Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Using NoFood's version, I acquired blueprints for the 2 pirate ships (black swan and... the carrier one, I forget the name). When I try to build them from my colonies it consumes all available production but fails to create the ship, just gives the supplies/fuel/crew that you'd get normally.I've seen this bug before, is this common and is it something I can tweak in a config file to fix in my game without waiting for an update?
Quote from: WeWickYou on November 11, 2019, 04:18:32 AMhi, i have a little question,it look's like the BP for HII weapon is empty, 1st look it was empty with no weapon name inside and when i did check the production list there was no Hiigaran weapon/wing.Maybe i need to change a file or something?Regards,Download the newest version of this mod, I was having the same issue but that was my fix
hi, i have a little question,it look's like the BP for HII weapon is empty, 1st look it was empty with no weapon name inside and when i did check the production list there was no Hiigaran weapon/wing.Maybe i need to change a file or something?Regards,
Quote from: Phoenixheart on November 13, 2019, 02:53:28 PMUsing NoFood's version, I acquired blueprints for the 2 pirate ships (black swan and... the carrier one, I forget the name). When I try to build them from my colonies it consumes all available production but fails to create the ship, just gives the supplies/fuel/crew that you'd get normally.I've seen this bug before, is this common and is it something I can tweak in a config file to fix in my game without waiting for an update?no entry for this vessel in default_ship_roles.json perhaps
Could you post the differences between the two different versions of this mod if there are any?
Quote from: MeinGott on November 15, 2019, 04:13:43 AMQuote from: Phoenixheart on November 13, 2019, 02:53:28 PMUsing NoFood's version, I acquired blueprints for the 2 pirate ships (black swan and... the carrier one, I forget the name). When I try to build them from my colonies it consumes all available production but fails to create the ship, just gives the supplies/fuel/crew that you'd get normally.I've seen this bug before, is this common and is it something I can tweak in a config file to fix in my game without waiting for an update?no entry for this vessel in default_ship_roles.json perhapsThat fixed it, thanks! Had to add Black Swan and Goliath to default_ship_roles.json.
so i found atleast 3 large energy weapons that have n/a as ordinance cost making it impossible to equip them on shipshttps://i.imgur.com/jkTkjeA.pngand the one in the picture is a starting weapon so i dont think its a hidden weaponanyone else know of this problem? is there a fix?
Hello Gotcha!, I'm new to the forum and I just love playing with your mod, however, I have run into an issue with the weapon blueprint not giving me the weapons, I looked and can't figure out the issue, so on that note. I'd figure I'd message you; that way you can fix the problem.attached are some images showing the problem.
I'm afraid I can't help with that. At this point it's doubtful I'll return to modding anytime soon. I've been out of it for too many years, and have too many other things on my plate.I'm afraid any updates for this mod will have to rely on other people.