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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 466951 times)

Uziel

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #30 on: June 30, 2013, 07:39:55 PM »

Hmm...did you credit the Distant Worlds modder for his ship art?
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Thule

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #31 on: June 30, 2013, 11:00:56 PM »

In the first post there is a huge credit section and in the mod itself there is a credit.txt.
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Ember

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #32 on: July 01, 2013, 04:07:42 PM »

Meep, lots of changes to energy weapons? this will be interesting, I bet you changed the one on the Jet as well

anyway heres some videos

second go with the jet vs pirates, more or less the same ships as the last one

http://www.youtube.com/watch?v=LJ73mFAXoQg&feature=youtu.be

and against a cruiser i encountered

http://www.youtube.com/watch?v=amjFaeOPYoo&feature=youtu.be

forgot to en the recording after the fight so meh

I will say that compared to the last version, I'm definitely needing to vent, I'm even using the accelerated ammo feed to push up the damage though the AI doesnt seem to know what to do with the ship considering what they id in the next few videos

http://www.youtube.com/watch?v=xTHwEscFpNs&feature=youtu.be

ships missile defense is adequate but shields suck

http://www.youtube.com/watch?v=9_0F1i211Q4&feature=youtu.be

it can fight a cruiser but its rather difficult

http://www.youtube.com/watch?v=1nR1vuK5Yos&feature=youtu.be

the drone destroyer is a fun ship but its drones die very fast especially if left at free roam at the start of the fight

the vaahrok while having a rather strong offensive capability, but im finding that it is more of a glass cannon that probably should only escort cap ships, the one I flew got shredded by a small group of destroyers

Ill post more videos as soon as i try out the other cruisers
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Gotcha!

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #33 on: July 01, 2013, 05:43:00 PM »

So far balance looks good I guess. :)

Anyway, yes, the Vaahrok is a glass cannon, or at least that's what I meant it to be. A slowish old model fire support ship.
The drones die fast, and it's needed I think. Or it'd be a devastatingly overpowered weapon. Every drone that's shot down gets replaced once. After that it's game over for the drone carrier. :) Also a support ship.
The Jneer and Saarkin in that class are the ones that can hold their own. (Although the Saarkin would ofcourse run out of ammo eventually.) Drone ships, missile ships and glass cannons should be hiding behind them. :)

I think it's not a bad thing that a destroyer class vessel and two frigates can take out an old cruiser by, how do you english people say that, artrition? Afterall, they're a lot faster.

Anyway, thanks. Your videos are educational for me. I hope you'll keep on going. :D
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Ember

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #34 on: July 01, 2013, 09:53:11 PM »

sure ill keep on going

its taking me longer to get the larger ships since im going fleet and i need to start building fleet points but i got a few videos of the Saarkin, i will say one thing, with the right hull mods it can be one hell of a tank

I found myself with something like 6 videos containing fights with the exact same gedune fleets so heres one where the missile frigate gets ripped to shreds
http://www.youtube.com/watch?v=2MOelq_QnH0&feature=youtu.be

and heres a larger fleet against a slightly reduced fleet of mine

http://www.youtube.com/watch?v=GsHUBUQhKcs&feature=youtu.be

next up is a nomad fleet that took me a while to find
the i think the cap ship in this one was more for taking down smaller ships rather than cruisers and other cap ships

http://www.youtube.com/watch?v=oFoDRWUzz_Y&feature=youtu.be

oh yea in the above video, one of the yellow jackets, the ship with a distinct energy weapon manages to hit its allies not once nor twice but 3 times. see if you can find which ships got hit, there may be a few i missed
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Gotcha!

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #35 on: July 02, 2013, 03:56:00 AM »

Which hull mods were you using? That thing is virtually unstoppable.
I guess the Saarkin and Jneer will get a nerf in the next version. There's no way they should be able to withstand such a pounding. :P

Those Yellowjackets are fun ships. I wish their laser would be stronger though. Right now you can ignore the little damage they do and swat them like flies.
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Ember

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #36 on: July 02, 2013, 06:49:29 AM »

here we go, btw i also have +24% ordinance points

Spoiler


[close]

heh I decided to try see just how durable this ship is an damn!

heres a simulation

http://www.youtube.com/watch?v=0t76lRZTbJU&feature=youtu.be

I had recorded another one before this but the entire video was laggy for some reason but in the battle before the one in the video above I won against the last fight with 450 hull remaining
« Last Edit: July 02, 2013, 07:38:33 AM by Ember »
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Silver Silence

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #37 on: July 02, 2013, 08:32:42 AM »

Those Yellowjackets are fun ships. I wish their laser would be stronger though. Right now you can ignore the little damage they do and swat them like flies.
In my own version of Exerelin, I tripled their damage... Can't ignore them all that much anymore.  :P
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miro

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Re: [0.54.1a] Hiigaran Descendants v1.2
« Reply #38 on: July 03, 2013, 09:05:21 PM »

The ships and weapons look glorious.  :)
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Hey brah.

