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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.65.2a] Firestorm Federation [0.5.8]  (Read 83640 times)

Ember

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #60 on: September 30, 2013, 04:00:20 PM »

new update!

0.5---

-fixed issue with ship class names not showing
-fixed bomber engines to correct tech
-fixed non working faction specific hull mod
-fixed some things ive forgotten ive fixed

-Added Hullmod Advanced Armor Plating
-Added the system Procella ignifera
   -travel to the left of Corvus to reach the system
-Added mission for testing purposes
-Added Flak cannon for small mounts (temporary sprite)
-Added kinetic projectile cannon for small mounts (temporary sprite)
-Added Assault cannon for small mounts (temporary sprite)
-Slight change to the Infernus capital ship sprite

-Stats changed for the Immolator in an attempt at balancing
-Increased the Torchs' acceleration


any bugs, problems, suggestions and over powered ships please dont hesitate to post
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Gotcha!

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #61 on: September 30, 2013, 04:09:29 PM »

Like I said in Skype, nice work! I'm amazed on how you progressed from the first day you were here. :o
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Borgoid

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #62 on: September 30, 2013, 04:37:18 PM »

Huh... not sure how I missed this mod, must've slotted into that weird just-pre 0.6 where I wasn't trawling through the forums after more modded content. Glad to see it now though!

Well I'll get on to breaking this over my knee, see you in a few hours :P
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Ember

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #63 on: September 30, 2013, 04:46:18 PM »

Huh... not sure how I missed this mod, must've slotted into that weird just-pre 0.6 where I wasn't trawling through the forums after more modded content. Glad to see it now though!

Well I'll get on to breaking this over my knee, see you in a few hours :P

probably missed it because it spent most of its time on the second page of modding until now, looking forward to seeing any feedback
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Borgoid

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #64 on: September 30, 2013, 04:54:36 PM »

Well, trying to equip a Kinetic Storm immediately gives me a crash.

Kinetic storm gives me a " Fatal: Spec of class [com.fs.starfarer.loading.specs.L] with id [hii_gun_mechanicals_light_up] not found"


Edit: WHAT THE BLOODY BUGGERING HELL, does Active Armor Package actually DO
« Last Edit: September 30, 2013, 04:59:26 PM by Borgoid »
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Vinya

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #65 on: September 30, 2013, 05:01:39 PM »

Looks like that's a bug with Hiigran Descendants, judging by the sound file name.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Borgoid

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #66 on: September 30, 2013, 05:08:48 PM »

I'd agree with you if I was running Hiigran : /
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Vinya

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #67 on: September 30, 2013, 05:09:55 PM »

Then something's trying to reference a Hiigran Descendants sound file that isn't there.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Ember

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #68 on: September 30, 2013, 05:11:13 PM »

Well, trying to equip a Kinetic Storm immediately gives me a crash.

Kinetic storm gives me a " Fatal: Spec of class [com.fs.starfarer.loading.specs.L] with id [hii_gun_mechanicals_light_up] not found"


Edit: WHAT THE BLOODY BUGGERING HELL, does Active Armor Package actually DO


oops accidentally made the mod dependent on having Hiigarian Descendants also installed

anyway should be fixed now i hope

that hull mod, increases energy damage done to your armor and reduces explosive damage done to your armor, is the description not clear enough?
« Last Edit: September 30, 2013, 05:16:05 PM by Ember »
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Borgoid

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #69 on: September 30, 2013, 05:19:47 PM »

It's not... succinct. Also the values aren't listed which bothers me a bit.
Is it referring to slots? Or damage types? How does fragmentation interact with it?
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Ember

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #70 on: September 30, 2013, 05:22:20 PM »

it only affects explosive and energy, as of this moment, and I should put this in there, your ships receive 25% less explosive damage and 10% more energy damage and this is only to your ships armor it doesnt affect fragmentation or kinetic
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Borgoid

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #71 on: September 30, 2013, 06:01:57 PM »

Righto.
The Firestorm station could use some more starting stock, even just from a testing standpoint throw in some of everything that your ships can mount. If you've got to use vanilla weapons for a big chunk of the slots then there's really no reason to not just have them for sale.

Interesting flight characteristics, it's pretty cool flying around a giant brick with thrusters :P

The Blaze needs something done with it but I'm not entirely sure what. As is I can toe-to-toe an Eagle to death without any player skill bonuses with a completely generic one-size-fits-all loadout
You can also down an Aurora if you get your strafe pattern right due to the high speed.

Might need to remove a bit of the flux dissipation, not sure.

Edit: You can buy the Pyroeis but it's... got no weapon slots? Not sure what's going on with it
« Last Edit: September 30, 2013, 06:05:59 PM by Borgoid »
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Ember

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #72 on: September 30, 2013, 06:15:24 PM »

noted, the Blaze will be nerfed severely in the next release
also will add more stuff to the station

and thanks, was definitely aiming for flying bricks
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Borgoid

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Re: [0.6a] Firestorm Federation [0.5]
« Reply #73 on: September 30, 2013, 06:27:24 PM »

I'll get back to you after I sleep, I tried writing a more comprehensive post about the other ships but realized half way through it was a complete shambles. Turns out being awake for 26 hours is a terrible idea, who knew?
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Ember

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Re: [0.6a] Firestorm Federation [0.5.2]
« Reply #74 on: September 30, 2013, 10:49:22 PM »

0.5.2 ok should be last update for a while short of any game breaking bugs

0.5.2

-reduced max flux, flux dissapation, ordinance points of the Blaze
-Increased max flux dissapation speed and acceleration of the Infernos
-Increased the max burn on all ships except fighters by 1
-Reduced all fighters mass

-Changed vent color
-Changed hull mod descriptions

-Added some ship descriptions (yay!)
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