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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 922961 times)

Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1965 on: September 28, 2014, 02:16:34 AM »

I'm not sure if anyone else has ran into this, but I tried using the Store Ships function in a Station and now when I click on Retrieve Ships it won't let me remove them...  Anyone else have this problem?

Thanks for the report :) I have fixed it for the next release. As a possible workaround for the time being, if you buy and/or sell crew while at the station it can seem to fix the problem. Otherwise, you could grab the latest save-compatible DEV (see OP for details) :)
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AMDAMK

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1966 on: September 28, 2014, 04:25:52 AM »

Quote
Did you fully delete the old Exerelin version before adding the new one in?

Also, are you starting in a faction, or unaligned?


Yeah, i have. I start with the neutrino; neutrino spezific starting ship-options. May be, i know why this error appeared..

I have the command mod too, give me every ship, weapon and wing to store it into the omnifactory, a horrible lag, but it's a lot of stuff, too. :D
Then i have started a new game, 1System, Large, 10Planets, 10 Astoroid Bolts, Omnifactory enabled, faction will not respawn, starting with a faction spezific ship (neutrino i think, or perhaps the totally OP Higaraan). Then start it... > Blackscreen for a few seconds ( ~ 10), CtD, no error comes, but the log has one ;) . May be, it is'nt the mods I'm using? Maybe a vanilla error.



Quote
Yeah the extra skill tree I removed. It is mostly replaced by the influence mechanic Smiley

I had wondered me, because i saw the skill-tree in a Youtube Lets play by Tokshen, but i know, this was some month old.




This time, I#m back with another error... ^^ 'love it :D

Spoiler
Quote


8802744 [Thread-10] ERROR com.fs.graphics.K  - Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.graphics.K.Ô00000(Unknown Source)
   at com.fs.graphics.K.Ò00000(Unknown Source)
   at com.fs.graphics.K$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
8802757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 917,61 MB of texture data so far
8802757 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/SCY/ships/SCY_deepSpaceOutpost.png (using cast)
8802757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/Star.png] as texture with id [graphics/ships/Star.png]
8802939 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.super(Unknown Source)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


This time, i have enabled the Shaderlib, still in hope, it work this time... I hate it, 3 hours to wait until the loading screen is finished and i can play..
Edit^1: I think, i have font the error in the first line, it seems, it's the "star", which I have added manuel, because I don't know how to add a mod alone... have only make ship

E^2: Have now delete all the files i have created, but not able to add it, to the mods i can play, so all mods are still normal



[close]
« Last Edit: September 28, 2014, 06:24:45 AM by AMDAMK »
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Lord Sputnik

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1967 on: September 28, 2014, 06:13:20 PM »

I'm not sure if anyone else has ran into this, but I tried using the Store Ships function in a Station and now when I click on Retrieve Ships it won't let me remove them...  Anyone else have this problem?

Thanks for the report :) I have fixed it for the next release. As a possible workaround for the time being, if you buy and/or sell crew while at the station it can seem to fix the problem. Otherwise, you could grab the latest save-compatible DEV (see OP for details) :)
Yeah, thanks, that sometimes works but not always.  Just sucks cause I have 5 Atlas's stuck in storage and those things are next to impossible to find late game it seems...

I'm getting an error that occurs ever since I added the Imperium with the Exerelin mod, always happens in combat with certain weapons.  Not sure

Spoiler
9610641 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 57, FP2: 5, maxFP1: 300, maxFP2: 200
9631284 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.attack.AttackAIModule.super(Unknown Source)
   at com.fs.starfarer.combat.ai.attack.AttackAIModule.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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ZeroGman

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Lopunny Zen

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1968 on: September 28, 2014, 10:09:34 PM »

cant anyone help me with this issue?

