Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 135 136 [137] 138 139 ... 141

Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917214 times)

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2040 on: November 12, 2014, 02:38:29 PM »

Exerelin is not updated for the current version of the game.

Salmon

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2041 on: November 12, 2014, 03:00:47 PM »

Ahh, I suppose that would explain it, thanks   ;)
Logged

sagwamoksori

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2042 on: November 14, 2014, 05:05:01 PM »

I am a very sad potato. I tried playing this after a hiatus and I couldn't get the mods to work. I either get Exerelin with no ship mods or the end. Does anyone have the compatible files that they'll be willing to share?
Logged

Oathseeker

  • Lieutenant
  • **
  • Posts: 67
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2043 on: November 15, 2014, 02:13:08 AM »

I am a very sad potato. I tried playing this after a hiatus and I couldn't get the mods to work. I either get Exerelin with no ship mods or the end. Does anyone have the compatible files that they'll be willing to share?

I'm assuming you mean the compatible starsector files, which can be found here: http://fractalsoftworks.com/category/releases/
0.6.2a is what you're looking for.
Logged

ssthehunter

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2044 on: November 17, 2014, 04:30:58 PM »

so... uhh... Not to sound pushy or anything, but do you have an eta on the update? >_<
Logged

PartyAlarm

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2045 on: November 23, 2014, 12:28:31 PM »


But, interestingly, it has made me realise that one of the things I like most about the 0.65 update is the lore/identity associated with the vanilla factions, which is essentially lost when you build everything in a random/procedural fashion (at least how I am doing it at the moment).

Also, apart from having very little spare time at the moment (due to a few non-StarSector projects), I'm not really sure which direction to take the mod in now. Most of the elements are in StarSector-core now except for the 'faction-taking-over-the-sector' parts. Unfortunately it is unlikely I'll get anything out in the near future :(


I think the sector-conquering aspect is the coolest part of the mod. It adds a completely new angle to gameplay. Given more control over that aspect, and you've basically made a 4X type game!
Logged

Zaphide

  • Admiral
  • *****
  • Posts: 799
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2046 on: November 24, 2014, 05:00:20 PM »

so... uhh... Not to sound pushy or anything, but do you have an eta on the update? >_<

--- snip ---
Also, apart from having very little spare time at the moment (due to a few non-StarSector projects), I'm not really sure which direction to take the mod in now. Most of the elements are in StarSector-core now except for the 'faction-taking-over-the-sector' parts. Unfortunately it is unlikely I'll get anything out in the near future :(


I think the sector-conquering aspect is the coolest part of the mod. It adds a completely new angle to gameplay. Given more control over that aspect, and you've basically made a 4X type game!

Apologies for the late replies :)

Unfortunately, it's unlikely I'll be working on this mod in the near future. Although I don't believe it would be super difficult to rebuild some of the mechanics into StarSector 0.65.1 (and I have already implemented a few bits and pieces), it would take <some> time and I currently have almost 0 spare time with which to work on it :(
Logged

ssthehunter

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2047 on: December 02, 2014, 10:23:39 AM »

Awee. Ah well, good luck on whatever you're doing thats taking up all your time!
Logged

toushiryoku

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2048 on: December 05, 2014, 10:58:59 AM »

is there alternatives to this mod that still being worked on (where factions are actively trying to wipe each other one instead of doing skirmishes with fleets)
Logged

AMDAMK

  • Lieutenant
  • **
  • Posts: 55
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2049 on: December 21, 2014, 01:27:43 PM »

Still playing .62a

Gained this
Spoiler

1382558 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at com.fs.starfarer.campaign.FactionManager.??00(Unknown Source)
   at com.fs.starfarer.campaign.Faction.getRelation(Unknown Source)
   at com.fs.starfarer.campaign.Faction.getRelationship(Unknown Source)
   at exerelin.utilities.ExerelinUtilsFaction.getFactionsAtWarWithFaction(ExerelinUtilsFaction.java:37)
   at exerelin.utilities.ExerelinUtilsFaction.isFactionAtWar(ExerelinUtilsFaction.java:74)
   at exerelin.fleets.WarFleet.setPatrolAssignments(WarFleet.java:184)
   at exerelin.fleets.WarFleet.setFleetAssignments(WarFleet.java:107)
   at exerelin.fleets.WarFleet.setTarget(WarFleet.java:87)
   at exerelin.StationRecord.updateFleetTargets(StationRecord.java:702)
   at exerelin.StationRecord.updateFleets(StationRecord.java:251)
   at exerelin.SystemStationManager.updateStationFleets(SystemStationManager.java:98)
   at exerelin.SectorManager.updateStationFleets(SectorManager.java:136)
   at exerelin.TimeManager.runDaily(TimeManager.java:115)
   at exerelin.TimeManager.doIntervalChecks(TimeManager.java:199)
   at exerelin.TimeManager.advance(TimeManager.java:191)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.??00(Unknown Source)
   at com.fs.oOOO.A.?0000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

And yes, have searched the sites for this, but nothing found. :/

Spoiler
4228239 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.K.show(Unknown Source)
   at com.fs.starfarer.campaign.A.showInteractionDialog(Unknown Source)
   at exerelin.SectorManager.doEveryFrameChecks(SectorManager.java:360)
   at exerelin.TimeManager.advance(TimeManager.java:179)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.D.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.B.??00(Unknown Source)
   at com.fs.oOOO.A.?0000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: December 24, 2014, 08:51:39 AM by AMDAMK »
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2050 on: December 25, 2014, 01:35:32 PM »

Were you able to play Exerelin .62a before? If so what changed, did you add new factions? Does it give this error when you run Exerelin without any other mods (apart from Lazylib, which you need anyway).

When does the error occur? In combat?
Logged

Phantomhive

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2051 on: January 03, 2015, 10:44:12 PM »

so i tried to play the exrelin mod today and i got an error that said fatal check starsector.log so i go to it and found this
java.lang.RuntimeException: Ship hull variant or fighter wing with id: [hound_Assault] not found!
   at com.fs.starfarer.loading.FleetCreationSpec.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.void.super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
how do i fix it i can't even run the exralin mod
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2052 on: January 03, 2015, 10:49:31 PM »

Exerelin is not yet updated for Starsector 0.65.1a, but only will work for 0.6.2a.

Tommy

  • Commander
  • ***
  • Posts: 150
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2053 on: January 04, 2015, 07:57:07 AM »

Srsly, we need this mod brought back. I grow tired of Starsector+.

Exerelin had the best mechanic. End game. Not just pew-pew until you get bored.

You had a way to "finish" the game.
Logged

Lcu

  • Commander
  • ***
  • Posts: 213
    • View Profile
Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« Reply #2054 on: January 10, 2015, 07:44:30 PM »

Well the mod author is busy IRL.
Logged
Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]
Pages: 1 ... 135 136 [137] 138 139 ... 141