This is really exciting stuff. Fighters are going to be much more fun to use and fight against!
Hey hey!
I'm liking this system. Makes much more sense intuitively, and solves a bunch of gameplay problems all at once. I do have one question though: how will crew casualties work with this system? If fighter wings cannot really be destroyed while carriers are active, does that mean that you won't take any casualties for any crew assigned to fighter wings when your fleet contains carriers?
I'm thinking there'll be a
chance to lose crew for every fighter lost. The chance probably won't be too high, ejection systems and all that.
-Will there ever be an in-battle ammo resupply and repairs and will carriers support that role or would it be a separate "weapon" or ship?
Pretty much no. Thought about ammo resupply, just don't like it. Too fiddly, and ammo is not a mechanic I generally want to highlight in the first place. Repair drones could concievably come up as a ship system, but I don't have any specific plans in that direction.
-Any plans for phased carriers/fighters?
Carriers, probably not. Fighters, maybe. As far as actual
plans, no on both counts.
-Any plans for suicide "fighters"? Probably drones that are build from carrier and suicide into other ships for lots of damage?
Those are called missiles
... but I suppose they could be deployed off-combat and fly into the fray.
Right, that's how I'm envisioning things. I'd imagine that all the fighter wings get scrambled ahead of the engagement to avoid the danger inherent in masses of fighters taking off mid-battle.