118796 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error loading [data/lights/pack_texture_data.csv] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin_0.642,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exigency 0.59a,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\interstellarFederation_v1_2_7,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\pn,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Patria,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Batavia7b,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune 1.7.2,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Trylobot-ss-nom-b575d9d,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Valkyrians,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data/lights/pack_texture_data.csv] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin_0.642,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exigency 0.59a,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\interstellarFederation_v1_2_7,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Pack,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\pn,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Patria,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Batavia7b,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune 1.7.2,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Trylobot-ss-nom-b575d9d,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Valkyrians,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Õ00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadCSV(Unknown Source)
   at org.dark.shaders.util.TextureData.readTextureDataCSV(TextureData.java:36)
   at data.scripts.world.SyndicateAspModPlugin.onApplicationLoad(SyndicateAspModPlugin.java:41)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Debido

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1969 on: September 28, 2014, 10:25:56 PM »

@Lopunny Zen:
This looks like a specific issue with Syndicate ASP faction. I would suggest looking at deleting and re-installing that mod. Failing that, have a chat with Mendonca as he is the author of that I believe.
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Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1970 on: September 28, 2014, 10:37:52 PM »

Code
8802744 [Thread-10] ERROR com.fs.graphics.K  - Error loading [graphics/ships/Star.png] resource, not found in ---snip---

---snip---

Hmmm well if you are manually editing mods it is unlikely I can help you unfortunately :(

I haven't been able to replicate the error you posted before, but I'll keep on the lookout.

It looks like you are playing with mods that require ShaderLib, so definitely enable that at the splash screen :)

I'm not sure if anyone else has ran into this, but I tried using the Store Ships function in a Station and now when I click on Retrieve Ships it won't let me remove them...  Anyone else have this problem?

Thanks for the report :) I have fixed it for the next release. As a possible workaround for the time being, if you buy and/or sell crew while at the station it can seem to fix the problem. Otherwise, you could grab the latest save-compatible DEV (see OP for details) :)
Yeah, thanks, that sometimes works but not always.  Just sucks cause I have 5 Atlas's stuck in storage and those things are next to impossible to find late game it seems...

I'm getting an error that occurs ever since I added the Imperium with the Exerelin mod, always happens in combat with certain weapons.  Not sure

Spoiler
9610641 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 57, FP2: 5, maxFP1: 300, maxFP2: 200
9631284 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.attack.AttackAIModule.super(Unknown Source)
   at com.fs.starfarer.combat.ai.attack.AttackAIModule.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If you are super keen, the latest DEV will fix it and should be save-compatible :)

Weird error regarding Imperium; I played a long game with them recently but I only played around with (and against) a few of their ships (they were knocked out fairly early on). I'll do some more testing with them and keep an eye out. Do you happen to know which ships/weapons cause the issue?

cant anyone help me with this issue?

118796 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error loading [data/lights/pack_texture_data.csv] resource, not found in ---snip---

Hmmm it looks like this is due to the P.A.C.K mod. It should have the file data/lights/pack_texture_data.csv (I assume the ShaderLib mod integration is expecting it).

You may need to remove and re-download the P.A.C.K mod :)

Pre-post edit: Or yeah, the Syndicate ASP mod most recent had a similar issue. Mendonca is the author of both :)
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Lord Sputnik

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1971 on: September 29, 2014, 07:12:47 AM »

I'm not sure if anyone else has ran into this, but I tried using the Store Ships function in a Station and now when I click on Retrieve Ships it won't let me remove them...  Anyone else have this problem?

Thanks for the report :) I have fixed it for the next release. As a possible workaround for the time being, if you buy and/or sell crew while at the station it can seem to fix the problem. Otherwise, you could grab the latest save-compatible DEV (see OP for details) :)
Yeah, thanks, that sometimes works but not always.  Just sucks cause I have 5 Atlas's stuck in storage and those things are next to impossible to find late game it seems...

I'm getting an error that occurs ever since I added the Imperium with the Exerelin mod, always happens in combat with certain weapons.  Not sure

Spoiler
9610641 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 57, FP2: 5, maxFP1: 300, maxFP2: 200
9631284 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.attack.AttackAIModule.super(Unknown Source)
   at com.fs.starfarer.combat.ai.attack.AttackAIModule.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If you are super keen, the latest DEV will fix it and should be save-compatible :)

Weird error regarding Imperium; I played a long game with them recently but I only played around with (and against) a few of their ships (they were knocked out fairly early on). I'll do some more testing with them and keep an eye out. Do you happen to know which ships/weapons cause the issue?

