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Author Topic: VNS mod (add-on to Ironclads 10.2) v6.5 - updated 28.01.2016  (Read 67536 times)

Sproginator

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #15 on: October 13, 2013, 09:14:49 AM »

Check your CSV files first :)
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TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #16 on: October 15, 2013, 10:51:52 AM »

Did...

Copied Okim ships of appropriate size/class and edited the number to make sure.
Stilll no luck.  ???

I'm going trough all the files again from top to bottom.
« Last Edit: October 15, 2013, 11:08:05 AM by TrashMan »
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Okim

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #17 on: October 18, 2013, 02:13:09 AM »

Idit Ship_data.csv in excel. It kinda helps to find out anything that fall out of the standard table margins (like such stuff as '2%,4%,6% flux-whatever that was kicked out of the Ironclads).

TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #18 on: November 27, 2014, 04:08:24 AM »

GLORIOUS NEWS.

This mod is back.
I will be updating this with the version compatible with Okims latest Ironclads, hopefully later today.

It shouldn't be too much work to make it a stand-alone either, but that's for a later date.

Will keep you informed.
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Okim

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #19 on: November 27, 2014, 04:26:06 AM »

Glad you are back.

Take a look at the new market conditions and commodities that Ironclads add. Might be helpful to make your markets a bit more stable.

TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #20 on: November 27, 2014, 01:16:24 PM »

Well, back to the drawing board...

Game chrashes upon generating the market.
Seems like my stations/planets are "missing".

I poured trough the files, but where the frak are faction relations and the systems themselves defined???

Nothing I can find in the world or campaign/econ.

I can only conclude there must be something in the IroncladsEcon.jar
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TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #21 on: December 01, 2014, 11:23:22 AM »

Second attempt.
Extracted files from Okims .jar and edited/added.
Something with the economy. I get that the market entity "vixsis" is not recognized

the system, the planet and the market are all there.

If anyone can figure it out, here's the files:

https://www.mediafire.com/?hflci2vy5am8a4u
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TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #22 on: December 03, 2014, 01:47:02 AM »

Halp?

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Okim

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #23 on: December 03, 2014, 05:15:02 AM »

What is the exact error you get? Post a THREAD5 error block from the log and a couple of strings above it.

My bet is on JARs taking priority and any your changes being thwarted away due to this. Economy files are, however, not in a jar and thus overwrite my files. The game tries to find your markets in Ironclads` JAR and by failing to do this produces a crash.

TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #24 on: December 03, 2014, 10:58:31 AM »

The game finds the market, but cannot find the planet methinks.

Extracting the jar or removing it doesn't help, as it seem it takes precedence over anything I make, thus it doesn't recogize my system/planets

Code
81498 [Thread-5] INFO  com.fs.starfarer.campaign.econ.B  - Loading star system: UIN/gianopolis.json
81510 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\GAMES\Starsector 6.5\starsector-core\..\mods\IRONCLADS_MODDED (data\campaign\econ/UIN/gianopolis.json)]
81526 [Thread-5] INFO  com.fs.starfarer.campaign.econ.B  - Loading star system: VNS/vaynar.json
81527 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\GAMES\Starsector 6.5\starsector-core\..\mods\IRONCLADS_MODDED (data\campaign\econ/VNS/vaynar.json)]
81952 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: java.lang.RuntimeException: Market in vaynar system refers to invalid entity vixis
java.lang.RuntimeException: java.lang.RuntimeException: Market in vaynar system refers to invalid entity vixis
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oO0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.thisnew.super(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.B.void.class$super(Unknown Source)
at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Market in vaynar system refers to invalid entity vixis
at com.fs.starfarer.campaign.econ.B.o00000(Unknown Source)
at com.fs.starfarer.campaign.econ.B.o00000(Unknown Source)
at com.fs.starfarer.campaign.econ.B.o00000(Unknown Source)
... 13 more
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TrashMan

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Re: VNS mod (add-on to Ironclads) v.0.1
« Reply #25 on: December 04, 2014, 10:23:33 AM »

Ok, thanks to Okim I know knows what's up.

As long as SectorGen.java is inside the .jar, it overrides my own file.

So, how to get my mod to partially work?
Delete all files that concern my faction (faction, system, economy) and assign my ships to some other faction
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TrashMan

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Re: VNS mod (add-on to Ironclads 8.3) v3
« Reply #26 on: December 16, 2014, 01:34:39 PM »

UPDATED AND WORKING!!!

Download now available (see first post)
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TrashMan

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Re: VNS mod (add-on to Ironclads 8.3) v3
« Reply #27 on: December 17, 2014, 05:09:12 AM »

For those that download this, please tell me if you are experiencing problems.

specifically, pirates spawning in Vanyar. They SHOULD be spawning but I didn't have time to start a new game and test yesterday.
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connortron7

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Re: VNS mod (add-on to Ironclads 8.3) v3
« Reply #28 on: December 17, 2014, 10:31:49 AM »

Im not 100% sure on how to install the mod can you help?

TrashMan

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Re: VNS mod (add-on to Ironclads 8.3) v3
« Reply #29 on: December 17, 2014, 11:35:51 AM »

Just extract into the ironclads folder.

Or extract anywhere and copy folders over into ironclads. Overwrite
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