Apologies for the late reply's all!
I love this mod! I have tried a bunch of different factions but the only one where I can get them to take over multiple stations is Citadel. Is there anyway to make my other troops take over stations or do only specific factions spread out?
Also is it possible to play as the Patrician Navy in Exerelin?
Thanks for the response!
~entropy
The other factions should also spread out. I am slowly going through a rebuild of some of the AI fleet code so I'll keep a look out for any issues.
Patrician Navy should be possible, but it will require a couple of changes to this mod and the Patrician Navy mod. Support will probably be added soon
Is there things like "Some asteroids have mineral and some don‘t? " Because I sometimes can't mine from the asteroids, Fleet is hovering on it but it doesn't provide any supplies. I have to switch to many other asteroids and finally one of them will provide supply as usual. How can i know whether a asteroid have mineral on it?
I also find it rather annoying. When that happens, I save the game, visit a station, and it usually fixes itself. But annoying nonetheless.
Yeah there seems to be a bug in the target sticking code I wrote. You can fix it by opening the map and clicking on a station which seems to reset the process. I'll see if I can fix this for the next update
Loving this mod. I played your mod at a friend, and I bought the game right away.
some questions though.
1 - Is the omnifactory not working? If i'm correct I just sell a ship to it, and it starts making those ships. It doesn't seem to do that.
I should be less impatient
2 - How do I get ships bigger than cruisers? I've started 2 games, and while I do quite well against enemy fleets, my faction seems very much stuck in one system and i'm unable to get the big transports or battleships.
1) are there any settings in this mod that I can edit to get better ships? I've been stuck on the same fleet for ages and it's getting dull.
Well, I can answer (one of) my own questions - I had a look in Exerelin/data/config/exerelin_config.json and found reduceCapitalShipSaleChance - I set it to false and lo and behold a short while later up pops the battlecruiser I'd been after.
Yep that will set the capital ship spawn chance to normal
a few questions:
1) are there any settings in this mod that I can edit to get better ships? I've been stuck on the same fleet for ages and it's getting dull.
2) how does your faction decide where it sends its boarding fleets? I've got an enemy planet next door with no defenders (I've killed them), but my guys keep sending boarding fleets to different star systems.
3) if I prevent supply/logistics fleet reaching an enemy station, will it regenerate marines?
4) what's the ratio of marines you need to board vs. marines defending a station?
1) Looks like you found that (as above)
2) Generally when in-system it is the closest station to that station. When sending to another system, your faction has a home system (the system they start or restart in) and your faction will send fleets to the closest system to their home system that has any enemy stations in it.
3) It will, but much slower.
4) Marines are slightly better at defending, but you can use the Marine Efficiency level 5 perk (in Leadership) to increase your marines effectiveness. You can also use a saboteur to soften up a station.
Hey Zaphide and other modders. Just to say thanks for the Exerelin mod + all the other factions I downloaded. I just have a question though, would it be possible for me to add a TUG to the initial player storage we start with in addition to the mining drones. This is because I find it really annoying that I have to wait and be very lucky for independent merchants to pop by my controlled starbases to drop off a Tug, which I then have to transfer to the omnifactory. I'm not familiar with adding ships to bases to i'm not sure what lines to copy paste in. Thanks
You can add new starting "stuff" to your storage facility by editing data/scripts/world/ExerelinUtils.java in the populateStartingStorageFacility() method.