Gotcha!

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #39 on: July 04, 2013, 09:50:02 AM »

@miro: Thanks!

Alright, I really, really, REALLY promise to not add another ship again. Promised. >_>

Changelog:
v1.3
  Needs new game start!
Ships:
- Added Sajuuk-Khar ship. I have plans for it in the future. It's more powerful than the Paragon (but far from invulnerable), so I won't let players have it easily.
  It is the Hiigaran flagship and the only one in existence. Once new game versions and possibilities come out I will make it even harder to get it.
- Added Fiirkan Corvette. Since the Corvette type does not exist in this game I consider it a very small frigate.
- Added Wodaan Carrier. It is underarmed but carries 20 bombers (of which 10 are active at one time). When they run out of missiles, recall them to refuel.
- Created a large space station 'ship' and mining station 'ship', which hopefully have some use later on. (Not purchaseable at the moment. You sometimes see them passing by in the menu.)

Weapons:
- Added Abas LRM. Nothing special. Slightly better than Pilum, but most importantly colour matches Hiigaran ships.

Other:
- New Badge. Sajuuk and Sajuuk-Khar not available until you get this badge. Good luck! (Unless you cheat ofcourse, then no good luck for you. >: ( )
- Removed pirate ships. (No, not the vanilla ones, you silly person.)
- Homeworld weapon sounds! (At least for the energy beams and missiles/torpedoes. Firing the Skaal laser now shivers my spine.)
- Added all factions listed here to this mod.
- Renamed all Elite variants to Standard. Dunno why I called them Elite in the first place.

Balancing:
- Sajuuk lost its 360 degrees shield. Actually, most large ships lost a great part of their shield in order to give the enemy a greater chance to kick Hiigaran rear.
- Rebalance: No ship in my mod is tougher (has higher stats) than the vanilla ship 'Paragon', with the sole exception of the Sajuuk-Khar (not to confuse it with the Sajuuk).
- Lowered shield effectiveness and flux amount on Vanaar. This ship was way too tough. Should need protection from now on (like the Skaal).
- Slightly increased firing speed of the Singularity Cannon and reduced energy usage a teeny bit.
- Many, many minor changes throughout the mod. Mostly for balance.

To all:
Challenge! Defeat the Sajuuk-Khar in the Campaign's simulation with whatever ship you want. It IS possible, I'm sure. Just wondering if people can manage it. (I'd use something fast and long range, but I am a poor player.)
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Vinch

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #40 on: July 04, 2013, 10:54:51 AM »

Man these sprites are the best i've seen since the ironclad mod!

This really need to be added in Exelerin btw!

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Silver Silence

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #41 on: July 04, 2013, 11:00:29 AM »

To all:
Challenge! Defeat the Sajuuk-Khar in the Campaign's simulation with whatever ship you want. It IS possible, I'm sure. Just wondering if people can manage it. (I'd use something fast and long range, but I am a poor player.)


I'll be a while, though. Gonna start over and play through Uomoz with this installed.
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Vinya

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #42 on: July 04, 2013, 12:48:57 PM »

Missions Pl0x?

I'll make some for the mod if you don't want to.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Gotcha!

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #43 on: July 04, 2013, 12:54:28 PM »

I would love missions, but I peered into the vanilla missions and that stuff goes over my head. :\
(Most things do, really. x) )

I had one in mind where you have to destroy the Black Swan (which is currently removed from my mod) in order to acquire that huge laser beam. Would be a little backstory mission where people learn how the New Hiigarans got that technology.

I also had a mission in mind where the Pride of New Hiigara is shot up pretty good and you'll have to save it before the enemy manages to destroy it.

Anyway, if you'd want to add some I'd be grateful. You have carte blanche. :)



Edit: Could people let me know if they think the Corvette should be a fighter, not a frigate? Maybe I made the wrong choice.
« Last Edit: July 04, 2013, 02:29:17 PM by Gotcha! »
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HELMUT

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Re: [0.54.1a] Hiigaran Descendants v1.3
« Reply #44 on: July 04, 2013, 02:55:50 PM »

God damn Gotcha, you work really fast! I have to test this version soon.

I really like the mining station and the Wodaan carrier.
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