Yeah the game needs a medium carrier with 2 flight decks.
Looks good! How will we know how many fighters we can expect from a full CR squadron or whatever we happen to have- is it something flat like 'Replacing 50% of the wing costs 10% CR' or is it set per-wing so we could have small, but easy-to-replace wings?
It'll say how many replacement chassis are available. Fighter wings also have a "CR to deploy fighter" stat, which is how much CR it costs per replacement as well. It's never really a question of replacing wings
, though, but individual fighters. Unless you're losing wings, which means you don't have a carrier...
Now I wonder how frigates will compare to fighters. They're both getting enough changes that I can't theorycraft an answer, but I'm leaning more towards fighters at this point. The whole 'unable to be permanently destroyed' thing is pretty damn useful.
It's a good question. I haven't gotten enough of a feel for how the new fighters work to answer it, myself. Theory-crafting wise, every time a Talon is shot down, you should be seeing a "-100 credits" floaty in your mind. A Tempest, on the other hand "costs" around 500 credits to deploy (in supplies you'll use to recover the lost CR). Provided it doesn't take much damage, that is. So at least, comparing low end fighters to high end frigates, the frigate seems to win out on cost. Actual effectiveness is another matter, though, so it's pretty hard to compare.
Actually in the process of working some details out regarding how the supply-use-related part of this works, so some changes may occur.