Still trying to figure it out, it doesn't seem to happen a lot and it could just be a coincidence with the Imperium mod.  I've got so many different games in different mods that I should start taking notes...  I noticed though that every time it happens is when I get really really close to an enemy with guns blazin' going for an overload.  Not sure if it's a specific weapon but it seems to be more of a specific action.  I'll just record all of my battles and save more often normal.  Normally when I get a Paragon or Hyperion I tend to forget to save a lot since they can't catch a Hyperion and they can't kill a Paragon.
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ZeroGman

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Lopunny Zen

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1972 on: September 29, 2014, 08:25:50 AM »

cant for the life of me figure out which mod this one is since it doesnt have the name of them in it

620853 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Ship hull variant [pb_vanghent_Standard] not found!
java.lang.RuntimeException: Ship hull variant [pb_vanghent_Standard] not found!
   at com.fs.starfarer.loading.L.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.õÖÖ000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at exerelin.utilities.ExerelinUtilsFleet.buildAsteroidMiningFleet(ExerelinUtilsFleet.java:321)
   at exerelin.utilities.ExerelinUtilsFleet.createFleetForFaction(ExerelinUtilsFleet.java:283)
   at exerelin.fleets.AsteroidMiningFleet.<init>(AsteroidMiningFleet.java:34)
   at exerelin.StationRecord.updateFleets(StationRecord.java:273)
   at exerelin.SystemStationManager.updateStationFleets(SystemStationManager.java:98)
   at exerelin.SectorManager.updateStationFleets(SectorManager.java:136)
   at exerelin.TimeManager.runDaily(TimeManager.java:115)
   at exerelin.TimeManager.doIntervalChecks(TimeManager.java:199)
   at exerelin.TimeManager.advance(TimeManager.java:191)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Debido

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1973 on: September 29, 2014, 08:44:13 AM »

@Lopunny: Project Batavia. Try giving Erick a call.
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Mr5by5

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1974 on: September 29, 2014, 09:08:33 AM »

Can anyone explain the station boarding process to me?  I can get faction boarding fleets to launch, but I cannot seem to perform a boarding action myself even though I have a freighter, troop transport, and a metric butt ton of marines in my fleet.
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AMDAMK

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1975 on: September 29, 2014, 09:31:28 AM »

Quote
Hmmm well if you are manually editing mods it is unlikely I can help you unfortunately Sad

I haven't been able to replicate the error you posted before, but I'll keep on the lookout.

It looks like you are playing with mods that require ShaderLib, so definitely enable that at the splash screen Smiley



1) It's my own fault, but I#m able to fix that - what i have did/done.
2) I have many error's, if you are interested.. :D
3) Hm, i believe, i don't have download mods, thats require ShaderLib, because it don't work - for me.


Oh, and i have a great idea. Maybe could you integrated/ implement a System, that has only Battlefleets to engage? Fight against always small corvette-fleets/ Miningfleets is boring... So, also could think about a option, when "i" started a game, that means, "i" can choose
  • Enabled Battlefleets
  • Large fleets
  • No Battlefleets
  • Enabled large Battlefleets
  • Enabled very large battlefleets
  • battlefleets only Capital/cruiser
  • battlefleets only cruiser/destroyer
  • battlefleets only Capital
  • battlefleets only cruiser (maybe large/ very large)
  • battlefleets only destroyer (maybe large/ verly large/ extrem large
and by battlefleets i mean, they only appeared in this battlesystem, which has nothing
  • No PLanets
  • No Asteroid bolts
  • Only Jumpholes to get in/ out

I think that might be possible, but when you don't have time for that, or your focus is on other things, so be it/ then it's so.
Maybe, the GameDeveloper could integrated this idea to the Vanillagame? Would be awesome. :)
« Last Edit: September 29, 2014, 11:58:46 AM by AMDAMK »
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Erick Doe

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1976 on: September 29, 2014, 10:13:38 AM »

@Lopunny: Project Batavia. Try giving Erick a call.

