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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: Modding Community Staff Listing  (Read 36292 times)

Vinya

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Modding Community Staff Listing
« on: June 05, 2013, 03:58:05 PM »

Essentially, any modders willing to be on call for their services should slam a post here with their specialties and what they're working on. Since we don't really have user-friendly user pages, keeping a post here updated for activity could help other modders find you for help or to recruit you for a project. A portfolio of screenshots or mods you've worked on would also be a good idea.

Please only one post per user- you can always edit it! No real post size limit, just keep large blocks of text or images in spoilers!

If you have a question about this thread itself, please message me personally instead of spamming the page.






« Last Edit: June 06, 2013, 07:30:36 AM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Vinya

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Re: Modding Community Staff Listing
« Reply #1 on: June 05, 2013, 04:03:59 PM »

Specialties:
o Weapon animation (not creation)
o Unique-to-ship weapons (animated, such as bay doors and such)
o Sounds
o Music
o Writing lore
o Designing missions/scenarios
o Managing modding teams (i.e. producing, but taking creative direction from the original maker)
o Ship editor shtuff



Other:
o Like spriting, not very good though.
o Getting the hang of Java, still not very good though.


Projects:
o Starfighter: Legacy (Stalled/WIP, could use moar spriters skilled with BSF/Photoshop)

o Starsector: Overdrive (Weapon animating/sounds)

o My own little merc faction. That's all I'm going to say.

Contact info:
o notahipster17 - Skype (On sometimes.)
o Vinya - Roblox (Hate myself like 6 years ago, but I still work on the odd project.)
o Deathofthedodo - PSN (Mostly BF3). Make sure you have your forum name in the friend request if you send one.
o You're probably better off PMing me.
« Last Edit: July 04, 2013, 03:26:18 PM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Sproginator

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Re: Modding Community Staff Listing
« Reply #2 on: June 05, 2013, 04:31:29 PM »

Specialties:
o Ship editor use
o Weapon tweaking
o Unique ideas
o Managing modding teams

Other:
o Likes spriting, not very good though.
o Keen interest in coding


Projects:
o StarRaiden (Team leader, head of development, founder)

o Starsector: Overdrive (Team leader, head of development, founder)

o BattleFarer Forever (Team leader, head of development, founder)

Side talents:
o Avid YouTuber, will do mod reviews

Contact details:
o Skype - sproginator12
o Steam - sproginator66
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
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Höfðinginn

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Re: Modding Community Staff Listing
« Reply #3 on: June 05, 2013, 06:05:58 PM »

Specialties:
o Ship editor
o Ship sprites
o Ship and weapon coding
o Ideas

Other:
o Pretty good at kitbashing.
o Have loads of free time.


Projects:
o None yet, although I am currently working on something..

Contact details:
o Skype - ekkibjartur (probably want to contact me on there)
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And I want to put teraflops on my hat so they flop and slap me on the back when I walk. I also want to put a bottleneck on my neck, I hope I can still stretch my muscles on my neck though.

maximilianyuen

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Re: Modding Community Staff Listing
« Reply #4 on: June 06, 2013, 11:02:56 PM »

Specialties:
o Simple 3D stuff, not good at curvy alien thing.
best one for this game so far
Spoiler
[close]

Other:
o Self learning 3D right now, would love to take on request thats about futuristic machinery thats not urgent to improve my skill.
o Busy at work, digital designer at agency, you know how much time people there got. "This thing is not urgent as long as you do it real quick."
o 3D render may not end up very well in this game as much detail would better draw in pixel detail afterward, and that many people here do better than me.

Contact details:
o PM
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Fleet construction in progress.

