So after seeing this mod for the first time I decided to take a stab at updating it. It still has some work to go, and I make absolutely no promises on if something will actually get released, but since the author gave permission for people to work on it in the main post, I'll try to get something out. I'm very new to Starsector modding, so if someone who is more experienced could help me with balancing it'd be appreciated.
Currently I've finished making the system generation and ship, weapon and wing data compliant with 0.9 standards. So far the only thing I've attempted to balance is weapon pricing (reduced by a factor of 10). Weapon data still needs some TLC to make it compliant with the new tag system, but I have added new blueprints for the ship and weapon systems. I've also included a basic faction file to make it bare-bones Nexerelin compliant. To-do is to look into the ship variants data, as that's currently preventing the game from loading, polish up the weapon_data.csv file, create a new rules.csv file to handle faction dialogue, and flesh out the Nexerelin file to add custom starts, in addition to lots of balancing.
I'll try to get a temp file uploaded as soon as I get back from class later on today with my current progress.