Hey, new to modding star sector (actually bought the game last night) but after installing the space seems very empty? I spawn in hyperspace and then space seems very empty, I don't get the early life selection screens and I can't buy ships from my faction from my faction's stations.
Help would be greatly appreciated
Hi Setuna,
Did you grab the latest DEV version from the link in the OP? If not, please use that version. The current stable is terribly out of date (my fault) but I have spruced up the DEV version in the last week or two:
https://bitbucket.org/Zaphide/exerelin/get/master.zipThe initial questions are just to generate the galaxy to play in; to start, I would suggest 4 or less systems, and generally the lower end of the other options. Larger games require exponentially more hardware and can get fairly slow (depending on your PC).
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Well this seems like as good a time as any to give a bit more info on the mod's status
Firstly, I would like to apologize for not keeping this mod up to date, or being around the forums much. The project at work I have been involved with for the last year has pretty much been in crunch time for a number of months and I did not really have the desire to do _more_ technical work
However!
I now find I have a little bit more time (enough to play StarSector again) and will be releasing a updated version of Exerelin in the near future. Some of the updates to existing mods and new mods that have come out are amazing. I am also really looking forward to the next version of StarSector (Alex's blog posts have heightened my interest again)
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If anyone does wish to play the DEV version of Exerelin (I'll try my best and keep it save-compatible from now till release) note that there are a number of changes. I'll re-iterate these when I release next but for the time being:
Main Change - Influence Influence is a new mechanic that keeps track of your personal relationship with a faction based on actions you do. Once you reach certain levels of influence with a faction you can trade, join the faction and get access to larger and larger ships. At the moment you raise your influence with factions by destroying pirates/rebels in systems, and destroying enemies of factions. Influence is added per ship kill. Influence mainly replaces the Exerelin Faction skills. I didn't think they ended up working that well, and possibly needlessly complicated things.
Visiting a factions stations will display your influence with that faction.
You can now also start the game unaligned from any factions but this is a fairly brutal start. You start with influence lower than able to trade with anyone. You can still start aligned to a faction. You will gain influence twice as fast with a faction you have joined.
You can now also leave a faction. This resets your influence with that faction to 0. You can have different levels of influence with different factions. You lose influence with a faction if you destroy their ships (at half the rate it is gained).
Your unaligned relationships with factions is separate. Upon joining a faction, you take on that factions enemies and allies. If you then leave that faction you will retain your original personal relationships with other factions. If you are unaligned and at war with a faction you can spend credits to revert back to peaceful. This costs increasingly more the lower your influence with the faction.
Other Changes (DEV):
- High value prisoners now drop from battles
- Can be traded for credits
- If you are in a faction, can be used to increase relationships between factions
- A small number of crew now drop from battles
- Saboteurs(110) and agents(80) (both usable against enemy factions stations) are now only available when in a faction and influence is high enough
- Access to purchase Destroyers (40), Fighters (50), Cruisers(100) and Capitals(150) are restricted by influence level
- Fixed compatibilities with a large number of mods
- Upon starting/loading a game, Exerelin will warn (via a message) if mods are out of sync
- Each station has a personal storage and hanger usable by the player
- You will need an influence level high enough (25) to access
- Changing a stations battle stance requires 80 influence, and must be part of faction
- Accessing NPC fleet purchasing requires 110 influence, and must be part of faction
Anyways, if anyone feels brave enough to give the DEV a go, please leave any feedback
I will (hopefully) be updating the OP in the next few days as it has become woefully out of date...