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Author Topic: VNS mod (add-on to Ironclads 10.2) v6.5 - updated 28.01.2016  (Read 67535 times)

TrashMan

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.6
« Reply #60 on: January 14, 2015, 04:51:36 AM »

New version is on the way.

New weapons, more balance changes, prettier ships, more variants (ELITE variants..beware!)
You also won't be able to buy the Archangel anymore. Which is too bad beacause it's weapons got re-balanced and it's now even scarier.

What you will find is the 1st Fleet of the VNS patrolling around. Good luck taking that fleet out...huge-ass fleet, all elite ships with the Archangel as flagship.

I'm probably going to provide 2-3 different looks for ships, so you can use the one you want best.

Stay tuned.
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TrashMan

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #61 on: January 14, 2015, 11:25:29 AM »

Aaaad...it's out.
Check first post


Some feedback pls.
It's hard to balance without feedback. ???
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connortron7

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #62 on: January 14, 2015, 01:45:14 PM »

You should make the Arcangel available to purchase but make it so flobing pricey and economically difficult to maintain and on top of that make it really hard to fly

Just my opinion

TrashMan

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #63 on: January 15, 2015, 02:34:52 AM »

Finally, feedback.

I might put it back in. The issue is that the player can easily earn 3million just by doing a few bounties. But I did make it require tons of CP, and it's logistic requirements and CP recovery are terrible.
Should I also make the HPPC turret purchesable?

Oh, and the Fury carrier (should really change the name) - is it useless?
For a destroyer it's horribly underpowered (only 1 medium and 6 smalls)
I tried to compensate by high burn value, cargo/fuel, lots of OP and 2 hangar bays.
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connortron7

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #64 on: January 15, 2015, 10:33:21 AM »

I mean make the Arcangel like 10 million credits or 37 I don't know

And I haven't flown the fury carrier yet but I'll check it out when I get my relations back up

TrashMan

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #65 on: January 15, 2015, 11:10:21 AM »

Heh.. I'll see about it.

IF you want it in, all you have to do is edit the faction file and add "vns_archangel_standard" to the ship list (under Capital Large)
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connortron7

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #66 on: January 15, 2015, 02:25:43 PM »

I checked out the fury carrier and it's not bad but not good maybe add like another medium universal mount or 2 small universals and maybe another 100 armor points or 10 more speed points but what ever its your ship this is just what I think

connortron7

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #67 on: January 15, 2015, 08:10:30 PM »

It appears that the pirates are spawning in the Sun...

connortron7

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #68 on: January 15, 2015, 11:45:17 PM »

Your stations have a lot of everything in them like 15000 fuel and supplies and a bunch of other stuff

If im bothering you just tell me I just thought you might want to know these things

TrashMan

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #69 on: January 16, 2015, 02:46:05 AM »

Vixis and Avalon probably will have a lot of items. I can't figure out why THAT many exactly.
Maybe it's the planet pop or the combination of facilities/markets.

And yeah, I think Fury will need a slight buff.

As for the pirates, IIRC, they normally spawn near the sun in any system. I used the same pirate spawning code all other factions use.
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connortron7

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #70 on: January 16, 2015, 01:04:36 PM »

Other than that I've yet to encounter anything else that seems a bit off im loving your ships :D

TrashMan

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #71 on: January 17, 2015, 04:44:32 AM »

Thanks. I still don't know exactly how the game populates the markets and why Vixis has an endless legion of military personnel available.

Oh, one note - Vindicator HE, the sound is temporary. It sounds awefull and I will replace it with something better.
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Black Crag

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #72 on: April 23, 2015, 11:32:03 AM »

Crashed when i started it up, said something about vindicator or something that direction
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Sproginator

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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #73 on: April 23, 2015, 11:46:32 AM »

Crashed when i started it up, said something about vindicator or something that direction

Hey dude, pretty sure this mod hasn't been updated for QUITE a while i'm afraid :/
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Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« Reply #74 on: May 20, 2015, 01:15:39 PM »

any chance you could post a .zip file download? i hate win zip with a passion, and for some reason, 7zip does not seem to properly extract the files... at least i think it's 7zip's fault, the mod doesnt work.
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