With the character system, by mid game because of the significant number of bonus Ordinance Points and special systems I've gained, carriers and fights begin to become increasingly marginalized. This is unfortunate, as one of the thing I really enjoy about Starsector is how fighters are actually a viable and potent threat in the game and I love watching the fighters swarm ships and dogfight! But with a Lasher Frigate only costing 5 FP, and many decent fighters costing more than that (especially in mods), I am able to build frigates that easily dominate any fighter wing and can even bring down destroyers.
So here are some ideas I have for keeping fighters a viable option for players who wish to play with carrier groups.
Carriers:
Carriers are usually under armed because... they are carriers. As fighters become less effective, so do carrier roles. Every carrier you add to your fleet weakens it with no real gain for your fighter craft.
1. Flight Decks Boost Fighter Stats:
Every flight deck you have in your fleet gives a 2% performance boost to armor, hull, flux, speed, and damage. The boosts stack up to 5 flight decks, giving a potential boost of 10% max. You have to deploy your carriers to the battle to gain the boosts, not just leave in reserve. The idea is that having flight decks in your fleet helps to maintain and tweak the performance of the fighters. So having a cruiser with 1 flight deck and a dedicated carrier with 4 flight decks would stack to a 10% boost on your fighters if you deploy both.
2. Flight Decks Provide Fleet Points for Fighters
Each flight deck should give Fleet Points for fighters, as fighters are damn expensive and you'd think flight decks would lower their management. Each flight deck would grant +2 FP (ONLY USABLE WITH FIGHTERS). Lets say you had 50 FP, and you add a carrier with 4 flight decks to your fleet, your FP could be displayed as Fleet Points 50 (+8). The +8 FP could be used to support 1 heavy fighter wing or 2 talon wings without costing you any FP. Also, to gain these bonus FP in battle, you'd have to deploy your carriers first. Fighter Fleet Point bonuses could be capped to prevent abuse, or have diminishing returns. After 5 flight decks, any more flight decks only give +1 FP.
Fighters
I've seen this discussed before, but fighters need their own skill tree to keep them competitive. So here are some ideas I have for their skill tree. Perhaps have two skills for fighters. One boosts armor and damage 1% per level. The other boosts flux and speed 2% per level. Then players can aim for heavy, swift, or balanced fighters.
1. Dodge Large Cannon Mounts:
Fighters gain the ability to not be hit by large weapon mounts, unless the mounts are marked as PD (could have a special flag that allows large turrets to hit fighters). The idea is that skilled pilots would know how to avoid the firing solutions of large slow moving turrets and guns.
2. Elongated Barrels:
Fighters carrier more ammunition, 10% increase in weapon range.
3. Expanded Missile Racks:
Fighters carrier 100% missile munitions.
4. Engine Enhancement:
Fighters gain increased maneuverability.
5. Micro Flux Capacitors:
Fighters gain 25% flux cap, 5% vent.
6. Carbon Fiber Armor:
10% gain in armor.
7. Efficient Deck Crew:
Flight decks repair and rearm fighters 25% faster.
8. Anti-PD Jammer (High Level Skill):
Fighters have an integrated jamming system that reduces the accuracy of PD and small mount turrets in a limited range.
9. Reserve Fighters (High Level Skill):
Carriers carry reserve fighters that can restore fighter wings to 75% of their strength, if fighters are lost but manage to return to a carrier. Can only restore each wing 1 time.
10. Improved Fleet Logistics (High Level Skill):
All fighters cost -1 Fleet Point. So a fighter that costs 4 FP would now only costs 3 FP.
Command Points
Last thing, rallying your bomber groups to a way point so they attack as one wave shouldn't cost any command points, as it exhausts 2 command points to carry out an effective and coordinated bombing run. It should really be thought of as one command, such as "Rally here and strike the capital ship!"
Well share your thoughts and ideas!