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Author Topic: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)  (Read 8779 times)

Axiege

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Re: Mobile Space Strategy/Exploration Game. Yay for particles! (Video 4/29)
« Reply #30 on: April 29, 2013, 09:30:44 PM »

Wow you've made a lot of progress since the last time I took a look at this project. It's looking really cool :D

I would love to see a pause button when you're in combat so you can take your time to consider your actions.

Also, the overworld flying-rectangle formation looks a little awkward in my opinion.

Really looking forward to seeing how this turns out!

Sproginator

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Re: Mobile Space Strategy/Exploration Game. Yay for particles! (Video 4/29)
« Reply #31 on: April 29, 2013, 11:30:35 PM »

Very nice, movement trails, shield effects hehe. This is goin rather well mate, keeping up!
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Verrius

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Re: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)
« Reply #32 on: May 04, 2013, 06:53:11 PM »

More stuff.

As for the boxy-campaign map movements, I've been thinking about changing the look of the campaign map altogether.

I'm thinking possibly using more of a radar look to it. Other ships will be represented mostly by blips, and points of interest will be lit up for easy touching.
Still have a few more things I'd like to do with the combat though.

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Re: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)
« Reply #33 on: May 06, 2013, 03:10:41 PM »

Very nice so far, will this be for iOS too?
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Re: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)
« Reply #34 on: May 06, 2013, 03:43:03 PM »

I would like to, but it'd be difficult to pull of without having an iOS device myself.

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Re: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)
« Reply #35 on: May 06, 2013, 04:57:27 PM »

I would like to, but it'd be difficult to pull of without having an iOS device myself.
Drat, I'd hope for that so I can enjoy it :P
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Re: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)
« Reply #36 on: May 06, 2013, 08:03:11 PM »

If the Android version actually goes anywhere I might consider it. There are several costs I'd have to deal with though. I use Game Maker: Studio, so I'd need to shell out $99 for the module (I should probably learn to use Unity, but that would take time. Been using GM for almost 7 years now I think?)

It'd be best to also own an iPhone/iPad, but I could probably make do with having somebody who owns one test it. I actually test/record the game on Windows because constant testing on my phone is a pain.

From what I understand, publishing to iOS is much more expensive than Android as well.
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