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Author Topic: Modding Tools & Resources  (Read 124700 times)

Uomoz

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Re: Modding Tools & Resources
« Reply #15 on: April 29, 2012, 08:56:21 AM »

Ships balance Suite from keptin needs to be added here imho: http://fractalsoftworks.com/forum/index.php?topic=2382.0
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Psiyon

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Re: Modding Tools & Resources
« Reply #16 on: May 07, 2012, 12:04:49 PM »

Ugh, I keep forgetting to add my hardcore kitbashing tutorial: http://www.youtube.com/watch?v=8Wr3O4yPxZg

There.
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Avan

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Re: Modding Tools & Resources
« Reply #17 on: June 02, 2012, 12:58:26 PM »

Tutorial I wrote up for my latest art style/workflow:
http://fractalsoftworks.com/forum/index.php?topic=22.msg42735#msg42735

Upgradecap

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Re: Modding Tools & Resources
« Reply #18 on: June 11, 2012, 11:24:24 AM »

I'll just have to say this, the openoffice doesn't play nicley with me at all with the configuration previously mentioned. Whenever i try to type 0.8 (for E.G shield values) It always registers it as 2008-08-08. Anyone got a clue as to why it does this? :/
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bluntfang

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Re: Modding Tools & Resources
« Reply #19 on: July 31, 2012, 05:03:57 PM »

Is there an idiots guide to starfarer modding anywhere? I have modded games like Morrowind, Medieval Total War, and the like, but for the life of me I can't see much I can change outside the spreadsheets.
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Psiyon

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Re: Modding Tools & Resources
« Reply #20 on: July 31, 2012, 07:07:33 PM »

Is there an idiots guide to starfarer modding anywhere? I have modded games like Morrowind, Medieval Total War, and the like, but for the life of me I can't see much I can change outside the spreadsheets.
This page might be of help: http://starfarer.thegamewiki.com/wiki/Modding
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Alex

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Re: Modding Tools & Resources
« Reply #21 on: July 31, 2012, 07:11:40 PM »

Is there an idiots guide to starfarer modding anywhere? I have modded games like Morrowind, Medieval Total War, and the like, but for the life of me I can't see much I can change outside the spreadsheets.
This page might be of help: http://starfarer.thegamewiki.com/wiki/Modding

Oh, nice! Added it to the OP.
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icepick37

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Re: Modding Tools & Resources
« Reply #22 on: August 01, 2012, 12:15:18 PM »

I'll just have to say this, the openoffice doesn't play nicley with me at all with the configuration previously mentioned. Whenever i try to type 0.8 (for E.G shield values) It always registers it as 2008-08-08. Anyone got a clue as to why it does this? :/

That's the formatting...  Hrm...  I can update my post to show how to avoid that problem.
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K-64

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Re: Modding Tools & Resources
« Reply #23 on: August 08, 2012, 06:37:47 PM »

Just had a thought while looking back at this thread, and seeing that some of the more "basic" modding tools weren't here. Now when I say basic I don't mean that they aren't powerful or anything, quite the opposite really. I'm meaning the things that aren't specifically designed for Starfarer. They may be used by a large number of folks already, but I think it's still good practise to have them there, just so that anyone who doesn't have them can have their job done a hell of a lot easier

Paint.NET: Very useful tool for spriting work, what with the layering, effects and various tools at the user's disposal.
OpenOffice: I find it essential for the .csv files, although that might just be me only really able to read large amounts of data when it's in a clear structured layout
NOTE: OpenOffice will need separators set like this to work properly
Spoiler
[close]
Notepad++: Makes coding all those .java files much easier, with syntax recognition and colouring. Finding bugs relating to forgotten commas or brackets is simplicity itself

I'm not sure if these have been discussed in the thread, but it might be worthwhile to chuck them in the OP, just to give starting modders that little leg-up on the ladder
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Griffinhart

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Re: Modding Tools & Resources
« Reply #24 on: August 08, 2012, 06:57:35 PM »

For those of you who don't want to install Open/LibreOffice, Google Docs supports .csv.

-- Griffinhart
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LazyWizard

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Re: Modding Tools & Resources
« Reply #25 on: August 11, 2012, 04:33:31 PM »

Would it be possible to get these two tutorials added to the list?

Also, the break/continue bug is fixed in the latest Starfarer update, so the "Scripting" section should be updated. :)
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mendonca

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Re: Modding Tools & Resources
« Reply #26 on: August 13, 2012, 12:41:35 AM »

Would it be possible to get these two tutorials added to the list?

Sorted  :)
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Nekora

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Re: Modding Tools & Resources
« Reply #27 on: November 01, 2012, 01:28:08 AM »

Anyone know where i can get information on WPN files?
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mendonca

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Re: Modding Tools & Resources
« Reply #28 on: November 01, 2012, 04:23:29 AM »

Anyone know where i can get information on WPN files?

Hmmm ... not sure there have been that many threads or detailed discussions on these particularly.

I think the general strategy people take when making a new weapon is 'copy the nearest one; look at other ones that do what you want and experiment until it works ...'

I found a few threads with a bit more info (none that could be called 'tutorials' though):

http://fractalsoftworks.com/forum/index.php?topic=3244.msg47841#msg47841

http://fractalsoftworks.com/forum/index.php?topic=4343.msg67569#msg67569

http://fractalsoftworks.com/forum/index.php?topic=928.msg9024#msg9024

Feel free to start your own thread, if you have any specific issues you are coming across that the more experienced weapon modders can help you with.
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Arakash

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Re: Modding Tools & Resources
« Reply #29 on: June 23, 2014, 06:29:16 AM »

This is a very old thread and i dont want to be accused of necroing threads, but i feel i am justified in commenting on it as it is a sticky.

The Wiki link provided on modding on the first page is no longer functioning.
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