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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 734398 times)

Midnight Kitsune

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2085 on: February 15, 2015, 08:42:07 PM »

how do you get the .62 version of LazyLib? XD
One better: Here is a pretty complete list (including links to) all of the .62 mods
http://fractalsoftworks.com/forum/index.php?topic=8975.0
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Nemerid

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2086 on: February 15, 2015, 10:45:41 PM »

One final question: is there a way to allocate more memory to the game? I'm trying to diversify the factions by adding more, and i have lots of spare memory to use. I'm pretty sure all i have to do is modify the "starsector.bat" in the starsector-core file, but i don't know the code. Anyone know how to do this, or knows how i can find out?
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Mazuo

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2087 on: February 15, 2015, 11:54:56 PM »

http://fractalsoftworks.com/forum/index.php?topic=5310.msg111235#msg111235

I had it at 6 gigs before the recent patch, but 4 seems more than sufficient currently with the better save compression.  You might still have to make sure you're running off 64-bit Java as I'm not sure the base game is including it yet, but it's easy to copy your install folder and move and rename.
« Last Edit: February 15, 2015, 11:57:23 PM by Mazuo »
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Histidine

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2088 on: February 16, 2015, 05:22:49 AM »

I there any update coming soon?
That depends on Zaphide, really. I'm doing a bunch of stuff, but nothing says I won't get tired of it before it reaches a playable state, and it's not my mod to do anything "official" with anyhow.
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Ahne

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2089 on: February 16, 2015, 06:44:31 AM »

Thanks for the answer, i really hope that the mod get an update.
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Thorgaard

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2090 on: February 18, 2015, 12:40:35 PM »

HELP!

When i try to launch the game (with Exerelin ofc), i get this error: "Fatal: Ship hull variant or fighter wing with id:[hound_Assault] not found! Check starsector.log for more info."
It only happens when i launch starsector with the mod enabled...

Please help...
You are my only ho-

-Transmission ended-

Seriously though, help me  ???
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NightfallGemini

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2091 on: February 18, 2015, 12:54:52 PM »

If you're trying to run it with the current version it won't work. It's not updated for this version. Check the thread title.
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Histidine

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2092 on: February 20, 2015, 09:32:17 AM »

For those curious about Zaphide's whereabouts, he sent me this PM earlier this week:

Quote from: Zaphide
[...]For myself I have so much going on at the moment (house reno's, freelance work (most of my time atm) and an extended holiday coming up) that I can't really see myself doing anything really that constructive on the mod at anytime in the near/medium future.

So, I am quite happy if you want to take whatever parts you feel are worthwhile and start a new mod, and no problems if you want to rename it or anything else :) Don't feel pressured at all though, it's more of a 'I am unlikely to do anything in the near future so feel free to take it and run with it' :)
I'm still not quite comfortable "stealing" the mod just like that though (and I don't feel like taking on the responsibility of formally maintaining a project), so once I get it to an adequate 0.65.2a-compatible level of functionality I may or may not just put up an unofficial release here. After that, well, code base is open ;)

In other news, today in the Exerelin cluster:
Spoiler


;D
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Ahne

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2093 on: February 20, 2015, 10:23:21 AM »

Nice
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Nanao-kun

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2094 on: February 20, 2015, 01:23:50 PM »

That's... that's pretty cool!
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Voiddweller

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2095 on: February 20, 2015, 02:10:16 PM »

Ahaha) Yeah, awesome) I just thought about how nice it can be if there were some skills in leadership branch, that can be used for diplomatic mini-quests. Espionage, escorting and transporting, assasinations, revolts...
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MindsEye

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2096 on: February 28, 2015, 07:48:33 AM »

Histidine Im glad you are updating this mod. I never got a chance to try it out. I left some time ago to come back to 65 to try out the new stuff. Would really like to try this mod out with latest ss.
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Histidine

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2097 on: March 07, 2015, 02:46:48 AM »

Now playable in 0.65.2a as Nexerelin
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Enronhitman

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2098 on: May 04, 2015, 12:52:53 AM »

Having the same issue,
Any luck yet?
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Histidine

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2099 on: May 04, 2015, 01:28:20 AM »

Exerelin is not compatible with 0.65. You can play it with the old version of Starsector available here (also see old mods here), but it's recommended that you get the updated remake Nexerelin here instead.
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