Yeah, I think I seriously went overboard with missile reloading speed.
I've been playing my rear end off for the past days, balancing stuff out. Next version will have missile reloading back to vanilla values.
Changes so far:
v1.3.3
- I put the collision radius of my ships tightly around the hulls, but I noticed that vanilla ships have a much bigger radius.
Then I figured that that is why some ships bump into eachother a lot. I increased all ships' collision radius to match shields.
- That random delivery of ships is annoying. In my games I always get an overflux of freighters, tankers and troop transports.
I modded Thaago's Restock mod into my mod and it only restocks fighters, frigates, destroyers and freighter types.
Freighter types are no longer delivered by supply fleets. Fighters, frigates and destroyers are.
Anything larger than a destroyer will appear only in severe limited quantities after you buy the necessary badges.
Exception: The Vaahrok cruiser is always available. The Faal-Corum destroyer is limited to 1.
(Ofcourse you can always hunt down Hiigaran fleets and do some alternative finger shopping.)
- Wodaan now has 6 bombers instead of 10. Even though the Wodaan has no other means of defense (except 4 pea blasters), 10 was too much.
Just have it stay back and use it to re-arm and repair fighters. Like a, uhh, carrier.
- Made Wodaan ship a darker blue.
- Wodaan's bombers now fly next to it instead of around it.
- Space station's fighters now fly next to it instead of around it and station gained 1 fighter.
- Changed missile refire time back to vanilla values. (= nerf)
- Nerfed Corvette (smaller shield, less hp/flux).
- Nerfed Sustained Ion beam even more (lower damage, higher flux gain).
- Nerfed Pulsar beam (slower ammo gain).
- Reduced speed of all 3 frigates.
Thanks for all the feedback. The more, the merrier!
@Ember;
oh yea can you change the vraans system? the AI overuses it and it barely fires a shot in battleThanks, I'll look into it!