Zaphide recently updated for Project Batavia V9b. So if you're still using V7c, try switching to V9b.
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Lopunny Zen

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1977 on: September 29, 2014, 03:14:09 PM »

Never seen this before

161131 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error loading [data/lights/pack_texture_data.csv] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin_0.642,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exigency 0.59b,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\interstellarFederation_v1_2_7,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\pn,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Patria,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Batavia9b,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune 1.7.2,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Trylobot-ss-nom-b575d9d,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty V7c,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Valkyrians,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data/lights/pack_texture_data.csv] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\syndicate_asp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exerelin_0.642,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Exigency 0.59b,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Hiigaran Descendants,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\interstellarFederation_v1_2_7,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\junk_pirates,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\pn,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Patria,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Batavia9b,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Gedune 1.7.2,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Trylobot-ss-nom-b575d9d,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty V7c,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Valkyrians,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Õ00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadCSV(Unknown Source)
   at org.dark.shaders.util.TextureData.readTextureDataCSV(TextureData.java:36)
   at data.scripts.world.SyndicateAspModPlugin.onApplicationLoad(SyndicateAspModPlugin.java:41)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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mendonca

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1978 on: September 29, 2014, 03:30:16 PM »

@lopunny;

It's an Asp problem, check out the Asp thread or re download the mod.
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Zaphide

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Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« Reply #1979 on: September 29, 2014, 04:05:34 PM »

Can anyone explain the station boarding process to me?  I can get faction boarding fleets to launch, but I cannot seem to perform a boarding action myself even though I have a freighter, troop transport, and a metric butt ton of marines in my fleet.

To initiate boarding, you just need to 'hover/stick' your fleet over a station owned by a faction who is hostile to your faction (you will need to be a member of another faction for this to happen). You can 'hover/stick' by clicking a station, then after you close the dialog double click the station. The dialog will open again but after that your fleet should hover on top of the station which will initiate the boarding process. Takes a bit of mucking round to get the timing right, same process is used for mining from gas giants or hovering over any planet/moon.

And yeah, I realise it's a pain to do. The boarding process is slated to be replaced when I get around to it :) Hopefully there will be a few more options with the next StarSector update and I can build a bit more of a meaningful station capture/defend/destruction/build process.

--- snip ---

Oh, and i have a great idea. Maybe could you integrated/ implement a System, that has only Battlefleets to engage? Fight against always small corvette-fleets/ Miningfleets is boring... So, also could think about a option, when "i" started a game, that means, "i" can choose
  • Enabled Battlefleets
  • Large fleets
  • No Battlefleets
  • Enabled large Battlefleets
  • Enabled very large battlefleets
  • battlefleets only Capital/cruiser
  • battlefleets only cruiser/destroyer
  • battlefleets only Capital
  • battlefleets only cruiser (maybe large/ very large)
  • battlefleets only destroyer (maybe large/ verly large/ extrem large
and by battlefleets i mean, they only appeared in this battlesystem, which has nothing
  • No PLanets
  • No Asteroid bolts
  • Only Jumpholes to get in/ out

I think that might be possible, but when you don't have time for that, or your focus is on other things, so be it/ then it's so.
Maybe, the GameDeveloper could integrated this idea to the Vanillagame? Would be awesome. :)

Battle fleets are created based on current resources (supplies/fuel/crew/marines) available in a station. Stations with a lot of resources produce larger fleets. So, as a faction conquers entire systems, the fleets they produce will get larger (to a point).

When my fleet is big enough and the game has progressed I normally go for a 'back-capture'; take out the defense fleets in a out-of-the-way station, call in some boarding fleets (or bring my own) and then defend it against the faction trying to re-take it :) Also gives my faction a foothold to re-supply at (which is invaluable).

I'll look into adding a setting so you can specify a modifier on how many resources each AI fleet will cost, so if you like you can set it low meaning each fleet will be a lot bigger :)

It is unlikely I'll implement a 'battle system' type feature like you suggest; that is probably more appropriate for a completely new mod :)
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