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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 469703 times)

Excalibur Bane

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #375 on: September 27, 2013, 05:55:02 AM »

Hmm, well. I can't really make much out of all this Java stuff. I'll have to read some of the tutorials. Believe it or not, I actually programmed a very basic java applet as part of an intranet for the government. That was many, many years ago though. A good time was had by all. Perhaps dusting off the old memory might prove useful in this case. ;)

I'll report back if I find a solution or at least find my bloody way around this code. It's 8:52 am and I've been going all night long on various projects of interest.

A word to the wise, avoid that Starpoint Gemini 2, the damn thing is in one hell of an ugly state. Sure is pretty, but everything else? Not really there. I feel like I burned $30. :(
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JJ842

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #376 on: September 27, 2013, 10:52:25 AM »

Great mod, huge props to the author.

I finally managed to scrape enough cash for the Pride of Hiigaara and wanted to ask about the reasoning behind it's special system. EMP emitter, really? It seems utterly useless not to mention 'out of character' for such a massive ship. Am I missing something here?
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #377 on: September 27, 2013, 11:35:57 AM »

Good question actually. I never really thought about it as I added it. And it's too large and slow to effectively use it.
Whenever I fly that thing I focus on hitting stuff with the big laser, never thinking about using its special system.

I'll go think about an other system to add instead, or perhaps just remove it.
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Midnight Kitsune

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #378 on: September 27, 2013, 12:38:53 PM »

Good question actually. I never really thought about it as I added it. And it's too large and slow to effectively use it.
Whenever I fly that thing I focus on hitting stuff with the big laser, never thinking about using its special system.

I'll go think about an other system to add instead, or perhaps just remove it.
Yeah, that system seemed worthless on the Pride so I modded it out and put in a high energy focus!  ;D
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Help out MesoTroniK, a modder in need

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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #379 on: September 27, 2013, 01:17:10 PM »

High energy focus would be a bit overpowered in my opinion. x)
I've replaced it with fast missile racks. Any other system would be either useless or too powerful on this ship.
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Midnight Kitsune

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #380 on: September 27, 2013, 01:28:09 PM »

High energy focus would be a bit overpowered in my opinion. x)
I've replaced it with fast missile racks. Any other system would be either useless or too powerful on this ship.
Isn't being overpowered is what being a dreadnaught is all about?  ;D
Why not sensor drones? Would that be too OP?
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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #381 on: September 27, 2013, 01:45:45 PM »

Yeap. Tested it. They GREATLY increase the main weapon's already long range, turning it into the system's largest sniper rifle.
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InquisitorTaco

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #382 on: September 27, 2013, 02:09:41 PM »

I'm not overly sure if you had to deal with this before but I keep having CTDs and a msg saying how it ca't find Patrolfleet2 or how it can't can't find carrierGroup.
I didn't see an FaQ or anything so I'm not really sure if I am just beating a dead dog with a stick
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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #383 on: September 27, 2013, 02:28:42 PM »

I haven't had to deal with it before, but do you happen to have the error message from your starfarer.log file?
It should clear things up for me.
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InquisitorTaco

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #384 on: September 27, 2013, 02:50:24 PM »

I haven't had to deal with it before, but do you happen to have the error message from your starfarer.log file?
It should clear things up for me.
Code
140542 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Fleet id [carrierGroup] not found for faction [hiigaran_descendants]
java.lang.RuntimeException: Fleet id [carrierGroup] not found for faction [hiigaran_descendants]
at com.fs.starfarer.loading.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ó00000(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.HiigaraSpawnPoint.spawnFleet(HiigaraSpawnPoint.java:39)
at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:120)
at data.scripts.world.HiigaraModPlugin.initHiigaranDescendants(HiigaraModPlugin.java:11)
at data.scripts.world.HiigaraModPlugin.onNewGame(HiigaraModPlugin.java:17)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.K.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.OooO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.O00o.super(Unknown Source)
at com.fs.starfarer.ui.F.processInput(Unknown Source)
at com.fs.starfarer.ui.newsuper.o00000(Unknown Source)
at com.fs.starfarer.new.øÒÒ000(Unknown Source)
at com.fs.oOOO.super.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
I believe that is what you asked for.
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #385 on: September 27, 2013, 03:20:04 PM »

Yup! Well, I can't find any problems there. If there was something with this 'carrierGroup' then I would have noticed, since that fleet spawns often.

Can you try redownloading the mod? Or wait for a bit as I'm wrapping up a new version.
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InquisitorTaco

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Re: [0.6a] Hiigaran Descendants v1.0.0
« Reply #386 on: September 27, 2013, 03:56:27 PM »

Then I will just wait for your new update
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Gotcha!

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #387 on: September 27, 2013, 04:32:50 PM »

v1.1.0
- New star system: Halcyon
- New star system: Solitude
- Renamed "New Hiigara" system to "Polaris". Reason: The system would have been known by the vanilla factions, who would have named the system themselves.
  The Hiigarans should not have the right to rename a solar system after barging in someone else's galaxy like that.
- Added tug/freighter frigate.
- Planet Maal's speed reduced as a precaution, player's fleet should not have issues trying to go through Maal's jump hole.
- Hiigaran Badge of Admiralty's price reduced by half.
- Two of Vraan's turret mounts (rear left and rear right) are now universal. Also Vraan missile variant added.
- Added Sindrian Diktat and Regime to New Hiigara's neutral list.
- Added Fragmentation version of Tviir. (Sorry, esa, no explosive radius yet.)
- Added 4 missions!
- Lowered supply cost of Fiirkan to 1.
- Reduced damage of medium sustained beam.
- Rebalanced deployment points.
- changed 1 small energy mount to universal mount on Faal-Corum. Echosierraalpha's everywhere, rejoice!
- changed 2 small energy mounts to universal mounts on Wodaan. Echosierraalpha's everywhere, rejoice!
- Sajuuk's 4 center large energy mounts had their weapon arc reduced.
- Taiid's 2 large energy mounts had their weapon arc reduced.
- Gave Raachok a new paintjob; is now blue instead of purple-something.

I forgot to change the version number in the mod itself. Ignore old version number plx ktnx.

Edit: I also forgot to mention that this mod should be Exerelin compatible.

Edit2: I would also like to mention that the disappearing badges trick hasn't been fixed, so if a certain badge has disappeared out of Angel Moon Station's inventory, add it with the console mod.
The item id's are:
- hiigaran_badge_of_friendship (costs 25000 credits)
- hiigaran_badge_of_allegiance (costs 100000 credits)
- hiigaran_badge_of_admiralty (costs 250000 credits)
« Last Edit: September 27, 2013, 04:38:48 PM by Gotcha! »
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InquisitorTaco

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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #388 on: September 27, 2013, 05:23:24 PM »

Did you mean to make it where you can't start as the Hiigaran?
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Re: [0.6a] Hiigaran Descendants v1.1.0
« Reply #389 on: September 27, 2013, 06:29:52 PM »

I don't understand what you mean.
If you're asking why one cannot start a game with a Hiigaran ship, well, that's not implemented.
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