Pelhamds

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Re: Modding Community Staff Listing
« Reply #5 on: June 17, 2013, 06:00:57 AM »

    Specialties:
    • Spriting
    • Coding
    • Ship Editor
    • Weapons
    • Jack of all trades :P

    Other:
    • Kitbashing
    • Lore/technobabble/metaphysics

    Projects:
    • Battlefleet Gothic
    • Utopian Empire (Backburner)
    • Occasional Star Wars Sprites
    • Anything else I get asked to do

    Side Talents:
    • Science Fiction
    • 3D Modeling

    Contact Details:
    PM ME
    [/list]
    « Last Edit: May 22, 2017, 02:02:00 PM by Pelhamds »
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    Ravendarke

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    Re: Modding Community Staff Listing
    « Reply #6 on: July 24, 2013, 08:32:34 AM »

    Specialties:
    • Spriting: ships, weapons..
    • 3D / 2D
    • Ideas how to terrorize players ingame

    Other:
    • Coding
    • Ideas for lore

    Projects:
    • Void Star (W.I.P.)- mod adding unplayable "boss" race to strike fear in heart of most skilled players.
    • Tutorial and know how about creating sprites with 3D and 2D editors

    Side talents:
    • Sound remastering, custom sound effects - just getting into it
    • Photography

    Contact details:
    « Last Edit: August 08, 2013, 12:22:42 PM by Ravendarke »
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    MShadowy

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    Re: Modding Community Staff Listing
    « Reply #7 on: July 26, 2013, 06:59:30 AM »

    Well, alright then.

    Specialties:
    • Spriting: ships, weapons
    • Character art

    Other:
    • Some coding
    • Technical writing/Lore

    Side Talents:
    • Unused training in sound/video editing software
    • Some skill in 3d modelling software (Blender) (Out of practice)

    Projects:
    • Shadowyards Heavy Industries
    • Character art for some other mods

    Contact Details:

    Additional Notes:
    • I am at the time of this posting rather overwhelmedquite busy with several projects and may not be immediately available to offer assistance.
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    dmaiski

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    Re: Modding Community Staff Listing
    « Reply #8 on: December 11, 2013, 09:03:00 AM »

    Specialties:
    • Scripts: various
    • ideas/"how do i do this" solutions/coding advice

    Other:
    • blender modeling

    Side Talents:
    • biotech (well you never know...)

    Projects:
    • BISO (mainly a tech demo for various scripts)
    • Misc API (see code dump WIP)(various bits of code for getting specific things like armor, calculating AI related info, working with vectors, ect)
    • kitchenSINKai MissileAI (see code dump) (multifunctinal missileAI script capable of outperforming the vanilla missile AI's)

    Contact Details:
    • PM Here
    • Skype - ddabaequepp

    Additional Notes:
    • I may be completly gone for weeks at a time due to work IRL
    • Likes cats
    • static final boolean sanity=false;
    « Last Edit: December 11, 2013, 09:19:14 AM by dmaiski »
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    BISO
    (WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

    i got a cat pad
    its like a mouse pad but better!

    Nicke535

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    Re: Modding Community Staff Listing
    « Reply #9 on: November 10, 2014, 01:11:16 PM »

    Specialities
    • Programming
    • Real-world physics and mechanics: making sci-fi sound relatively plausible
    • Knows C#, some JAVA, and has some experienced with other minor code languages

    Side Talents
    • Generally good at math
    • 3-year technical education (ongoing 5-year info-technical engineering)

    Other Projects
    • The Crystanite (ongoing)
    • The Vass (ongoing?)

    Contact Details

    Additional Notes
    • A huge Warhammer 40k nerd
    • Have played more Sins of a Solar Empire than i should
    • Speaks English and Swedish fluently, while understanding German for the most part.
    • Studying info-technical engineering at university, so time may be limited
    « Last Edit: December 26, 2017, 11:33:56 AM by Nicke535 »
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    Ryxsen1421

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    Re: Modding Community Staff Listing
    « Reply #10 on: November 12, 2014, 10:31:47 AM »

    Specialities
    • Spriting weapon sprites or ships, anything related to graphics for Starsector (non-vanilla)
    • Drawing as in other than Starsector graphics

    Side Talents
    • Coming out with ideas maybe?

