Alex, IMHO, You really need to add an assortment of new ships. There is just no real variation right now. It's all pick this if you want a carrier, This if you want an energy cruiser..... etc
We'll probably end up adding a few ships, especially to fill in any gaps; such as that 2-deck carrier. I wouldn't expect anything crazy, though - the last thing I want is to have a bunch of ships without enough differentiation. There are already 30ish ships, too, so that's a pretty good number. Any new ships will be added
judiciously, especially since there's likely to be a need for a number of non-combat ships in the future. Quality over quantity and all that.
If replacements are automatically made, what's the point of individual fighters retreating? Lower supply cost to repair/no CR loss? Also, how does it pick what fighter to replace? First come first serve, by value, by order in the fleet screen, by wing closest to death?
And finally, about bombers and fighters returning for rearmament:
- Will it cost as much CR as replacing a craft? Less? Nothing?
The CR hit is actually applied when a fighter is lost. So, a fighter that manages to return to a carrier amounts to a free replacement.
Oh, I like it a lot. Seems to make anti fighter warfare a much more tactical sport. Single fighters flying around is nice too, in German you'd call the "livelier feel" having a high Wuselfaktor. I love me some Wuselfaktor, jawohl!
Hah, that's a great word.
Hope the new assignments are flexible enough to meet the demands, though. Seems as if the shifting front lines of a battle could force you to relocate your rally points as often as CP permit.
Yeah, haven't played around with it enough to really say, though battle lines don't tend to shift *that* much. I'd thought about allowing "fighter rendezvous" on ships, but then it's a bit of a quagmire (why not allow "rally strike force", too? "defend"? etc?). Mulling it over in the back of my mind.
Will there be any direct difference in fighter replacement speed between carriers (with the same number of decks)? Or maybe there will be a indirect effect because of better CR upkeep on certain ships? Or is a Gemini (freighter) still just as good a carrier as an Condor (dedicated carrier)?
Not at this point. I'm thinking about adding built-in hull
modsfeatures, though (i.e. a hullmod that can't be removed from a hull), that could do this among other things. Not 100% on the idea, though.
Fighters stop deploying once they have dropped to 0% CR, right? Will the death of the last fighter mean the destruction of the wing?
Right. And no, it won't. You'll get it back after the battle, just at 0% CR. Actually, if you deploy a wing but no carrier, and lose it but DO have a carrier, you'll be able to deploy that same wing in the next engagement within the same encounter.
- Say a Piranha wing lost one craft during a strike run. The two remaining bombers will now return to rearm. Assuming I have no rally point (out of CR or shifting front lines), will the replacement bomber go on another run on his own?
It'll try to rejoin its wing. If the path takes it over a viable target, it'll drop bombs, but otherwise it won't pick a target of its own.