It was a joke from zoolander. Its because the code tags show (barely) one line of text with a long scroll :p
Haha OK it has been awhile since I have seen that!
The code tags seem to do that in some broswers.
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but sadly there aren't many factions so that the universe feels populated .
Yeah it does a bit at the moment (if you play with more systems and no modded factions). I think this will be somewhat alleviated when I get a few more neutral/independent entities to provide extra trading/mercenary type actions, and a few more modded factions are available.
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it would've been interesting to see different factions appear using a mix of ships available from a pool available.
Something like this shouldn't be too hard to get going. I do quite like each faction feeling distinct, but it is a bit limiting. It's unlikely I'll ever make it randomly pick ships from the total pool, as I think that would destroy most of the unique flavour behind the factions, but hey, maybe an option down the track
Before StarSector 0.6a was available I was toying around with the idea of a vassal-type system where you could pick a primary and a secondary faction (of which the secondary is a smaller version of one of the other major factions or even one of the smaller faction mods) and both factions ships/weapons would be available to you (and the AI-controlled factions would have a similar setup). It would allow you to pick say Sindrian Diktat as your primary faction, and your secondary could be Tri-Tachyon Mercenaries/Corporate Offshoot/whatever, giving you access to a subset of Tri-Tachyon gear (not the Paragon!) and populating your factions fleets with say 25% TriTachyon ships. And then you could be fighting the Tri-Tachyon faction, who happen to have Hegemony Deserters as their vassal-type, giving them some low tech ships to round out their fleets. Anyway, it probably won't get implemented for a little while yet
Anyway, I appreciate the feedback
Actually it would be pretty cool if there were a rag tag rebel faction hostile towards all with fleets made up of random ships and weapons from the mods installed. That would actually be really awesome but not sure how easy that would be to add.
Ah well I'm hoping the Rebel faction won't just mill around in systems being a minor pest forever...
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I *think* this may be related to a StarSector bug but I'll check it out. Thanks
If random factions aren't possible or desired, might randomly named clones of existing factions be an option?
Another request: Would it be possible to set a minimum number of stations / system? I don't like spawning a 1 system 30 station game and there being fewer stations than factions.
Perhaps. I don't think the faction modding API is quite that flexible yet, but I could create a number of pre-built copies.
Yeah that's frustrating. I'll change it so that if it is only 1 system, what you select is the actual number. I'll also make the minimum amounts configurable in a file (other than directly editing the code). Thanks for the feedback