    Others
    • Creating an alternative universe so that I can draw mangas about it

    Other Projects
    • Aurora Project (unreleased, ready-to-launch, alpha-stage)

    Contact Details

    Additional Notes
    • Lazy artist
    • Love cats
    • Knows how to use/draw in Windows XP MS Paint
    • War Thunder pilot and World of Tanks/Warplanes player
    • Speaks English and Malay, currently aiming to learn Japanese
    • I used to be a free man until assignments and real life tasks attacked
    • Anime artist, but never.. ever watch animes these days
    • Rarely knows any animes at all
    • Experienced on Military arts, pretty much know how to draw anything else other than cityscape, I'm slowly losing my skill there.
    • Don't know how to do codings or scripting.
    « Last Edit: November 12, 2014, 10:39:38 AM by Ryxsen1421 »
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    Doci

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    Re: Modding Community Staff Listing
    « Reply #11 on: September 23, 2015, 08:13:03 AM »

    Specialities

       3D models to 2D Sprites (I only use my own creations of 3D models)
       Weapons
       sounds


    Side Talents

        Math/Physicsboy
        C# programming skills (really basic ones only)

    Other Projects

        Union (commercial game)
       
    Spoiler
    [close]
        Stargate Mod (with joe)
     
    Spoiler

       
       
    [close]
    Contact Details

        PM me
        Mail: [email protected]


    Additional Notes

        Huge Stargate fan.
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    "Hallowed are the Ori"

    Azmond

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    Re: Modding Community Staff Listing
    « Reply #12 on: October 11, 2015, 08:22:17 PM »

    Specialities

        Drawing, and Sprite-work for the most part.
        Linux-friendly mod-making (Linux is Case Sensitive)

    Side Talents

        Loves being a bug tester
        Dabbling attempts at code
        Dabbling attempts in Music and sound design    
        Pitches and takes Ideas well


    Other Projects

        Metelson Industries


    Contact Details

        PM on the forums (preferred)
        In both of the below cases tell me you want to talk about Starsector.
        Skype: Azmondazzyaz
        Discord: Azmond (#5147)


    Additional Notes

      If you somehow contact me via another method please tell em how you found me. Otherwise I'll be quiet unfriendly...  Otherwise, I am generally on very late in the evening for a brief time. I also am not very active with my work and love to play video-games. so If I'm not working on a mod. I'll likely be playing a game (currently Destiny), or otherwise enjoying my day an getting things done. If you'd like to join me in some games or otherwise, PM/Skype me.
    « Last Edit: May 22, 2017, 09:41:05 AM by Azmond »
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    Dark.Revenant

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    Re: Modding Community Staff Listing
    « Reply #13 on: October 11, 2015, 11:30:04 PM »

    Specialties

        Software engineering (programming / software architecture)
        C, Java, Python, C#, C++, Verilog, Asm
        Graphics programming (OpenGL 1.2, 2.1, 3.3, ES 2.0; GLSL)
        Windows, Linux development
        Project management


    Side Talents

        Design holism (using all aspects)
        Dabbling in art/sound/writing, and all aspects of game development
        Android/mobile development


    Qualifications

        B.S in Computer Engineering (SDSU; 2010-2014)
        Software Engineer (2015-present)
        14 years modding experience:
            Various Starsector mods (2014-present)
            Mafia (Starcraft 2; 2011-2013)
            Work on Starcraft Universe (Starcraft 2 - Upheaval Arts; ~2010-2013)
            Various Starcraft 2, Warcraft 3, Starcraft, Escape Velocity mods (2001-2010)


    Other Projects

        Secret


    Contact Details

        Email: [email protected]
        Skype: darkrevenantx
        LinkedIn: https://www.linkedin.com/pub/harrison-snodgrass/84/721/48


    Additional Notes

        Paid work or barter only.  I'm open to communication throughout the day and can accommodate you if your hours are limited, regardless of time zone.
    « Last Edit: December 03, 2015, 09:39:51 PM by Dark.Revenant »
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    ColdRain451

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    Re: Modding Community Staff Listing
    « Reply #14 on: December 03, 2015, 05:36:11 PM »

    Specialties
        Software Development
        C#, JavaScript, SQL (and way too many other languages...still getting to know java)
        Windows Development

    Qualifications
        20 years coding experience

    Contact Details
        Email: [email protected]

    Additional Notes
        No projects currently, looking to help out (I've gotten pretty familiar with Starsector already)
        Not very experience with creating mods, but have dug through plenty while getting existing ones to work or tweaking them to my liking
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    Pages: [1] 2