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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] Hiigaran Descendants v2.0.4/v5  (Read 315623 times)

Gotcha!

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #570 on: July 20, 2014, 04:44:36 AM »

There should be a badge item for sale too. Once you buy that, bigger ships can be bought. :)
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Flying_Whale

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #571 on: July 20, 2014, 08:55:52 AM »

)))))))))))) It's working!
+1 to Karma, man.
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Flying_Whale

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #572 on: July 20, 2014, 09:09:51 AM »

Now another situation: Uomoz's sector 1.3 + 4 faction mods (Hiigaran, Positron, Valkyrians, Zorg) + LazyLib + ShaderLib. Vmparams set to "-Xms1024m -Xmx1024m" (I guess, it's memory usage for the game).
And the saves don't load after some time. Progress bar slows down and then stops. After that - only killng the game from processes list in task manager. I got a feeling that the game requires more memory.
What should I do to make it work?
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sarducardun

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #573 on: July 20, 2014, 09:34:21 AM »

increase the 1024m to 2g maybe? I think that's what I'm on for now.
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Flying_Whale

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #574 on: July 20, 2014, 10:59:28 AM »

Yes, I tried, and after that I could not run starsector.exe. The problem is solved now: I found jre8 already (when?...) installed on my computer. Just copied everything into the game folder :)
Now it's "-Xms1024m -Xmx2048m". I am happy :)
I appreciate your help)
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LeoMaximus

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #575 on: October 14, 2014, 07:24:48 PM »

Hey Gotcha loving your faction mod just a question? Have the Hiigarans built any ship larger than the Qwaar fitted with Ballistic weapons? or have they decided to militarily focus on a new generation fleet built around utilising energy weapons?     
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Midnight Kitsune

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #576 on: October 14, 2014, 10:01:21 PM »

Hey Gotcha loving your faction mod just a question? Have the Hiigarans built any ship larger than the Qwaar fitted with Ballistic weapons? or have they decided to militarily focus on a new generation fleet built around utilising energy weapons?     
The only ship "bigger" than the Qwaar is the Sajuuk Khar
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
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LeoMaximus

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #577 on: October 15, 2014, 01:05:22 AM »

Oh I was just wondering if there is a lore reason the Hiigarans, have decided to abandon using ballistic weapons and have not decided to create a Ballistic Battleship. Is it because has their ballistic technology reached its most effective cost-efficiency?

so creating a ballistic class battleship strain current power core systems? due to the energy generated from firing so many guns simultaneously or has the council decided as part of a new fleet plan that energy weapons are the prefered weapon of choice for larger Hiigaran ships with missiles as support weapons? 
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omatkoicorko

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #578 on: October 23, 2014, 04:27:46 AM »

when do you plan to update you mod for a 0.6.5 ?

regards.
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Mytre

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #579 on: November 15, 2014, 12:28:49 PM »

i came here after months away and all the mods  i like are not updated :C im sad.  i hope this mods gets updated at least. 
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SpaceRiceBowl

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #580 on: November 15, 2014, 01:24:33 PM »

Gotcha hasn't been active for over month, so don't get your hopes up
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I really don't know what I'm doing...

Gotcha!

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #581 on: November 19, 2014, 10:27:35 AM »

Hiya,

I've got a lot on my plate right now, so I won't be updating my mods anytime soon.
Also, I've been out of it for so long, I feel I'd have to relearn how to mod this game and can't collect the motivation for that right now.
My apologies. :(

Anyone who's desperate and crazy enough is free to update my mods if they'd desire to.
I'll be back. :)
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Oathseeker

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #582 on: November 19, 2014, 10:32:19 AM »

Hiya,

I've got a lot on my plate right now, so I won't be updating my mods anytime soon.
Also, I've been out of it for so long, I feel I'd have to relearn how to mod this game and can't collect the motivation for that right now.
My apologies. :(

Anyone who's desperate and crazy enough is free to update my mods if they'd desire to.
I'll be back. :)

Sad to hear, but understandable. Good luck, and let's all hope someone is in fact desperate and/or crazy enough ;)
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Nicke535

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #583 on: November 19, 2014, 11:09:35 AM »

Hiya,

I've got a lot on my plate right now, so I won't be updating my mods anytime soon.
Also, I've been out of it for so long, I feel I'd have to relearn how to mod this game and can't collect the motivation for that right now.
My apologies. :(

Anyone who's desperate and crazy enough is free to update my mods if they'd desire to.
I'll be back. :)

I might give updating Hiigaran descendants a try. No promises, though. I do not know how much of your code is unusable yet.

Nicke535

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Re: [0.6.2a] Hiigaran Descendants v1.1.0
« Reply #584 on: November 19, 2014, 11:40:12 AM »

Just took a second look and changed my mind. Almost all of the code will have to be rewritten from scratch or heavily modified.
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