Yea, I've got to say, from a balance perspective, the Fairy faction is painfully unbalanced. If you wanted to attack them to get their ships, rather than farm missions and money, it's virtually suicide. Heck, even with the super pirate fleets the Faries are super overpowered.
From a design standpoint I like the adjustments to combat, the regenerating ammo is nice, and makes combat faster, which is a nice change of pace. It seems like you sped up projectiles as well, which I absolutely approve of, it's nice to have an assault chaingun fire bullets that move at the speed of bullets. I didn't get to try the subsystems, seems like a lot of work to me
The Fairy weapons were all pretty cool, I liked most of the effects, and I also liked the graphics on the weapons myself. They were for the most part monochromatic, and dark, which I actually have no problem with at all. Again I find that to be another nice change of pace.
The ships on the other hand seemed bland and too similar until you got up into the Capitols.
I liked the progressively more difficult pirates, but it seems like the Tri-Tachyons got no love at all
Overall I found the mod to be pretty fun, personally I found the new pirate fleets and the weapons made the mod (Especially the giant dual cannon with the massive explosion radius).