bit too crazy to fit in the game's lore, huh? ;D
Who knows, I might change things later.
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Thule

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Re: [0.54.1a] Bushi v1.0
« Reply #4 on: July 15, 2013, 02:43:01 PM »

IMO not crazy but a bit dull tbh, i mean "robot wants to kill humans" is just so overused.
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Gotcha!

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Re: [0.54.1a] Bushi v1.0
« Reply #5 on: July 15, 2013, 02:57:08 PM »

Very true, but peace loving robots won't be going anywhere in this game. :D

Edit!
I thought Thule's faction was closer to the sun, and lower. Apparently not because my faction was spawned right smack in the middle of it.
v1.01 throws Bushi further away and to the north.
« Last Edit: July 15, 2013, 03:18:40 PM by Gotcha! »
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echosierraalpha

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Re: [0.54.1a] Bushi v1.01
« Reply #6 on: July 16, 2013, 03:27:07 AM »

Gotcha.

I have to say, I am incredibly impressed. This mod makes it two for two in terms of very high quality, very well done mods. excellent sprites, good lore, and a terrifyingly good new faction to play with/ against...

though if I may, I have to say that fighting the Bushi is... kinda difficult. its not just that their qualitative advantage between the other factions is... lopsided, to say the least, but also that there are just so many of them. I swear, I had to run away like a little girl valiantly withdraw in the face of overwhelming firepower more times than I could count. I'm still working on beating them, and I look forward to finally doing so in their own terms: a fleet on fleet battle.  ;D
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Re: [0.54.1a] Bushi v1.01
« Reply #7 on: July 16, 2013, 04:33:09 AM »

Not to worry, an update will be out today. I am also having an incredible hard time against these guys.

I really screwed up with their weapons' energy use, which is way too low. It makes them fire their guns uninterruptibly.
I will also use a customized phase teleporter so the Kaiken can't teleport around the map anymore. It'll have 3 charges after which it slowly reloads.
And I'll lower the amount of ships in their biggest fleets.



I also found two 'bugs'. For some reason the fighter Honyaki starts firing its weapons when the enemy is waaay out of its reach.
And sometimes, when you encounter 'a' bushi patrol and talk to it, it'll have an english name.

If anyone has a clue, please help! :)
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Thule

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Re: [0.54.1a] Bushi v1.01
« Reply #8 on: July 16, 2013, 04:40:40 AM »

Do have developer mode enabled?
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Gotcha!

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Re: [0.54.1a] Bushi v1.01
« Reply #9 on: July 16, 2013, 04:45:01 AM »

Nope. Would that help for troubleshooting?

Edit: New version up, savegame compatible.

- Energy weapon flux values were waaay too low. Fixed.
- Standard teleport is waaay too overpowered. Created custom teleport for Kaiken. Like the skimmer, you have 3 uses which slowly regenerate over time.
- Bushi Defense Fleet is now 25% smaller.
- Decreased photon hit glows.
- Minor balancing.
« Last Edit: July 16, 2013, 07:50:31 AM by Gotcha! »
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Erick Doe

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Re: [0.54.1a] Bushi v1.02
« Reply #10 on: July 16, 2013, 04:23:54 PM »

Everytime I read Bushi, I think Bentusi.  :D
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Re: [0.54.1a] Bushi v1.02
« Reply #11 on: July 16, 2013, 06:01:01 PM »

 ::)

I created a Bentusi ship for my H.D. mod, but scrapped it. It had one single integrated beam weapon that destroyed even the largest ship in seconds.
I'd show the art for it, but apparently I deleted it. >_>

Edit:
v1.3
Not compatible with older saves!
- You can be one with Bushi! Sort of. Get a chip implant at Fuyu Station and Bushi will be selling more stuff.
  Until that time you can't buy the larger ships.
  Ships larger than the destroyer will not be delivered. If you need more, try the Omnifactory mod.
- Wakizashi has two more missile slots, but of the 6 missile slots only 2 are large. (Had 4 large.) Also little sprite addon.
- Some ships had an increase in fleet points.
- Bushi no longer has version numbers, but serial numbers.

My apologies for skipping v1.1 and v1.2. My mistake. I went from 1.02 to 1.3.
« Last Edit: July 16, 2013, 06:47:52 PM by Gotcha! »
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NITROtbomb

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Re: [0.54.1a] Bushi v1.3
« Reply #12 on: July 16, 2013, 10:58:46 PM »

I dunno about the Vanilla weapon mounts for these ships seems to out of place, perhaps try and recolour them to the ships or make them more to the art style you have created?

-just a thought thats all :P
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Re: [0.54.1a] Bushi v1.3
« Reply #13 on: July 17, 2013, 04:28:57 AM »

Noted. :)
I don't think I'll change them though. They're not that bad, in my opinion. But if enough people complain about it I might. ;)
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Doogie

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Re: [0.54.1a] Bushi v1.3
« Reply #14 on: July 17, 2013, 07:46:27 AM »

I Robot faction whaaaaatt?
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