Hello, I need some help over there@-@
I download this mod, lazyLib, and 2 faction mods from "Mod Compatibility“
I start the game and get into the star map. But the problem is what should i do now? Every spaceport i visited has only 4 choices, Friend report, enemy report, view report and leave. How can I buy or sell items/ships? And why even pirate is neutral to everyone?(I visited pirate spaceport and in it's enemy view says no enemy)
Hover over a neutral station for a bit to capture it with your starting fleet. Then wait as it starts to send out mining fleets. It should start receiving weapons, supplies and ships.
All factions are neutral to one another right from the start. But wars will break out eventually and alliances will also be made. You yourself can start a war by attacking a faction's fleets.
The start of the game can be a bit challenging and slow. Look for easy targets to attack. As soon as mining drones (or spheres for the Zorg) start to show up, buy some and start mining asteroids by hovering over them.
There's a lot more to Exerelin than that, but I hope it helps you get started.
Also, check this quick guide:
Exerelin Quick GuideSpoiler
Starting Out
You can take over a station by moving your fleet up to it and 'hovering' over it. An abandoned station will be taken over instantly (no defenders).
Once you have taken over your first station a fleet will construct both a Storage Facility and an Omnifactory (if you selected it) around the same planet as your first station. Your storage facility initially contains 2xPrisoners, 2xAgents, 1xMining Wing.
Station Takeover
Once you have your first station, your faction will automatically start taking over other available stations, or stations that your faction is at war with. You can still take over stations, but you will need (at minimum) a super-freighter (i.e atlas or equivalent) and a troop transport (i.e valkyrie or equivalent) in your fleet. Boarding is expensive; you will loose the super-freighter, and any extra supplies/marines/crew on a successful board. If your boarding fails (the defenders kill all the marines in your fleet) you can loose a number of ships.
Your Faction
Your faction will send out boarding fleets, attack fleets (during war), patrol fleets, defense fleets and logistics convoys. Defense and attack fleets are pretty obvious; patrol fleets will change from patrol/raid/attack/defend depending on certain circumstances. Logistics Convoys deliver resources to stations under heavy attack.
Your faction will also deploy mining fleets from it's stations to gather supplies/fuel, which are used (in conjunction with crew and marines) to fund their fleets. A lot of resources will result in larger faction fleets. A prolonged war will strain your factions resources.
Station Efficiency
Stations have an efficiency value that dictates resource generation for that station. Stations with a low efficiency will produce crew/marines slower, and mining fleets will deliver less supplies/fuel.
Station efficiency can be increased via skills, and it will be reduced by accidents and after station takeover. Reduced station efficiency will slower recover to normal levels over time.
Mining
You can mine by 'hovering' over an asteroid or gas giant and having mining drone wings (or Zorg Worker drones) in your fleet. The number of wings dictates how much you mine.
Diplomacy Items
You can 'trade' diplomacy items (that appear in your storage facility) to other factions station to change your factions relationship with that faction.
Effects as follows:
- Prisoner; increases your factions relationship with the faction you deliver the prisoner to
- Agent; attempts to create a division between the faction you plant the agent at and another faction (not yours)
- Small chance to backfire, resulting in a relationship loss between your faction and thiers
- Small chance to fail with no penalties
- Saboteur; causes a station explosion that reduces a station efficiency and destroys resources (including marines), weapons and ships on the station they are planted on. Good for softening up before boarding.
Also, if you use multiple diplomacy items they will run one after another.
Faction Skill Tree
You can spend attribute and skill points in the Faction Skill Tree to improve aspects of your faction:
- Each point in the Faction aptitude increases your stations efficiency
- Station Industry (increase station efficiency, station storage and additional mining fleets)
- Passive Diplomacy (bonus to faction relationships)
- Active Diplomacy (Gain access to saboteurs and increase diplomacy agent effectiveness)
- Fleet Crew Training (Upgrade crew in fleets)
- Fleet Deployment (Decrease resource cost of fleets, increase chance of an elite ship in your factions fleets)
The faction skill tree is located below the Industry Skill Tree (scroll down).