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Author Topic: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644  (Read 917224 times)

Griffinhart

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1530 on: December 18, 2013, 03:13:39 AM »

Hurr, I'm an idiot. I forgot to update Starsector to 0.6.1a.

-- Griffinhart
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ZoOLf

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1531 on: December 18, 2013, 04:04:59 AM »

i have a question about BOARDING SHIPS after battle:

how it works exactly ? chance to boarding and is there skills or strategy to get a chance to board BIG ships?

i know there is the skill to get 50% to successful a boarding but after a battle a get only the smaller (or small) ships ...

thx
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Cycerin

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1532 on: December 18, 2013, 04:10:38 AM »

There is an array at the top of ExerelinData.java (ValidBoardingFlagships). Just add your hull id to this and it will be recognized as a boarding ship :)

There aren't really any requirements, but it should ideally be fairly slow, carry a fair amount of stuff and be lightly defended.


Smooth. Make sure you add "brdy_eschaton" to that list for the next version <3
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kupan9

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1533 on: December 18, 2013, 02:38:31 PM »

Is it just me or do you get a saboteur is waiting message for every skill point spent after unlocking that skill tier?
Photo of messages from Omnistation.

*Edit*
Got back to the station, It would appear to actually give the saboteur each time too. 31 waiting atm.
« Last Edit: December 18, 2013, 02:40:28 PM by kupan9 »
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1534 on: December 18, 2013, 04:20:06 PM »

Hurr, I'm an idiot. I forgot to update Starsector to 0.6.1a.

-- Griffinhart

Hah yeah that'll do it :)

i have a question about BOARDING SHIPS after battle:

how it works exactly ? chance to boarding and is there skills or strategy to get a chance to board BIG ships?

i know there is the skill to get 50% to successful a boarding but after a battle a get only the smaller (or small) ships ...

thx

This isn't specific to Exerelin as it is the same in Vanilla StarSector but I will attempt to explain it as much as I know :)

Basically there is a set chance to board one ship after battle. That one ship is chosen at random from remaining ships that are disabled. You then play out the boarding scenario (hard dock etc).

There is an array at the top of ExerelinData.java (ValidBoardingFlagships). Just add your hull id to this and it will be recognized as a boarding ship :)

There aren't really any requirements, but it should ideally be fairly slow, carry a fair amount of stuff and be lightly defended.


Smooth. Make sure you add "brdy_eschaton" to that list for the next version <3

Great :) will do!

Is it just me or do you get a saboteur is waiting message for every skill point spent after unlocking that skill tier?
Photo of messages from Omnistation.

*Edit*
Got back to the station, It would appear to actually give the saboteur each time too. 31 waiting atm.

Haha yeah it does, and I just fixed it in the DEV last night :)
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dryden10

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1535 on: December 21, 2013, 03:45:32 PM »

hey guys im running exerelin and some times after when i try to load a game using it  during the load it will slightlyfr eeze then come backfre eze then come back  and then just wontoa d and saysthe re was a problem loading your game etc any help would be nice
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Garmine

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1536 on: December 21, 2013, 03:59:34 PM »

hey guys im running exerelin and some times after when i try to load a game using it  during the load it will slightlyfr eeze then come backfre eze then come back  and then just wontoa d and saysthe re was a problem loading your game etc any help would be nice

I believe your game runs out of memory. Did you do the suggested things (editing vmparams, using 64 bit Java, etc.)?
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dryden10

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1537 on: December 21, 2013, 05:01:05 PM »

no its saying somthing like java tm platform se binary is not responding
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joey4track

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1538 on: December 21, 2013, 08:18:56 PM »

no its saying somthing like java tm platform se binary is not responding
I get the same thing with Uomoz's too. Still haven't found a fix
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Zaphide

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1539 on: December 22, 2013, 12:57:54 AM »

no its saying somthing like java tm platform se binary is not responding

no its saying somthing like java tm platform se binary is not responding
I get the same thing with Uomoz's too. Still haven't found a fix

That can happen if you get an OutOfMemory error. If you can, please post the log file. Regardless, most of the larger mods really require you to increase the default memory allocation to StarSector.

See Okim's suggestion here:
http://fractalsoftworks.com/forum/index.php?topic=431.msg119610#msg119610
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joey4track

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1540 on: December 22, 2013, 02:20:49 AM »

Yeah I've done all that and still have issues with loading saves after playing for awhile
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Zudgemud

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1541 on: December 22, 2013, 09:28:24 AM »

The only settings that work for me is having 4-6 small systems, with the minimal amount of of stations, planets and asteroid belts, the number of factions did not seem to matter as much.
« Last Edit: December 22, 2013, 09:30:00 AM by Zudgemud »
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dryden10

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1542 on: December 22, 2013, 10:33:25 AM »

i went to okims link and couldnt figure it out this is really *** me off  and another question how do you update the game its self when update come out
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Zudgemud

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1543 on: December 22, 2013, 11:09:21 AM »

Uppdate the game by removing the old installation, then download and install thenew version from the main site.

The easiest way to make the game use your computer better is to open the vmparams file with notepad and change the first two instances where it mentions ram usage to 1024 and 2048 respectively, then save and close. After that download 64bit java, go to the directory where you installed it and copy that folder (I think it will be named jre7) and replace the jre folder in starsector with the jre7 folder, just remember to rename the java folder in the starsector folder to jre from jre7.
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Coolrah

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Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« Reply #1544 on: December 22, 2013, 02:07:02 PM »

Been playing the mod for awhile now and recently redownloaded the new version but I seem to be only able to start as the vanilla factions. I know there are ways to include and exclude other factions but in the older version there were at least 6-8 other factions already included. Have they been taken out of the newest version due to balance issues or did I do something wrong?
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